Wait, wait, don't go ! There's more !![]()
If you wanna go AH first and need to shave a turn of research,
Spoiler :Then you should use the first 6 turns to work 2F1H1C, because you're then doing 10C per turn, which divides nicely.
On turn 5, when you select your tech, you will unleash 50 beakers into the pool with a whopping 40% increase due to discounts
If you were to do it the other way (work 2F1H1C last), then you would only unleash 45 beakers into the pool, which does not divide nicely
This is it, right there ! I give it to you ! Due to rounding, when you overflow into your next tech, this amounts to a whole single extra beaker !
Has there ever been a better bargain ? Tell me, I ask you !
(Yes, this is quite incidental ; timing the worker with AH is a good idea, otoh.)
If you're unsure about your tech, you should, however, maximize production during the first 5 turns.
I'd say very close to 100% of the time. More cities, faster is just so much better.When would you chooses to go HAs over elephants?
Looks fine, good timing on AH (with BiC's help).
I clicked next turn so we know if you have horsies(open spoiler if you want to discuss techs)Spoiler :they are 1w of pigs
That makes everything much easier. Wheel before the expensive mining + BW could make sense now.
Imo horsies are a better tile than improved dry rice here.
Maybe on BW beelines +1 food is better, but Ulundi isn't hurrying towards whipping.
You can plan this for yourselfScreenie shows settler next, which tile gives more yield now?
I wouldn't recommend worker stealing on deity without some woodsmanII-dude or access to higher strength units. Without them it's hard to sue for peace. Though perhaps if you can settle a hilled city and have archers.
Looking at the screenshots, I'd try to find a different timing for starting a settler. Having all thatin the bar is iffy. Try to either have close to zero
in the bar or grow to 3. Former requires you to possibly work different tiles after worker is out. Do some calculations and you'll get a hang of it.
Not your fault cos we are late with advice, but i am sceptical about BW now that i looked at everything.
What can we actually whip or chop now for a 3-city HA rush. No granaries or libraries yet, only 1 more settler needed.
There aren't many green rivers open before chopping, but 2 cottages would already help imo.
So i think fishing - pottery first could have been better, maybe something to consider for future games.
Back to where we are, fishing + pottery after BW is set in stone. Cheap granaries & making use of some river tiles.
Take fishing first, makes pottery a bit cheaper and needed anyways for city 3.
I guess writing pays off before HBR.
Can use Joao for foreign traderoutes, and Ulundi with a granary should be able to get a library fast.
But it's not that clear, maybe pause before going there.
Not a bad idea. I'm pretty stuck right now on where to settle next so that might be the spot.Not particularly inspiring, but a city 1NE of the rice could be ok. Gets 5 forests and can shuffle rice and cow as and when needed.
Yup it's the small research hole when going BW early.
Unit costs are already at 2g/turn so no more warriors.
I think this situation asks for another city, Mgungu could build a settler.
And Ulundi Ikhanda after worker, switching to granary at pottery.
Just wondering where that city should go..with Cre it would be easy, 2w of floodplains for a plainscow.
I have no good ideas, maybe someone else does.