MyMod - Beyond The Sword - Extended, revised, balanced, improved, etc...

Joined
Feb 6, 2006
Messages
796
This mod adds a lot of stuff (civs, leaders, units, buildings,...), rebalances some things and add some new features. The complete list is shown below.

Pythoon and source code have not been changed. Therefore, no new dlls.
Only XML and art data have been affected.
Most arts have been downloaded from these forums; only some buttons have been made by me.

Language for the new objects is English and Italian. Any other language uses the English version.

This mode has been made mainly for fun in multiplayer games, although it's now quite valid for single player games as well. I'd like to have your comments about what I've added or modified.


Some screenshots attached.



Edit: updated to version 5.2
 

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Changes v. 4.1.

Spoiler :


MyMod 4.1 – Release Notes

CIVILIZATIONS
New Civilizations


Italy:
Leader n.1: Mussolini. Traits: see below.
Unique unit n.1: modern battleship, replaces battleship. Bonus: 1-2 first strikes, 15% planes interception, 10% withdraw.
Unique unit n.2: alpine, replaces marine. Bonus: free Guerrilla 1&2 promotions, no Amphibious promotion
Unique building: Memorial column, replaces monument. Bonus: free Drill 1 promotion.

Pontifical State:
Leader n.1: Leo I the Great. Traits: see below.
Leader n.2: Gregory II the Great. Traits: see below.
Leader n.3: Julius II. Traits: see below.
Leader n.4: Pius II. Traits: see below.
Unique unit n.1: Swiss soldier, replaces pikeman. Bonus: +50% city defense.
Unique building: Vatican bank, replaces bank. Bonus: 1 free merchant.

Australia:
Leader n.1: John Curtin. Traits: see below.
Unique unit n.1: Rat of Tobruk, replaces marine. Bonus: free March and Ambush promotions, no Amphibious promotion
Unique building: Stadium, replaces Broadcast tower. Bonus: +1 happy face.

Israel:
Leader n.1: David. Traits: see below.
Unique unit n.1: Maccabee, replaces swordsman. Bonus: +10% city defense. Free Guerrilla 1 promotion.
Unique building: Kotel, replaces Walls. Bonus: +1 happy face. +1 culture.


LEADERS
New Leaders (traits: see below)

Arabia: Abu Bakr
Babilonia: Nebuchadnezzar II
Byzantium: Theodosius II, Eraclius I
Holy Roma Empire: Frederick I Barbarossa, Frederick II
Carthage: Dido
Korea: Taejo of Goguryeo
Ethiopia: Tewodros, Menelik II
Japan: Hirohito
Italy: Mussolini
Netherlands: Johan Van Oldenbarnevelt, Johan de Witt
Rome: Marcus Aurelius
Spain: Philip II
Pontifical State: Leo I, Gregory II, Julius II, Pius II
Australia: John Curtin
Native Americans: Crazy Horse
Israel: David
Atzecs: Acamapichtli
Inca: Pachacuti
Khmer: Jayavarman VII
Portugal: Manuel I
France: Francois I of Valois
England: George III
Sumer: Urukagina
Vikings: Erik the Red

Existing Modified Leaders
Asoka: has been made more warmonger.

TRAITS
New Traits


Agricultural: +1 food in squares with 3 food
Scientist: +10% research
Financial (old trait has been renamed): +20% gold
Commercial (new name of old Financial trait).
Explorer: free Mobility and Sentry promotions for Recon and Mounted units. +50% production of galley, caravel, carrack, galleon, east indiaman. +1 happy face from Harbour, Cothon.

Existing Modified Traits

Financial (renamed to Commercial): +50% trade from trade routes, doubles production for harbour and custom house.
Organized: +2 espionage points in every city; no production bonus for lighthouse and factory; civic maintenance cost decreased from -50% to -75%.
Industrious: doubles production for factory. Wonder production bonus decreased from +50% to +40%.
Expansive: +50% production of Scout and Explorer; doubles production of Lighthouse. No production bonus for Harbour.
Philosophical: great people points bonus decreased from +100% to +75%.
Imperialist: +50% production of spy.


LEADERS TRAITS
All traits have been redistributed. Every leader has three traits (Commercial counts as two traits).

