Muslim World Enhancements

I actually don't think there should be a very good chance of the Arabs spawning at war with the Vikings.
There isn't.

But in my experience, the Viking leader (Ragnar) is very happy to declare war on Arabia should another European civ requests it.

I rolled some 600AD England starts with SVN 451. Arabia generally seem to be doing very well, reaching their historical extent (Tripoli - Kandahar) and building the Spiral Minaret just before England spawn. Maybe the new Camel Archer (Withdrawal Rate instead of +% vs. Mounted) really helps Arab early expansion?

The point is while the no resistance in conquered cities UP would be cool, it may not be necessary for Arabia with the new Camel Archer (and small target city sizes). Another UP (e.g. my suggestion of stronger Theocracy/Fanaticism + Religious Building construction speed) may be more helpful.
 
There isn't.

But in my experience, the Viking leader (Ragnar) is very happy to declare war on Arabia should another European civ requests it.

Agreed. Under my settings, this phenomenon happens quite frequently.

I rolled some 600AD England starts with SVN 451. Arabia generally seem to be doing very well, reaching their historical extent (Tripoli - Kandahar) and building the Spiral Minaret just before England spawn. Maybe the new Camel Archer (Withdrawal Rate instead of +% vs. Mounted) really helps Arab early expansion?

However, Arabia always ends up weak and out of the picture in my games. (3000BC)

The point is while the no resistance in conquered cities UP would be cool, it may not be necessary for Arabia with the new Camel Archer (and small target city sizes). Another UP (e.g. my suggestion of stronger Theocracy/Fanaticism + Religious Building construction speed) may be more helpful.

This would be great for me; as I tend to shoot for Athens, Constantinople and Rome.
 
However, Arabia always ends up weak and out of the picture in my games. (3000BC)
I have already tested ideas to fix this which have proven to be successful. Namely:

Change the spawn locations of Ancient civilizations and Independent/Barbarian cities, so that the AI will not found a bunch of crap cities.

It's that simple.

Ask yourselves: What is the one big difference between 3000BC and 600AD Arabia? City sites. Nothing else. In 3000BC you are forced to deal with crappy city sites, whereas in 600AD the problem is much less pronounced.

I've proposed this several times before but unfortunately few ever listened.

This would be great for me; as I tend to shoot for Athens, Constantinople and Rome.
Revolt is now capped at 4 turns, so it's not that big of a deal either way. Arabia can use a hidden buff of capping Revolt at 2 turns instead of 4. But even no Revolts is still underwhelming as an explicit UP, because everyone else will get 4 turns of Revolt anyway.

Also, on 3000BC there is a high chance that at least one out of Athens, Constantinople and Rome will not even exist by the time of Arab spawn.
 
I have already tested ideas to fix this which have proven to be successful. Namely:

Change the spawn locations of Ancient civilizations and Independent/Barbarian cities, so that the AI will not found a bunch of crap cities.

It's that simple.

Ask yourselves: What is the one big difference between 3000BC and 600AD Arabia? City sites. Nothing else. In 3000BC you are forced to deal with crappy city sites, whereas in 600AD the problem is much less pronounced.

I've proposed this several times before but unfortunately few ever listened.

3000BC does offer the chance to potentially inherit valuable Pantheon Wonders,
but more often than not now, they are all snagged up by Greece.
But on another point, I think this could really be remedied by improving the lands in the Middle East.

Revolt is now capped at 4 turns, so it's not that big of a deal either way. Arabia can use a hidden buff of capping Revolt at 2 turns instead of 4. But even no Revolts is still underwhelming as an explicit UP, because everyone else will get 4 turns of Revolt anyway.

It's actually quite powerful.
http://forums.civfanatics.com/showthread.php?t=419246

Also, on 3000BC there is a high chance that at least one out of Athens, Constantinople and Rome will not even exist by the time of Arab spawn.

This actually only mostly applies to Athens.
Rome and Constantinople are frequently still around, typically due to Holy City status.
 
I think this could really be remedied by improving the lands in the Middle East.
If the lands are good enough for the AIs with their idiotic settling patterns, then it must be overpowered in the hands of Human players. See Europe.

Which is why I don't see any other solution than improving the AI settling patterns.

How does this prove anything? Jusos created a whole Domination thread on this very forum - is that supposed to prove that all civs in that thread are equally powerful?
 
If the lands are good enough for the AIs with their idiotic settling patterns, then it must be overpowered in the hands of Human players. See Europe.

Which is why I don't see any other solution than improving the AI settling patterns.

Didn't Leoreth say something before to the effect of no?
I remember asking for this too, alongside many other users.
I'm pretty sure it was what started the "Bad City Placement" thread.

How does this prove anything? Jusos created a whole Domination thread on this very forum - is that supposed to prove that all civs in that thread are equally powerful?

Babylon is much harder to do now, without its old UP.
It's still doable, but a degree higher without that excellent tool.
All the civilizations are not equally powerful; in fact, I think it would be a good time
to start a tier list (based on ease of use and stability) for achieving relevant victories with respective civs.
 
What is dogpile?
I see it diplomacy text but I've never figured out what it means.

New Mechanic, maybe not just for the Mussulmans.
Feyadeen: By paying gold, spawn a proportional-number of agressive-barbarians within borders of Civilization of your choice, whether at war with them or not.
This is extremely underestimated in Islamic expansion, practically every single Muslim conquest was preceded by massive despoilation of enemy economy & wrecking internal stability by Feyadeen raids and political assasinations (Hashashin are similar to this but not the same).

This would add whole new gameplay strategies.

dogpile.jpg

You are the guy at the very bottom, everyone else is AI
 
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