diamond geezer
Warlord
Surely a CD becomes a priority when you get a trade route slot; it also becomes a priority when you need gold; at other times it's not a priority, but that still leaves it being a priority quite a large % of the time.
I miss the meaning of your first bit with slots. CD gives you trade route 'slots'?Surely a CD becomes a priority when you get a trade route slot; it also becomes a priority when you need gold; at other times it's not a priority, but that still leaves it being a priority quite a large % of the time.
Surely a CD becomes a priority when you get a trade route slot; it also becomes a priority when you need gold; at other times it's not a priority, but that still leaves it being a priority quite a large % of the time.
"Do i really need that much money?"
Just use it !
You may need nothing at all, but would you want to have 500 extra production per turn ?
If you invest those 38k in purchasing stuff that gives production, you likely get 500 extra production. Or science or culture if you need that more. Or, if your cities have everything built already, units to capture more cities.....
Unused money in the bank is a sin in strategy games. (unless its part of a particular strategy where you are saving for something important and except for a small amount that gives you flexibility to rushbuy units in emergencies))
I would say you may be playing too easy a difficulty level if there is no challenge at all.
Judging by what everyone is saying that they are experiencing, it seems they simply need to make the number of trade routes available a function of the total number of districts you have collectively, instead of the total number of commercial hubs + harbors.Hopefully they'll come up with some twist on the CD to make it less universal in its use.
Judging by what everyone is saying that they are experiencing, it seems they simply need to make the number of trade routes available a function of the total number of districts you have collectively, instead of the total number of commercial hubs + harbors.
But if we're talking about changing the rules to diversify strategy, they should probably just remove the link between number of districts and available trade routes. Make the number of trade routes available a function of something else, and preferably make it something that makes it possible for taller, narrower empires to have more (significantly more) trade routes than a wide empire. The tall vs. wide strategies are greatly unbalanced as it is, and I think if taller/narrower empires were able to support significantly more trade routes, that would be a good way to balance those two approaches. Yes, I know that there have been several videos posted by great players showing that narrow empires can be successful, but if played equally well a wider empire generally performs better, significantly better, than a narrow one. Granted, I do prefer this way over civ5 where the opposite was the case, but I think the goal of civ5 was to make it so that either approach was viable; neither was almost universally better, and they still haven't released that game yet, which I'd like to play.
I agree that the tight link between trade routes and commercial districts (and harbors) needs to be loosened, but I'm strongly against a mechanism that gives narrow empires more routes than wide empires. Not only will that be a step back towards the narrow >> wide nonsense of Civ5, it will also be catastrophical seen in the light of the role traders play in developing infrastructure (something which, imo., is not a good feature of the game, but until that is changed or fixed ...).Judging by what everyone is saying that they are experiencing, it seems they simply need to make the number of trade routes available a function of the total number of districts you have collectively, instead of the total number of commercial hubs + harbors.
But if we're talking about changing the rules to diversify strategy, they should probably just remove the link between number of districts and available trade routes. Make the number of trade routes available a function of something else, and preferably make it something that makes it possible for taller, narrower empires to have more (significantly more) trade routes than a wide empire.
There's a WHOLE LOT of breathing room there. Again, my intention is to drive the game towards a point where wide=narrow, they are both viable and equally effective options (which seemed to be the whole point of civ5, they just overshot the mark by miles.) I agree completely that civ5 was WAY too far on one end of the wide/narrow spectrum, but civ 6 is almost as far in the opposite direction of that spectrum. Making it so that taller empires could have more trade routes than wider empires would certainly add weight to one side of the scale, but it's on the side that needs it... pretty desperately. Even if that change was incorporated, wider empires would still have more production centers, more total population (which means more science and culture from citizens, more production and gold from tiles), more total districts, more CS bonuses to those districts.... wider empires would still be more powerful, there is much more that would have to be done to make narrower empires equal to wider ones, let alone what you fear of them becoming better.Not only will that be a step back towards the narrow >> wide nonsense of Civ5.
There's a WHOLE LOT of breathing room there. Again, my intention is to drive the game towards a point where wide=narrow, they are both viable and equally effective options (which seemed to be the whole point of civ5, they just overshot the mark by miles.) I agree completely that civ5 was WAY too far on one end of the wide/narrow spectrum, but civ 6 is almost as far in the opposite direction of that spectrum. Making it so that taller empires could have more trade routes than wider empires would certainly add weight to one side of the scale, but it's on the side that needs it... pretty desperately. Even if that change was incorporated, wider empires would still have more production centers, more total population (which means more science and culture from citizens, more production and gold from tiles), more total districts, more CS bonuses to those districts.... wider empires would still be more powerful, there is much more that would have to be done to make narrower empires equal to wider ones, let alone what you fear of them becoming better.