MyMod 4.1 Release Notes
CIVILIZATIONS
New Civilizations
Italy:
Leader n.1: Mussolini. Traits: see below.
Unique unit n.1: modern battleship, replaces battleship. Bonus: 1-2 first strikes, 15% planes interception, 10% withdraw.
Unique unit n.2: alpine, replaces marine. Bonus: free Guerrilla 1&2 promotions, no Amphibious promotion
Unique building: Memorial column, replaces monument. Bonus: free Drill 1 promotion.
Pontifical State:
Leader n.1: Leo I the Great. Traits: see below.
Leader n.2: Gregory II the Great. Traits: see below.
Leader n.3: Julius II. Traits: see below.
Leader n.4: Pius II. Traits: see below.
Unique unit n.1: Swiss soldier, replaces pikeman. Bonus: +50% city defense.
Unique building: Vatican bank, replaces bank. Bonus: 1 free merchant.
Australia:
Leader n.1: John Curtin. Traits: see below.
Unique unit n.1: Rat of Tobruk, replaces marine. Bonus: free March and Ambush promotions, no Amphibious promotion
Unique building: Stadium, replaces Broadcast tower. Bonus: +1 happy face.
Israel:
Leader n.1: David. Traits: see below.
Unique unit n.1: Maccabee, replaces swordsman. Bonus: +10% city defense. Free Guerrilla 1 promotion.
Unique building: Kotel, replaces Walls. Bonus: +1 happy face. +1 culture.
LEADERS
New Leaders (traits: see below)
Arabia: Abu Bakr
Babilonia: Nebuchadnezzar II
Byzantium: Theodosius II, Eraclius I
Holy Roma Empire: Frederick I Barbarossa, Frederick II
Carthage: Dido
Korea: Taejo of Goguryeo
Ethiopia: Tewodros, Menelik II
Japan: Hirohito
Italy: Mussolini
Netherlands: Johan Van Oldenbarnevelt, Johan de Witt
Rome: Marcus Aurelius
Spain: Philip II
Pontifical State: Leo I, Gregory II, Julius II, Pius II
Australia: John Curtin
Native Americans: Crazy Horse
Israel: David
Atzecs: Acamapichtli
Inca: Pachacuti
Khmer: Jayavarman VII
Portugal: Manuel I
France: Francois I of Valois
England: George III
Sumer: Urukagina
Vikings: Erik the Red
Existing Modified Leaders
Asoka: has been made more warmonger.
TRAITS
New Traits
Agricultural: +1 food in squares with 3 food
Scientist: +10% research
Financial (old trait has been renamed): +20% gold
Commercial (new name of old Financial trait).
Explorer: free Mobility and Sentry promotions for Recon and Mounted units. +50% production of galley, caravel, carrack, galleon, east indiaman. +1 happy face from Harbour, Cothon.
Existing Modified Traits
Financial (renamed to Commercial): +50% trade from trade routes, doubles production for harbour and custom house.
Organized: +2 espionage points in every city; no production bonus for lighthouse and factory; civic maintenance cost decreased from -50% to -75%.
Industrious: doubles production for factory. Wonder production bonus decreased from +50% to +40%.
Expansive: +50% production of Scout and Explorer; doubles production of Lighthouse. No production bonus for Harbour.
Philosophical: great people points bonus decreased from +100% to +75%.
Imperialist: +50% production of spy.
LEADERS TRAITS
All traits have been redistributed. Every leader has three traits (Commercial counts as two traits).