Washington: Pro, Char, Org
Roosevelt: Fin, Org, Ind
Lincoln: Sci, Phil, Car
Saladin: Comm, Spi
Abu Bakr: Imp, Cre, Spi
Montezuma: Agg, Spi, Agri
Acamapichtli: Expans, Char, Org
Hammurabi: Agg, Imp, Org
Nebuchadnezzar II: Pro, Char, Agri
Justinian I: Fin, Sci, Ind
Theodosius II: Pro, Expans, Org
Heraclius I: Phil, Pro, Spi
Charlemagne: Sci, Imp, Spi
Frederick I "Barbarossa”: Agg, Expans, Ind
Frederick II: Phil, Expans, Ind
Hannibal: Comm, Char
Dido: Cre, Ind, Agri
Brennus: Spi, Char, Agg
Boudica: Agg, Pro, Char
Mao Zedong: Sci, Phil, Cre
Qin Shi Huang: Ind, Cre, Imp
Wang Kon: Sci, Comm
Taejo di Goguryeo: Imp, Expans, Org
Hatshepsut: Cre, Spi, Agri
Ramses: Sci, Ind, Spi
Zara Yaqob: Comm, Cre
Tewodros: Sci, Phil, Pro
Menelik II: Pro, Expans, Char
Louis XIV: Fin, Cre, Ind
Napoleon: Imp, Char, Org
De Gaulle: Fin, Pro, Char
Francois I of Valois: Fin, Expl, Cre
Tokugawa: Agg, Pro, Imp
Hirohito: Org, Cre, Imp
Alexander: Phil, Agg, Char
Pericle: Phil, Comm
Huayna Capac: Fin, Ind, Agri
Pachacuti: Imp, Org, Ind
Gandhi: Phil, Cre, Spi
Asoka: Agg, Org, Spi
Mussolini: Fin, Imp, Org
Victoria: Comm, Imp
Elizabeth: Fin, Phil, Spi
Churchill: Sci, Char, Org
George III: Fin, Expl, Imp
Suryavarman: Expans, Cre, Agri
Jayavarman VII: Agg, Ind, Spi
Mansa Musa: Fin, Sci, Spi
Pakal: Comm, Agri
Genghis Khan: Agg, Imp, Expans
Kublai Khan: Fin, Agg, Expans
Sitting Bull: Phil, Pro, Agri
Crazy Horse: Expans, Agri, Char
Willem Van Oranje: Fin, Sci, Expans
Johan Van Oldenbarnevelt: Fin, Expl, Char
Johan de Witt: Comm, Org
Mehmet II: Fin, Imp, Expans
Suleiman: Sci, Phil, Ind
Cyrus: Pro, Imp, Agri
Darius: Comm, Pro
Joao II: Comm, Expl
Manuel I: Comm, Ind
Julius Caesar: Agg, Imp, Char
Caesar Augustus: Sci, Expans, Org
Marcus Aurelius: Phil, Char, Ind
Catherine: Fin, Expans, Char
Peter: Sci, Imp, Org
Stalin: Agg, Org, Ind
Isabella: Fin, Expl, Spi
Philip II: Sci, Pro, Cre
Gilgamesh: Pro, Cre, Agri
Urukagina: Fin, Expl, Org
Frederick: Comm, Expans
Bismark: Expans, Org, Ind
Ragnar: Comm, Agg
Erik the Red: Expl, Expans, Char
Leo I the Great: Sci, Pro, Spi
Gregory II the Great: Phil, Expans, Spi
Julius II: Cre, Ind, Spi
Pius II: Imp, Expans, Ind
John Curtin: Fin, Pro, Org
David: Agg, Cre, Spi
Shaka: Agg, Expans, Agri


UNITS
New Units


Mounted Spearman: strenght 3, +100% against mounted and animals.
Mounted Maceman: strenght 5, +50% against crossbowmen, +25% against melee
Gunboat: Naval unit. Strenght 18. Requires Assembly Line, iron, coal.
Guerrilla: Strenght 15. Free Guerrilla 1, Lumberjack 1, Commando promotions. Requires Assembly line and Rifling.
Chinook: elicopter. Can transport 2 foot units. Can cross any land.
Mounted Brave (Native American UU): replaces Mounted Archer. Strenght 5, 2 first strikes.
Swiss soldier (pontifical UU): replaces pikeman. +50% city defense.
Modern Battleship (italian UU): replaces battleship. 1-2 first strikes, 15% planes interception, 10% withdraw.
Alpine (italian UU): replaces marine. No Amphibious promotion. Free Guerrilla1&2 promotions.
Rats of Tobruk (australian UU): replaces marine. No Amphibious promotion. Free March and Ambush promotions.
Maccabee (israel UU): replaces swordsman. +10% city defense. Free Guerrilla 1 promotion.

