My 100k HOF target

I'm coming back round to my idea of switching between governments, The refinements that I think make it work are

1) short rushing in republic the turn before the switch
2) pop rushing in feudalism, including short rushing, right to the happy cap or 1 pop - stay in feudalism for 3 turns (rush original build, let 1 sheild accumulate , short rush the rest)
3) switch back.

once the gain from pop rushing is minimal (40 turns from the projected win date or so) switch to scientists and cash rush all the way home.
 
After a couple of failures with the babylonians on Huge emp I reverted to celts and got a cracker of a start. 2 wine and 3 bg's in the starting 9. Well with an agri civ thats enough food for a settler factory.

I settled to see a third wine - and 2 cows. Exploring around the cows lead me to 4 wheat. (now all I need is an SGL or two :mischief:)
 
Sounds like paradise, RF, good luck with your research. At least at Emperor you can expect the wonders to be built in a reasonable amount of time, even if it isn't by you ;)
 
Thats the problem - I abandoned my last attempt when they were built by two civs as far away from me as it was possible to go.
 
Isn't it always the way? And usually the one nearest me I've just targeted for elimination gets the great wall in the cascade just as I'm about to attack. :mad:
 
I'm not convinced that ToA is the best long-term strategy.

The best finish time in the Hall was done with PTW, where ToA doesn't exist!!

Granted, I believe that was done with the palace put far away, which can't be done in conquests, but it was done without SGL's and without agricultural trait.
 
PTW keeps the target at 100k, so will always have a 30K edge on large and an 60K edge on huge over CFC. It just feels so different (10 turn forest chop, no philo sling shot, no feudalism, no curaghs, no ToA) I would need to get my brain back round it. I tend to play by intuition rather than by analysis and it kind of feels like driving on the wrong side of the road, i.e. a little strange somehow. If I try a game on PTW I will go Huge chieftain with the Babs. I agree ToA may not be the way to go at this level, but I certainly need pyramids.
 
oh - I'm not saying that PTW is the way to go - in fact, it's hard for me to imagine that it is.

All I meant is that I'm not convinced that ToA is the way to go at *any* level.

And you do need pyramids at some point, yes.

Good luck!!
 
It's a tricky thing, though, as I hope for someone to build the pyramids for me to prevent an ultra early golden age, but often they don't place them conveiniently as I'd hope.
 
@ AT - I think it is. If you are running 100 cities (and I run that many on even tiny maps) it is effectively 500 shields for 3000 shields plus 100gpt. You would be hard pushed to get that sort of return from markets for just the GPT. I know the lack of culture doubling of temples hurts a bit (but you are probably getting them a bit earlier than you would do without them so it gets offset a bit), as does the lack of uni's but by the time you are thinking about uni's the difference to win date is pretty marginal.

@Marsden - I'm not worried about an early GA - any time after republic is fine!
 
Maybe that was one of my problems acheiving the good dates. :sad:

Also, I've found the maintenence savings of the Temple more useful than anything else. The extra 1 gold per temple in every city can be quite expensive.
 
Well its 1250 BC I got a SGL from COL, traded for masonry,built the pyramids - completely forgetting the fact that it would trigger a GA as the celts. (oops)

Nevermind - it shaves 2 turns from Philo, so I only have 5 turns of despotic GA, hopefully it will enable me to get lit quick enough so that the courthouses work as prebuilds. (and my QSC stats should be awesome!)

@Marsden - I'm not worried about an early GA - any time after republic is fine!

After republic - anytime after republic :rolleyes:
 
Maybe it's a foolish thing, but that is why I prefer the ai to build it for me. But I'm sure the rest will work out fine, the religous gives you the chance to make a golden anarchy worth it. I find that I so rarely get sgls that I don't have that problem.
 
Well its 1250 BC I got a SGL from COL, traded for masonry,built the pyramids - completely forgetting the fact that it would trigger a GA as the celts. (oops)
I made the same mistake in a Celts game once. I got a really early SGL and rushed the Pyramids. I started my GA with just two towns! :blush:

Hopefully that makes you feel better! :)
 
At least I had a few more towns than that. If I remember correctly I had 24 cities and 6 settlers at 1000BC with 10 turns of GA still remaining.
 
Well Its almost finished - I don't think the turn date will vary by much now, and its looking like an early 13th century finish which I am quite pleased with for huge emperor. No doubt it could be improved on by someone who can either

a) invade on emperor before cavalry
b) does a better job of invading than I did
c) doesn't start setting workers on "automate don't change" once he gets more than 150
d) micromanages harder the 200 cities with partial rushes to maximise food growth.

I now think that Agri (with pyramids and feudalism) is better than rel or sci for a 100k game. That should provoke a few comments! - but I will be trying Sumerians next.
 
I think the Iroqouis might be a good choice. I was thinking about trying them. I had a start with the Persians in Vanilla, but I never played it.
 
Trouble with the Iroquois is no cheap culture buildings. :(
I keep meaning to fire up PTW and try some Huge 100k games...I might try the Egyptians if I get around to it.
Not that I'm saying I can match a C3C game.
 
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