Washington: Pro, Char, Org
Roosevelt: Fin, Org, Ind
Lincoln: Sci, Phil, Car
Saladin: Comm, Spi
Abu Bakr: Imp, Cre, Spi
Montezuma: Agg, Spi, Agri
Acamapichtli: Expans, Char, Org
Hammurabi: Agg, Imp, Org
Nebuchadnezzar II: Pro, Char, Agri
Justinian I: Fin, Sci, Ind
Theodosius II: Pro, Expans, Org
Heraclius I: Phil, Pro, Spi
Charlemagne: Sci, Imp, Spi
Frederick I "Barbarossa: Agg, Expans, Ind
Frederick II: Phil, Expans, Ind
Hannibal: Comm, Char
Dido: Cre, Ind, Agri
Brennus: Spi, Char, Agg
Boudica: Agg, Pro, Char
Mao Zedong: Sci, Phil, Cre
Qin Shi Huang: Ind, Cre, Imp
Wang Kon: Sci, Comm
Taejo di Goguryeo: Imp, Expans, Org
Hatshepsut: Cre, Spi, Agri
Ramses: Sci, Ind, Spi
Zara Yaqob: Comm, Cre
Tewodros: Sci, Phil, Pro
Menelik II: Pro, Expans, Char
Louis XIV: Fin, Cre, Ind
Napoleon: Imp, Char, Org
De Gaulle: Fin, Pro, Char
Francois I of Valois: Fin, Expl, Cre
Tokugawa: Agg, Pro, Imp
Hirohito: Org, Cre, Imp
Alexander: Phil, Agg, Char
Pericle: Phil, Comm
Huayna Capac: Fin, Ind, Agri
Pachacuti: Imp, Org, Ind
Gandhi: Phil, Cre, Spi
Asoka: Agg, Org, Spi
Mussolini: Fin, Imp, Org
Victoria: Comm, Imp
Elizabeth: Fin, Phil, Spi
Churchill: Sci, Char, Org
George III: Fin, Expl, Imp
Suryavarman: Expans, Cre, Agri
Jayavarman VII: Agg, Ind, Spi
Mansa Musa: Fin, Sci, Spi
Pakal: Comm, Agri
Genghis Khan: Agg, Imp, Expans
Kublai Khan: Fin, Agg, Expans
Sitting Bull: Phil, Pro, Agri
Crazy Horse: Expans, Agri, Char
Willem Van Oranje: Fin, Sci, Expans
Johan Van Oldenbarnevelt: Fin, Expl, Char
Johan de Witt: Comm, Org
Mehmet II: Fin, Imp, Expans
Suleiman: Sci, Phil, Ind
Cyrus: Pro, Imp, Agri
Darius: Comm, Pro
Joao II: Comm, Expl
Manuel I: Comm, Ind
Julius Caesar: Agg, Imp, Char
Caesar Augustus: Sci, Expans, Org
Marcus Aurelius: Phil, Char, Ind
Catherine: Fin, Expans, Char
Peter: Sci, Imp, Org
Stalin: Agg, Org, Ind
Isabella: Fin, Expl, Spi
Philip II: Sci, Pro, Cre
Gilgamesh: Pro, Cre, Agri
Urukagina: Fin, Expl, Org
Frederick: Comm, Expans
Bismark: Expans, Org, Ind
Ragnar: Comm, Agg
Erik the Red: Expl, Expans, Char
Leo I the Great: Sci, Pro, Spi
Gregory II the Great: Phil, Expans, Spi
Julius II: Cre, Ind, Spi
Pius II: Imp, Expans, Ind
John Curtin: Fin, Pro, Org
David: Agg, Cre, Spi
Shaka: Agg, Expans, Agri
UNITS
New Units
Mounted Spearman: strenght 3, +100% against mounted and animals.
Mounted Maceman: strenght 5, +50% against crossbowmen, +25% against melee
Gunboat: Naval unit. Strenght 18. Requires Assembly Line, iron, coal.
Guerrilla: Strenght 15. Free Guerrilla 1, Lumberjack 1, Commando promotions. Requires Assembly line and Rifling.
Chinook: elicopter. Can transport 2 foot units. Can cross any land.
Mounted Brave (Native American UU): replaces Mounted Archer. Strenght 5, 2 first strikes.
Swiss soldier (pontifical UU): replaces pikeman. +50% city defense.
Modern Battleship (italian UU): replaces battleship. 1-2 first strikes, 15% planes interception, 10% withdraw.
Alpine (italian UU): replaces marine. No Amphibious promotion. Free Guerrilla1&2 promotions.
Rats of Tobruk (australian UU): replaces marine. No Amphibious promotion. Free March and Ambush promotions.