Existing Modified Units

Ironclad: movement increased from 2 to 3.
Jaguar (aztec): +25% when attacking forest or jungle.
Paratrooper: launch range increased from 5 to 10.
Camel Archer (arab): withdrawal chance increased from 15% to 20%.
Phalanx (greec): bonus against melee increased from +50% to +60%.
Quechua (inca): cost decreased from 15 to 10.
Keshik (mongolian): +25% production speed with Explorer trait.


WONDERS
New Wonders


Petra: +10% commerce for each available resource: rice, incense, dye, ivory, spice, silk. Requires Currency and Masonry, obsolete with Astronomy. +2 Great Merchant points.
Colosseum (old Colosseum improvement has been renamed to Amphiteatre): -25% unhappiness for sacrificing citizens (in the city), -25% war weariness (in every city), 1 free Military Instructor (in the city). Requires Constructions, obsolete with Electricity. +2 Great Merchant points.
Abu Simbel: gives 3 gold resources. Gives a Holy Althar (new building) in every city. Requires Polytheism and Masonry, obsolete with Steel. +2 Great Prophet points.

Existing Modified Wonders

Hanging Gardens: +1 health in the city.
Space Elevator: spaceship building bonus increased from +50% to +75%.
Mausoleum of Mausolos: golden age length increased from +50% to +75%.
Chicken Itza: defense bonus in every city increased from +25% to +30%.
Hagia Sofia: worker speed bonus increased from +50% to +100%.


BUILDINGS
New Buildings


Circus: +1 happy face. Requires Guilds, obsolete with Mass Media.
Holy Althar: cannot be built, it is given by Abu Simbel wonder. +2 gold, +2 espionage points.
Memorial column (italian UB): replaces monument. Free Drill1 to every unit built in this city.
Vatican Bank (pontifical UB): replaces bank. 1 free merchant.
Stadium (australian UB): replaces broadcast tower. +1 happy face.
Kotel (israel UB): replaces walls. +1 happy face. +1 culture.

Existing Modified Buildings

Nuclear plant: meltdown probability decreased.
Research institute (russian UB): free scientists increased from 2 to 3.
Supermarket and Mall (american UB): +10% gold.
Jail and Mausoleum (indian UB): war weariness decreased from -25% to -33%.
Colosseum: renamed to Amphiteatre
Obelisk (egyptian UB): +1 hammer.


GREAT SPECIALISTS

Great Engineer: hammer yield increased from 3 to 4.
Great Priest: gold yield decreased from 5 to 4.

RELIGIONS

Spread factor: changed from 100, and diversified; 85 for Hinduism and Buddhism, 90 for Judaism, 95 for Confucianism, Taoism and Christianity, 100 for Islam.

N.B.: spread factor changed ONLY to better balance religions in the game, otherwise late religions would always spread less than the others.


RESOURCES
New Resources


Coffee: requires Plantation, +1 happy face, +1 happy face with Supermarket.
Cotton: requires Plantation, +1 happy face, +1 happy face with Marketplace.
Lemons: requires Plantation, +1 health, +1 health with Grocer.
Pearls: revealed with Fishing, requires Workboat, +1 happy face.
Sulphur: revealed with Gunpowder, requires Mine, -1 health, +1 health with Hospital, +20% production of Musketman, Grenadier, Rifleman.


HEROES

Great Statesman: only received by the first civilization to discover Constitution. Periodically gives bonus to your courthouses (you choose: gold, research, espionage or culture).
Great Explorer: only received by the first civilization to discover Compass. Periodically gives a free Explorer, and have a chance to give free units (War Elephants, Crossbowmen).
Great Diplomat: only received by the first civilization to discover Alphabet. Periodically increases relations with another civ.
Great Inventor: only received by the first civilization to discover Engineering. He works in a workshop near a city of yours, and can give a resource (you choose: iron, coal, oil, uranium). He can be used only once.
Great admiral: only received by the first civilization to discover Astronomy. He gives a free Flanking 1 promotion to every naval unit. He can be used only once.





Changes v. 5.2.


