Can I ask something about some game mechanic I don't understand completely?
There is some nice thing in game that you can ask for some gold from other Civ.. Usually AI must be pleased or friendly towards me (or I will see "we demand" text instead).. But its possible to get this working also with cautios AI?
Just want to learn something more for better gameplay.. I know that I can't get anything for free for some time.. but than again can.. What is important to know here to get this time shorter.. Should I trade something so Ai gets better attitude to me (not checked if that "trade relationship +bonus" change after I ask for gold).. does same religion somehow decrease this time? it is different time for different game speed or its "magical number"?
Hope I desribe clear enough what I want to know.. And thanks for great info..
Yeah, I know you're talking about demands and beggings from AI's. This mechanics annoys people because it seems random, but it is in fact a mechanics similar to try to get the exit of a pokemon game's dark cave without light.
Since that was covered nicely before I was born on CivFanatics, no need to reenact the code translation...see
HERE.
To point out most practical important mechanics:
PLEASED or FRIENDLY is the same. Be more generous to the AI won't make the AI more generous to you.
Between CAUTIOUS and PLEASED, it is basically the same begging mechanics, but we call it demand given it incurs a diplo hit.
Don't abuse demands because a hidden counter will explode. After the AI favors you with his/her grace, there is a period of cooldown, which is random, that is the AI doesn't give more surprises while having given one recently unless he forgets it.
The forget rate is 1 chance out of 20 each turn. By 25 turns, you get decent chances he forgot. If you abuse the 5% memory abuses, then the demand counter will explode and when (s)he'll forget, not all demands will be forgotten, but one at a time. If you attempted 20 times, well, you may forget about demands for the rest of the game. It must ideally done at a rate of 25 turns.
Now, the magnitude:
Of course, usually, the beggings are lump sums.
How to determine how much I can ask before (s)he thinks it's too much.
Well, for the first demand ever, it's the points are 50+#turnSinceMet.
If you met the AI's for 20 turns, then you got 70 begging points.
Then this value is inflated by a default x2 and a further x3 if you are sharing 8 tiles or more with that AI (land target). So asking an AI on the other continent is harder unless you put a culturally crushed city of yours there.
At last, there is a power comparison (vassals power ignored) between you nations, but if you think you got similar powers (or better), then just ignore this for simplification.
Next demands, the free 50 is no longer, because you spent you begging points. It is simply #turnSinceMet with the two multipliers.
Now how gold is valued by the AI? Well, I already talked about it in the OP, but I'll make a reminder here:
It's 2 begging points for 1 gold. So if you want 50 gold, you need 100 begging points.
BUT, there are moments the AI feels
financial pressure and demands 3 begging points for 1 gold (they value more gold because well financial pressure).
So for 50 gold, it's 150 begging points. How to determine the AI is under financial stress, just like the link explained, just ask a counter proposal of whatever you want and if the AI gives a gold proposal in numbers finishing with 3,6 or 9, thus it is financial crisis.
At last, an example of the begging magnitude:
You meet the AI for 25 turns:
Begging points=50+25=75
You are sharing borders and assume you have similar powers
Begging points=75*2*3=450
You check a counter proposal trrade and the AI gives you smallest increment of gold with 5 gold like 45 gold plus a tech. Not under financial stress, thus 1 gold=2 begging point.
Therefore, you can beg 225 gold (well, 220 because you can't set 225 manually).
Perhaps, just put 200 gold if you are unsure of your power (not enough EP on the AI).
BTW, to know the number of turns between the meeting AI and now, just put small notes on the map with ALT+S about the turn of meeting, then a simple substraction should do the job.
Good luck. Then it is a matter of experience.