Ok, here's what I've got for Civics: Mythology. I list 7 but I think we should only include 5. My name's stink, suggestions? Please tell me if the effect is overpowered, underpowered, useless, or it stinks.
Name: Acceptance
Upkeep: Low
Effect: Basic Mythology Civic
Comments: You accept what's going on around you. You don't understand it, but that's ok
Name: Fortune-Bringers
Upkeep: low
Effect: Each myth unit brings +1
to the city it's in.
Comments: Mythological creatures obvously are good omens, and the more you see them the better off you are.
Name: Honor
Upkeep: Med
Effect: +1 exp points for Myth units, -20% production cost for myth units.
Comments: You show honor and respect towards nature, the Universe, and her creatures. The creatures respond to this respect by becoming more willing to fight for you and more knowledgeable.
Name: Fame
Upkeep: High
Effect: Each myth Unit gives +1 culture to the city it's in for every 2 XP it has.
Comments: Some cities become famous for their mythology, or the modern day equivalent. Think of how much culture the Loch Ness monster has brought to Inverness.
Name: Worship
Upkeep: High
Effect: You may build a shrine in a city(req temple). Whenever you create your myth unit you get 1 free myth unit extra! Whenever you switch to another mythology civic the shrine loses it's benefits(except for Skepticism, see below).
Comments: You worship the kind and caring gods who give you success. They in turn bless you with more creatures to war on the heathens!
Name: Skepticism
Upkeep: low
Effect: You can also build shrines, but instead of the units, they give you +4 culture. Same as above, switching to another civic ends the benfits, except for Worship, which replaces it.
Comments: This represents a time in which people take the old legends with a grain of salt. Take for istance Athens. The Parthenon is kind of a shrine to their mythology, and though people no longer beleive in the Greek gods, they still know about them as interesting myths.
Name: Disbeleif
Upkeep: Med
Effect: +50% production cost for myth units, -50% for UUs.
Comments: Since your people no longer need to waste any time worshipping silly fairies and the such, they can devote their time to what's really important, namely, your wars.