Spoiler :


MyMod 5.2 – Release Notes


LEADERS
New Leaders (traits: see below)

America: Theodore Roosevelt (Phil, Char, Imp)
(currently uses FD Roosevelt leaderhead)


TECHNOLOGIES
New Techs


Mounted Fighting: requires Horseback riding, Archery and Iron Working. Allows Mounted Spearmen, Mounted Macemen, Light Horseman and the new Assault promotion.
Fundamentalism: requires Divine Right. Allows Fundamentalist, Religious order, Religious order founder.


PROMOTIONS
New Promotions


Assault: 1-3 first strikes, +10% strength when attacking plain and clear squares. Only available to mounted units with Combat 3. Requires Mounted Fighting.
Medic IV: only available to the Great Medic. Heals 50%/turn to any unit in the current square and in next squares.


BUILDINGS
New Buildings


Religious order: Can only be built by a Religious order founder, and is related to a chosen religion. Gives +1XP to new units, +5 gold, +2 culture, +1 happy face with the proper religion. Requires Fundamentalism, and the related religion in the city.

UNITS
New Units


Light horseman: mounted unit with movement 3 and strength 3. Requires Mouned Fighting.
Flamethrower: gunpowder unit, strength 14, +100% against gunpowder and melee units, and against machine guns; no defensive bonus. Requires Industrialism and Combustion.
Fundamentalist: melee unit, strength 7, +10% when attacking a city, no maintainance cost. Requires Fundamentalism, and any religion in the city.
Religious order founder: can found a Religious Order for any religion. Can only be built once for each player. Requires Fundamentalism.

Existing modified units

Mounted spearman: strength increased from 3 to 4. Requires Mounted Fighting.
Mounted maceman: strength increased from 5 to 6. Requires Mounted Fighting.


GREAT PERSONS

Great engineer: changed the lightbulbing bonus (+20%)


HEROES
New Heroes


Great medic: only received by the first civilization to discover Medicine. Receives a free Medic IV promotion.


OTHERS

Some graphics and graphic settings have been changed.
Event chances have been slightly increased.
Fixed a lot of text bugs.

 
No screenshots? It's a large download to be made without at least a small screenshot, isn't it?
 
Moderator Action: I moved this from the modcomponents into the modpack section and removed the other thread.

Screenshots are always a good idea. ;)
 
Checked it out a bit: looks promising! (Though I feel I must mention that several LHs don't seem to show up properly or, in the case of the popes, only have buttons... But I'm sure you'll do more updates.);)
 
VIterboknight
Your mod is promising, I think you're acting in the right direction.
I've always wanted a mod which doesn't alter too much, but instead adds a lot of stuff and balances it with the vanilla content.
Just think about a mod name, the "extended,revised,improved,etc." doesn't look too serious.
 
P.S. When I tell "adds a lot of stuff" the main thing I mean is the lengthening of different eras with more flavoured units (like those in TAM mod), I'd like to see them in regular game too, that slow pace and a lot of melee/archer/skirmisher units... But along with human-like robots in the far future =).
 
Good work Viterbo...

Keep working...

Mussolini labelled as Wang Kon
 
Mussolini labelled as Wang Kon

Argh, you're right!
Well, my first language is Italian. I'm translating everything, I've translated Mussolini in every language EXCEPT english!! :)

Well, v.5.0 is a work in progress....
If you have bugs to report, I'll try to fix them in this new version.
(only give me the time to find a T.R. animated leaderhead, and I'll release it!)
 
What about modifying Civics ?

And early Corporations ? One for classical age, one or two from middle ages, three for renaissance/industrial ages and five for modern era ?

I suggest that none of Vanilla Corporations should stay, the corpos should be rebuilded... Arent ?
 
I cant download the 2nd part of the mod as the filefront link isnt working and i can never get anything from rapidshare
 
Similar issue: I could dl the file ( part 2 ,) but it's unreadable. When I try to extract it, my computer whacks me on the nose with a newspaper. Bad dog.
 
Similar issue: I could dl the file ( part 2 ,) but it's unreadable. When I try to extract it, my computer whacks me on the nose with a newspaper. Bad dog.


mmmm, silly question: are you trying to decompress it by its own, or together with part 1?
They are not separate RAR files, they are ONE file splitted in two, and thus they must be decompressed together, just put them in the same folder and go to decompress the first part, they will be both unpacked.

Meanwhile, I'm trying to see if there are any other troubles! I'm downloading again the files to see if they are corrupted, if it's so I'll tell you and solve the problem.
 
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