IMHO, Silu’s covered the main points very well as usual. My $0.02 is as follows:
Re: settling. I’d agree on getting at least one of the sites to the east first – after all, not only could it block Saladin but it would also mean that any subsequent attack could then strike what looks like Saladin’s capital first (i) giving him less time to whip defenders (ii) enabling faster pillaging of the copper, reducing his chances of producing spears and (iii) lessening the chances of you losing troops by having to take another city first. Perhaps it’s therefore worthwhile moving the warrior on the eastern hill towards the south to see if there are other food resources in the area besides pigs (which I agree with Silu, will likely get taken by Saladin's culture). That said, the more northern pig / marble will help block Saladin northwards – so, as has been noted by shpeka, scouting for seafood would therefore help there. Whether you settle both eastern sites before 1S of the fish (for the horses) depends on how much food lies in the fog IMHO.
As far as other city sites are concerned, I agree with Silu on 1S of the fish and NE of the clams. Although there’s an argument for settling on the grassland N, NE of the horses to grab the FP and the horses, this creates 6 tiles of overlap in the capital. By contrast, settling 1S of the fish loses only 4 tiles to the desert and gives you enough food to work the plains tiles. Admittedly, its production poor as has been noted by Leventis but, with the fish, pigs and horses, early production can be met by whipping IMHO.
By way of contrast, the two main benefits of settling on the grassland to grab the horses IMHO are (i) that you’d have some forests for immediate chopping (1S of the fish gives you just one forest in the 2nd ring of the BFC on the other hand) and (ii) you’d be able to place another city SE of the northernmost pigs, avoid overlap and block Saladin northwards (after one boder pop in each city) if you also settle pigs / marble. Now whilst an early forest as per (i) may sound appealing, I think its really only worthwhile if it will help speed up a rush - which I think settling like this argues against. Point (ii) meanwhile has much greater merit but, IMHO, you’re paying too high a price to settle inland amongst the spices. After all, even with the pigs and spices from a city SE of the pigs, I estimate you’ll need to farm 3 grassland tiles to work all the plains tiles (pre biology) – and although you can readily farm 1 of the spices pre civil service, they need calendar to maximise their benefit. By contrast, settling 1S of the fish means you can instead claim the FP by settling NE of the clams. To me, that city, with pigs, clams, spices, farmed FP (although you may want to cottage it early to generate commerce) and a lighthouse is a decent early GP farm (with enough food for 2 science specialists to leverage philosophical anyway). This has the advantage of giving you a city type (GP farm) that neither the capital nor 1S of the fish have enough food to give you IMHO.
Perhaps more controversially, the other city site that is worth settling IMHO is the tile SE of where the furs are highlighted...I note from the pic where you popped mining from a hut that there are fish 2S of that tile. After all, the extra happy after teching hunting will enable you to work more squares and / or deal with whip weariness a little better in your empire.
Now, onto the question of whether to rush or not. Normally, I’d suggest going for the chariot rush –they’re one of my fave units. However, on this occasion Saladin is protective as has been noted. IMHO, that makes a chariot rush less worthwhile. However, I’d still submit that the horses can be valuable after you settle the land by using horse archers...I’ve used them many times on monarch with great success. Yes, I know Saladin has copper and can produce spears but, if you grab one of the eastern sites Silu mentioned, that copper can be pillaged very rapidly. You could even use a spy post alphabet to destroy the mine.
Re: the settler. IMHO whipping the settler is the right thing to do, especially if you intend to grab some land to your east before Saladin gets there. If my maths is right, imperialistic means you’ll have about 16 or 17 overflow which means you can then either (i) invest the overflow into a settler (and further leverage imperialistic), switch back to a warrior next turn while you grow, and then finish the settler or (ii) simply use it to produce a warrior in one turn, saving you from having to switch production to a warrior in the capital. Meanwhile, any chopping presumably gets invested in settlers.
Re: research. Obviously it depends on what’s discovered in the fog to some degree but monuments will pop borders (which you need for the horses) and, if you settle the coastal sites, workboats will be needed to harvest the seafood. Perhaps mysticism > fishing or masonry, then on to pottery, writing or hunting (if you grab the furs) is the way to go?
Hope this helps. Look forward to seeing how it all goes.
