My 100k HOF target

The reason to go to cavs is that the more cities, the more culture per turn, and on emperor, you will need to take land from the opponent...
 
You don't need that much land to get to 100K, just place cities close together. Sometimes I don't build any military at all, just the ancient age bit to get a bit more room. After that if an ai claims some cities, I just let them. After 4-5 cities they will talk and make peace. Then my cities will flip back. Only downside is I need to build the culture again. This works only on low levels though.
 
no, you don't need that many cities to get 100K culture. In fact, I've seen games where it is done by manipulating multiple cities into simultaneous 20K victories!!

However, the method for the fastest 100K times has been: expand to near the dom limit. Pop rush culture buildings.
 
Why research cavalry in a culture game? I usually stop at cathedral or maybe universities.

If you don't know how to fight, make sure that you don't need to, :mischief: or if you have to - go in with overwhelming forces.

Cavalry is the best unit you can get to without obsoleting the ToA, so I to research towards it until I am comfortable I can defend all my land. Its also fast enough to conquor large chunks of the enemy.

The only thing faster than pop rushing culture is conquoring cities which automatically pop a temple from the ToA, and then pop rushing culture from them as well!
 
Well back on the case of a 100K standard warlord - and I manage to pop a SGL from both COL and Lit, so I have Pyramids and TOA before 1000BC! Towns have been slower though - I don't think I will hit the benchmark of 20 towns before 1000BC because there wasn't a conventional 4 turn settler factory.

The start was floodplain with wheat which grew into a no granary 6 turn SF. I think it won't be too far off due to other food resources, but its a change of pace to be thinking about balancing mined mountains and irrigated FP's rather than just BGs and plain grass.

Edit - its nearly 10bc now and I still haven't met portugal (I checked on the space ship screen to make sure I had actually included them!). Despite 60% water pangea they don't seem to be on the main land mass.
 
Final news on the standard warlord - 820AD finish! second fastest of all time!

Portugal wern't on the main land mass, and the first time I saw them was on the victory screen. It will also go down as the game that took the longest to play (the clock keeps running on a laptop when it hibernates and I had a month break from the game!)

now started on a tiny regent game and have the first SGL with philo.
 
Good early luck with 2 SGL's for pyramids and ToA really paid dividends, never bothered with the switch back to republic, I am finding if I pop whip colluseums then I come close to running out of cash, so the fact that I can't spend cash on rushing is an advantage.

With tiny and Babs I will try rebuilding the temples and build uni's.
 
Nice date! :goodjob:

Edit: Tiny Regent? :eek: :cry: Oh no, that's my only #1 100K slot.
 
Nice date! :goodjob:

Edit: Tiny Regent? :eek: :cry: Oh no, that's my only #1 100K slot.

Thanks - oh and don't take it personally - I'm gunning for all 30 100k slots demigod and below, so it would have come around eventually!
 
Nothing personal taken-competition is good IMO as it helps gets better dates. I just don't enjoy 100K games as much as other VCs.
 
Very nice game.:clap:

I've got a few games going for fast research to replaceable parts you mention as a possibility in your first post. For these games I'm using Russia, but I haven't yet worked out the timing of early culture builds. Keep these great games coming.:)
 
I think it as easy as growth then culture. Build priority (not order) is settler worker library temple when playing. Eventually there comes a point in the expansion where you have a core producing settlers, some cities near food bonuses churning workers, but the rest can't really produce a settler or a worker because they can't grow fast enough. Those start with a library, grow a bit, then a settler.

This does all change though when I get to feudalism. Then I am pop rushing culture. That seems far more effective than rep parts. (any city that has completed all the culture just builds workers to join to any city that hasn't)
 
For tiny regent I decided not to build ToA. All was going well SGL for the pyramids, build up some cash in republic, switch to Feudalism, I used my GA rather late (turn 126 or so) but was able to use it to accelerate the builds in many cities. Then I hit an unforseen problem. My cash. I was running out. I was 1100 or so but running at a deficit of 30 or so with at least 50 turns to go. Although I could manage and get taxmen what would only be a temporary fix as I would rush more culture, costing mor maintainance. So after a check on civ assist I switched to republic, cash rushed libraries and MMed to get a significant positive cash flow.

2 things I think contributed, firstly a non central palace, but secondly the lack of ToA providing free temples (and some tourist income).
 
Yes, in my attempts I've noticed the savings of maintenance of the temples actually is more useful than not having to build them.
 
Nice date! :goodjob:

Edit: Tiny Regent? :eek: :cry: Oh no, that's my only #1 100K slot.

Thanks - oh and don't take it personally - I'm gunning for all 30 100k slots demigod and below, so it would have come around eventually!
I took advantage of this information and played a new 100K on Deity. :D I went for an empty table (standard map) but ended up getting a new #1 for any map size at this level. It was tough to fight wars with Babs though as their UU becomes obsolete so quickly. Are you planning to use Babylon for the higher levels?
 
Still playing - looks like something around 990 is acheivable though. As for the higher levels I might revert to either sumeria and play defensively until cavalry, or the celts and risk some early wars. Although Babs might be faster, I'm really an emperor player so any win will do on demigod, but I will probably use Babs on emperor.
 
If you don't play with Babylon which trait is the most useful to keep: REL or SCI?

I'm wondering about playing with the Ottomans in my next 100K game. They appeal to me as their UU has reasonable longevity in a Deity game (I didn't see any infantry in my last attempt) but a lack of cheap temples or cathedrals is the downside.
 
Either is fine - you will want ToA in either to help, and your choice is effectively a 40/160 build pattern or a 80/80. The early libs compensate for the late cats, and the higher total overall. I have not tried it since Feualism became the gov of choice though. I'm not sure whether the 80/80 would be easier to pop rush, because you do have good short rushing options for the 160 (court@80, market@100, collus@120)
 
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