Dancing Hoskuld
Deity
Did you adjust the Realistic Cultural Spread cultural levels to match your new 6?
Half of them are only used with Realistic culture level gameoption. Don't know what else needs adjusting for realitic cultural levels; tested all levels in game and the border expanded for every of the 16 levels above poor with that game option on. I didn't test the 8 levels above poor without realistic culture spread however, but I assume it is working as it should there too.Did you adjust the Realistic Cultural Spread cultural levels to match your new 6?
I've changed maintenance modifiers in difficulties, map size and civics, not sure what I did when or when I last made changes to it in civics.What Maintenance changes did you make in the newest version, if I may ask? Curious if you made any changes to the starting Civics that use Number of City Maint. penalty.
JosEPh
I've changed maintenance modifiers in difficulties, map size and civics, not sure what I did when or when I last made changes to it in civics.
I would love get some feedback from you on the way it is now, if you have time to test it.
I would need to know difficulty and map size as well as some details about when it should be cheaper/more expensive to expand.
Unlike every other unit of his time he does not have hidden nationality.He looks cool. What kind of stats does he have?
<TEXT>
<Tag>TXT_KEY_UNIT_BAND_PRIME</Tag>
<English>The Band Prime</English>
</TEXT>
<TEXT>
<Tag>TXT_KEY_UNIT_BAND_PRIME_PEDIA</Tag>
<English>The Band Prime, not only your cultures toughest warrior but also determined enough to rally the others towards a common cause.</English>
</TEXT>
<TEXT>
<Tag>TXT_KEY_UNIT_BAND_PRIME_STRATEGY</Tag>
<English>First unit that can capture cities.</English>
</TEXT>
I gave all combatants 50 % early withdrawal and all civilians 100%. Some units differs in base early withdrawal.Not sure why he'd have early withdrawal though. Just thinking of how he'd work into the core.
In a way, the main reason why I shifted the base point to 50 % were to give the player an interesting choice between stall or cautious promos for all kinds of units.I suppose you're trying to represent 'route' or morale loss. I've plans for that to be a somewhat separate (though operating along similar pathways) feature.