Starting position: this post
Round 1: to 3520 BC (turn 32)
Round 2: to 2725 BC (turn 85)
Round 3: to 1770 BC (turn 173)
Hi all,
Following on from my thread here, I'm starting my first public game in the hopes that constructive criticism from you guys (and gals?) will help me improve my game. My main goal for this game is to learn how to effectively use specialists and great people in my cities for doing research (see how I avoided the use of the 'e' word there?
). And, of course, to figure out the ins and outs of posting a game on these forums.
Down to business; I'm playing as Suleiman of the Ottomans (Phil, Imp) on Noble difficulty with a Large map size and Marathon game speed. I'm using BTS 3.31 with the unofficial patch from these forums. The map is Hemispheres with (IIRC) 3 continents and the default 8 AIs for the large map size.
Suleiman's unique unit is the Janissary, a Musketman replacement with a 25% bonus against melee, archery and mounted units. This really needs an early push to gunpowder to let me make best use of it, as it is at its best before the enemy gets gunpowder units, although adding the pinch promotion would extend the Janissaries' useful life until grenadiers/riflemen arrive.
The unique building is the Hammam, an Aqueduct replacement which adds +2 happiness on top of the usual +2 health. This should enable larger cities earlier, and reduce the impact of war weariness later on. I would rate this as a fairly middle-of-the-road unique building: not as useful as some, but not as useless as others, either.
My starting techs are agriculture and the wheel.
So here is the starting position:
It doesn't look like much at the moment - lots of water, which isn't great as I don't start with fishing. The two corn tiles are very promising however (thats three specialists right there), and the plains hill 2E of the settler looks like it might be a good spot to build.
My first move would be to pop the goody hut with the warrior and move the settler to the plains hill (probably by moving one square NE followed by one square SE in case it lets me see a bit more). Does anyone have any alternatives?
I am a little unsure about where my initial tech research should go. I understand that the Pyramids are rather... useful for running a specialist strategy, so I think they should be on my shopping list in some fashion or the other. I presume I cannot choose between the 'normal' way and the oracle/metal casting gambit until I've seen the terrain around my city? Also, does the difficulty, map size and game speed (noble/large/marathon) help, hinder or prevent the gambit at all?
As I start with agriculture and the wheel, I presume mining should be my first tech, then I will probably have to decide which way I'm going to build the pyramids before I can tech much further.
I guess my first build should be a worker, to get the corn tiles farmed quickly. I normally prefer to start with something that lets my city grow a bit first, but I'm not convinced that is the best way to go. For this start, the presence of corn and starting with agriculture makes me think that building a worker first will be best in the long run.
Well, thats me about done for the night. I welcome any and all suggestions, beginner and expert alike, and particularly if you can explain why you would do something a particular way. Assistance with the oracle/MC gambit would be greatly appreciated as well. I've attached my saved game if anyone wants to play a shadow game, with the usual caveat that if anyone uses it, please don't post any spoilers!
Thanks.
Round 1: to 3520 BC (turn 32)
Round 2: to 2725 BC (turn 85)
Round 3: to 1770 BC (turn 173)
Hi all,
Following on from my thread here, I'm starting my first public game in the hopes that constructive criticism from you guys (and gals?) will help me improve my game. My main goal for this game is to learn how to effectively use specialists and great people in my cities for doing research (see how I avoided the use of the 'e' word there?

Down to business; I'm playing as Suleiman of the Ottomans (Phil, Imp) on Noble difficulty with a Large map size and Marathon game speed. I'm using BTS 3.31 with the unofficial patch from these forums. The map is Hemispheres with (IIRC) 3 continents and the default 8 AIs for the large map size.
Suleiman's unique unit is the Janissary, a Musketman replacement with a 25% bonus against melee, archery and mounted units. This really needs an early push to gunpowder to let me make best use of it, as it is at its best before the enemy gets gunpowder units, although adding the pinch promotion would extend the Janissaries' useful life until grenadiers/riflemen arrive.
The unique building is the Hammam, an Aqueduct replacement which adds +2 happiness on top of the usual +2 health. This should enable larger cities earlier, and reduce the impact of war weariness later on. I would rate this as a fairly middle-of-the-road unique building: not as useful as some, but not as useless as others, either.
My starting techs are agriculture and the wheel.
So here is the starting position:

It doesn't look like much at the moment - lots of water, which isn't great as I don't start with fishing. The two corn tiles are very promising however (thats three specialists right there), and the plains hill 2E of the settler looks like it might be a good spot to build.
My first move would be to pop the goody hut with the warrior and move the settler to the plains hill (probably by moving one square NE followed by one square SE in case it lets me see a bit more). Does anyone have any alternatives?
I am a little unsure about where my initial tech research should go. I understand that the Pyramids are rather... useful for running a specialist strategy, so I think they should be on my shopping list in some fashion or the other. I presume I cannot choose between the 'normal' way and the oracle/metal casting gambit until I've seen the terrain around my city? Also, does the difficulty, map size and game speed (noble/large/marathon) help, hinder or prevent the gambit at all?
As I start with agriculture and the wheel, I presume mining should be my first tech, then I will probably have to decide which way I'm going to build the pyramids before I can tech much further.
I guess my first build should be a worker, to get the corn tiles farmed quickly. I normally prefer to start with something that lets my city grow a bit first, but I'm not convinced that is the best way to go. For this start, the presence of corn and starting with agriculture makes me think that building a worker first will be best in the long run.
Well, thats me about done for the night. I welcome any and all suggestions, beginner and expert alike, and particularly if you can explain why you would do something a particular way. Assistance with the oracle/MC gambit would be greatly appreciated as well. I've attached my saved game if anyone wants to play a shadow game, with the usual caveat that if anyone uses it, please don't post any spoilers!
Thanks.