Doesn't matter much though, as the date is hidden in this modmod.200,000 BC? Seriously? Anthropologists aren't even convinced that homo sapiens had evolved by then, let alone behavioural modernity (thinking and acting like modern man).
Doesn't matter much though, as the date is hidden in this modmod.200,000 BC? Seriously? Anthropologists aren't even convinced that homo sapiens had evolved by then, let alone behavioural modernity (thinking and acting like modern man).
-Removed carcass manufacture bonus; really, what nation doesn't have access to carcasses...
I have taken the building aspect of the old civics into consideration up to this point. I concluded that garbage policies are a bit far fetched as one garbage disposal building should not exclude the others. Almost every nation uses many different forms of garbage disposal and it may differ from city to city; some cities have landfills some export their trash to a neighboring city in a different country and some do both. I will continue to evaluate civic restrictions for buildings, and if I get specific suggestions I will absolutely consider them.Have you gone through the OLD civics, and seen what needs to be added to YOUR civics, meaning, the OLD civics had ALOT of buildings and i think certain units that needed a certain civic to get working correctly?? (I hope you understand this, including, you do know you need something like a garbage civic also, right?? (Something like this also)
Another thing to check on is the VERY old old old civics that the original ones Zapparra had. you might pick up some good ones there, they were gone over quite a bit back then . .
Ask JosEPh. As I recall, he's kept copies of many of the old RoM versions.
I kinda wish there was an option to just download your building+promotion+tech tree changes without civics, they are bit too harsh for my taste and some incomplete.
AI struggle a lot with the civics, too specialized for AI.
(this is for v0.1.3.4, haven't tried new one yet)
Toffer90. After V36 release.
I know you are slowly working on Civics, in between other things you are doing.
Can I make a suggestion, to slow down City expansion. (I play Noble/Prince) and on one of the 3 fastest speeds (depends on how I feel when starting a new game).
I know this may be not populer with some players.
Unless you are working on a major change to the Civic - Government.
Can you change them, so that the first 5 options give unhappiness with fewer cities.
Anarchism - 2 only. (currently 3)
Chiefdom - 4 only. (currently 6)
Despotism - 6 or 7 only. (currently 9)
Monarchy/Republic 8 or 9 only. (currently 12)
IMHO on easy levels it is still to easy to build lots of early Cities.
Thanks for bringing it to my attention, I wasn't fully aware that the easier diffs were too easy to expand in as I only play-test deity and try to make it as hard as possible while not making it frustrating.
As an example, in my previous game on my SEM+ map, (on Noble - Marathon) I had 20 cities very easly. Trying to mimic Rome. (That is, only hold territory Rome did - except my start position - which was in Crimea) Abandoned the game as no one wanted to attack me.
You are taking his words out of proportions.Rather than play Monarch, you want to make everyone else have to change to a lower difficulty. You've got to be kidding!
You are taking his words out of proportions.
Setting it to 45-50 would be more or less the same as disabling the feature altogether, so I guess you hate it. I'm no big fan of the feature per say (its effect feels a bit artificial/forced) but it could be an effective way to stall early expansion regardless of difficulty if used correctly for the early civics (Prehistoric, Ancient).
There is already Game start up Options that deal with reducing early number of Cities, are you using them harrier?
Gold/turn has been changed.
JosEPh