My map generator is broken

dualmaster

Emperor
Joined
Jan 9, 2009
Messages
387
Location
Philadelphia, PA
Random fractal map, Emperor/Epic. What's wrong with this picture?

Civ4ScreenShot0005.jpg
 

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Heh. This happens to me on occasion too. The best thing to do would be to regenerate the map and hope for a decent food resource (aka no single cow).
 
You settled in place with that start???? Madness!!! :lol:
 
I've seen some low food starts in my time but never a no food start! :crazyeye:

You settled in place with that start???? Madness!!! :lol:

I guess there would be the assumption that atleast one source of food would be hidden in the fog given the rules the map generator normally sticks to... even if it could have been just a plains cow.

Its a shame really, that would have been a nice start even with just one irrigated corn.
 
Isn't this called the 'forest' bug. After selecting start locations the game is supposed to normalize the locations, so they are within a certain % of equal. The bug is in the order it normalizes. It adds forests before resources, so it fills up all the available tiles with forests, which then blocks it from adding any resources.

If i recall the 'full of resources' map script fixes this issue. The script itself is what is full of resources the maps it makes have the normal amount of resources. The script has most of the common map scripts modded to work with his fixes.
 
Isn't this called the 'forest' bug. After selecting start locations the game is supposed to normalize the locations, so they are within a certain % of equal.

I think this one is more subtle. Mentally strip away the "normalized forests", and this site is garbage - why did the settler get placed here to begin with?
 
Wow... 20 river tiles in your BFC! I still wouldn't want it as my start, but that's gotta count for something. It's arranged to allow 12 watermills too, which seems pretty hard to do. Good once you get state property, not so much in 4000bc.
Spoiler not sure if anyone's gonna play this. :
Also there's copper and aluminium in the BFC.

Does anyone know where to find the rules for starting locations? I have the mapfinder, and if the default rules in that are the same as in the game this would be legal for having the 1 quarry resource, 4 river tiles, 1 hill, 3 forests, with no desert or jungles. (which seems like less than the game usually doles out by a fair bit)
 
Hah, something very similar happened to me last night. In my BFC was 4 hills, 2 dye and now food (though lots and lots of grassland tiles). Needless to say, I moved my settler eastward and I ended up with a 5 dye capital :S
 
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