1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

My take on stuff

Discussion in 'C2C mod mods' started by Toffer90, May 17, 2015.

  1. colonelflag

    colonelflag Warlord

    Joined:
    Dec 2, 2009
    Messages:
    101
    Great thanks Toffer90 i'll give it a bash ! Appreciate the quick response.

    Cheers
    CF
     
  2. Toffer90

    Toffer90 C2C Modder

    Joined:
    Oct 16, 2011
    Messages:
    7,130
    Location:
    Norway
    Cool, hope you'll find some of my ideas interesting. And remember, think of it as a DEMO, not a finished product. ^^

    Toffer's C2C modmod v0.1.6.8.1 - SVN Rev.9551
    Small tweaks only, and compatibility issues fixed.​
     
    Last edited: Feb 9, 2018
  3. Toffer90

    Toffer90 C2C Modder

    Joined:
    Oct 16, 2011
    Messages:
    7,130
    Location:
    Norway
    Toffer's C2C modmod v0.1.6.8.1 - SVN Rev.9884
    Updated to include changes and be compatible with latest SVN version; took me two whole day of intense work to finally get this modmod updated to latest rev.
    Nothing new was added to the modmod in this update.​

    My Take on Stuff v0.1.6.8.1 - SVN 9888
    Updated to include changes and be compatible with latest SVN version
    Nothing new was added to the modmod in this update.​

    N.B. This modmod is not compatible with my interface overhaul modmod.
    A patch will be made very soon.

    Made a patch for my interface overhaul modmod.

    My Take on Stuff v0.1.6.8.2 - SVN 9890
    • Fixed a bug that made the "Upscaled Unit and Building cost" Game Option always active.
    • Made the "Upscaled Unit and Building cost" option visible in the custom game option list.
     
    Last edited: Feb 9, 2018
    KaTiON_PT likes this.
  4. Toffer90

    Toffer90 C2C Modder

    Joined:
    Oct 16, 2011
    Messages:
    7,130
    Location:
    Norway
    My Take on Stuff v0.1.6.8.3
    • Updated for SVN rev. 9896
    Updated the IO patch too.
     
  5. irishhombre

    irishhombre Prince

    Joined:
    Oct 29, 2014
    Messages:
    489
    Gender:
    Male
    Location:
    Rannoch, Perseus Veil
    Probably a stupid question but the install order would be Interface Overhaul, this modmod, and then the Interface Overhaul Patch?
     
  6. Toffer90

    Toffer90 C2C Modder

    Joined:
    Oct 16, 2011
    Messages:
    7,130
    Location:
    Norway
    From OP.
     
  7. irishhombre

    irishhombre Prince

    Joined:
    Oct 29, 2014
    Messages:
    489
    Gender:
    Male
    Location:
    Rannoch, Perseus Veil
    Sorry and thank you. Missed the last part of that statement, modding while suffering a lack of sleep is a bad idea.
     
  8. Toffer90

    Toffer90 C2C Modder

    Joined:
    Oct 16, 2011
    Messages:
    7,130
    Location:
    Norway
    MToS v0.1.6.8.4
    • Updated for SVN rev. 9901
     
  9. irishhombre

    irishhombre Prince

    Joined:
    Oct 29, 2014
    Messages:
    489
    Gender:
    Male
    Location:
    Rannoch, Perseus Veil
    Love this modmod, it makes the first era a lot more interesting. Good job.
     
  10. Toffer90

    Toffer90 C2C Modder

    Joined:
    Oct 16, 2011
    Messages:
    7,130
    Location:
    Norway
    Cool, I hope I get time to overhaul (do my personal take on) the later eras as well eventually.
     
  11. irishhombre

    irishhombre Prince

    Joined:
    Oct 29, 2014
    Messages:
    489
    Gender:
    Male
    Location:
    Rannoch, Perseus Veil
    No doubt it would be it would just as incredible.
     
  12. Toffer90

    Toffer90 C2C Modder

    Joined:
    Oct 16, 2011
    Messages:
    7,130
    Location:
    Norway
  13. Fermongu

    Fermongu Warlord

    Joined:
    Oct 27, 2017
    Messages:
    194
    Gender:
    Male
    Using this modmod, there's no date on the screen (upper right corner, with the clock). Is intended? How can I enable it again?
     
  14. Toffer90

    Toffer90 C2C Modder

    Joined:
    Oct 16, 2011
    Messages:
    7,130
    Location:
    Norway
    It is intended, and cannot be enabled unless you are willing do rewrite some python in the CvMainInterface.py file.
     
  15. Fermongu

    Fermongu Warlord

    Joined:
    Oct 27, 2017
    Messages:
    194
    Gender:
    Male
    I compared with main mod file and I think I did it, it shows now, time will tell if I have broken any other thing XD.

    I have another question about this modmod, I researched the tech for building the National Wonder "Captured Fire", but I can't build it despite not having any requeriments. I haven't build any other wonders (palace?). My city is still 1 pop, does it need to grow more to build a National Wonder or may it be bugged?
     
  16. Toffer90

    Toffer90 C2C Modder

    Joined:
    Oct 16, 2011
    Messages:
    7,130
    Location:
    Norway
    The only thing I can think of is that you may have reached you maximum national wonder limit for your culture level.
    Otherwise, you should be able to build it...

    Do you play with "No wonder limit" ?
    What's your current culture level?
    Have you invented "fire making"? (would obsolete the captured fire NW)

    btw. The "Palace" doesn't count towards the national wonder limit.
     
  17. Fermongu

    Fermongu Warlord

    Joined:
    Oct 27, 2017
    Messages:
    194
    Gender:
    Male
    I don't play with "No wonder limit"
    My city is just pop 1 with 9 workable tiles (just the first expansion on culture)
    I haven't build any other wonder or national wonder, though Palace is in wonders tab
     
  18. Toffer90

    Toffer90 C2C Modder

    Joined:
    Oct 16, 2011
    Messages:
    7,130
    Location:
    Norway
    The national wonder limit information in the city screen should say something like " NW: 0/1 ", is this the case?
     
  19. Fermongu

    Fermongu Warlord

    Joined:
    Oct 27, 2017
    Messages:
    194
    Gender:
    Male
    Nope. Right now I have:
    G.W: 0/1
    N.W: 1/1

    So it is counting the Palace as a N.W.?



    In unmodded C2C, I have at start of a new game:
    N.W: 0/2
    G.W: 0/1
    In modded C2C, starting a new game (same map and settings):
    N.W: 0/0
    G.W: 0/0
     
  20. Toffer90

    Toffer90 C2C Modder

    Joined:
    Oct 16, 2011
    Messages:
    7,130
    Location:
    Norway
    Could you upload the save, I'll have to investigate this further. The palace should not count towards the NW limit.

    btw. I decided to set the NW and WW limit to zero for the starting culture when "city start with only one culture tile" game option is selected.
    Without the option you skip the culture level "None" and go straight to the culture level "Poor" which has a limit of 1 NW and WW.
     

Share This Page