Maccabee (israel UU): replaces swordsman. +10% city defense. Free Guerrilla 1 promotion.
Existing Modified Units
Ironclad: movement increased from 2 to 3.
Jaguar (aztec): +25% when attacking forest or jungle.
Paratrooper: launch range increased from 5 to 10.
Camel Archer (arab): withdrawal chance increased from 15% to 20%.
Phalanx (greec): bonus against melee increased from +50% to +60%.
Quechua (inca): cost decreased from 15 to 10.
Keshik (mongolian): +25% production speed with Explorer trait.
WONDERS
New Wonders
Petra: +10% commerce for each available resource: rice, incense, dye, ivory, spice, silk. Requires Currency and Masonry, obsolete with Astronomy. +2 Great Merchant points.
Colosseum (old Colosseum improvement has been renamed to Amphiteatre): -25% unhappiness for sacrificing citizens (in the city), -25% war weariness (in every city), 1 free Military Instructor (in the city). Requires Constructions, obsolete with Electricity. +2 Great Merchant points.
Abu Simbel: gives 3 gold resources. Gives a Holy Althar (new building) in every city. Requires Polytheism and Masonry, obsolete with Steel. +2 Great Prophet points.
Existing Modified Wonders
Hanging Gardens: +1 health in the city.
Space Elevator: spaceship building bonus increased from +50% to +75%.
Mausoleum of Mausolos: golden age length increased from +50% to +75%.
Chicken Itza: defense bonus in every city increased from +25% to +30%.
Hagia Sofia: worker speed bonus increased from +50% to +100%.
BUILDINGS
New Buildings
Circus: +1 happy face. Requires Guilds, obsolete with Mass Media.
Holy Althar: cannot be built, it is given by Abu Simbel wonder. +2 gold, +2 espionage points.
Memorial column (italian UB): replaces monument. Free Drill1 to every unit built in this city.
Vatican Bank (pontifical UB): replaces bank. 1 free merchant.
Stadium (australian UB): replaces broadcast tower. +1 happy face.
Kotel (israel UB): replaces walls. +1 happy face. +1 culture.
Existing Modified Buildings
Nuclear plant: meltdown probability decreased.
Research institute (russian UB): free scientists increased from 2 to 3.
Supermarket and Mall (american UB): +10% gold.
Jail and Mausoleum (indian UB): war weariness decreased from -25% to -33%.
Colosseum: renamed to Amphiteatre
Obelisk (egyptian UB): +1 hammer.
GREAT SPECIALISTS
Great Engineer: hammer yield increased from 3 to 4.
Great Priest: gold yield decreased from 5 to 4.
RELIGIONS
Spread factor: changed from 100, and diversified; 85 for Hinduism and Buddhism, 90 for Judaism, 95 for Confucianism, Taoism and Christianity, 100 for Islam.
N.B.: spread factor changed ONLY to better balance religions in the game, otherwise late religions would always spread less than the others.
RESOURCES
New Resources
Coffee: requires Plantation, +1 happy face, +1 happy face with Supermarket.
Cotton: requires Plantation, +1 happy face, +1 happy face with Marketplace.
Lemons: requires Plantation, +1 health, +1 health with Grocer.
Pearls: revealed with Fishing, requires Workboat, +1 happy face.
Sulphur: revealed with Gunpowder, requires Mine, -1 health, +1 health with Hospital, +20% production of Musketman, Grenadier, Rifleman.
HEROES
Great Statesman: only received by the first civilization to discover Constitution. Periodically gives bonus to your courthouses (you choose: gold, research, espionage or culture).
Great Explorer: only received by the first civilization to discover Compass. Periodically gives a free Explorer, and have a chance to give free units (War Elephants, Crossbowmen).
Great Diplomat: only received by the first civilization to discover Alphabet. Periodically increases relations with another civ.
Great Inventor: only received by the first civilization to discover Engineering. He works in a workshop near a city of yours, and can give a resource (you choose: iron, coal, oil, uranium). He can be used only once.
Great admiral: only received by the first civilization to discover Astronomy. He gives a free Flanking 1 promotion to every naval unit. He can be used only once.