Anyone suggested Mount Olympus before? Given that we are listing some holy mountains as possible natural wonders, it could be a nice addition.
I
really like the idea of including a 'sacred mountains' category of Natural Wonders. I'm honestly inclined to say that these shouldn't be randomly generated, but should appear in every game. Or perhaps there is a 'random chance' element, but we ensure that there's always one holy mountain per major religion to preserve balance. (I still like the idea of 'discovering' them with Great Prophets, as well).
- Hinduism: Mount Kailash
- Buddhism: Sri Pada
- Judaism: Mount Sinai
- Zoroastrianism: Mount Damavand
- Taoism: Qīngchéng Shān (or another of 'Four Sacred Mountains of Taoism')
- Confucianism: Tài Shān (or another of the 'Five Great Mountains of China')
- Orthodoxy: Mount Athos
- Catholicism: Montserrat (or perhaps the Sacri Monti of Italy)
- Islam: Jabal al-Nour (or Mount Arafah)
There's plenty of other 'holy mountains' for pagan religions, though those we could randomly generate as well, especially since almost every mountain listed qualifies (including Moana Loa, Mount Fuji, Mount Everest, Uluru, etc). For those that weren't yet on the list:
- Mount Olympus (Greece)
- Mount Ararat (Armenia) -- this might qualify as an alternate holy mountain for Judaism
- Paektu Mountain (Korea)
- Black Hills (Lakota)
The problem with these, especially the more remote ones (Uluru, Black Hills) is that there is no native civ nearby that can use them in the ancient era. They only become relevant in-game once modern civs arrive -- but in that case, they can be treated as the equivalent of any other Natural Wonder.
I'm wondering if maybe prehistoric monuments should also fall under these mechanics. Stonehenge and the Lascaux Caves come to mind.
...This is
brilliant. Considering how much earlier these were built or created, and how Stonehenge and other megaliths was believed to have been created by giants and the like, it'd make sense to treat them in the same category as natural wonders.
We may also consider adding an 'Archaeologist' unit as the modern unit in the Scout -> Explorer upgrade tree. Or we could add an 'archaeology' promotion for explorer units -- that requires the construction of a museum? -- to ensure there's some delay in finding and exploiting these sites.
If we're going to 'randomly generate' these, we should consider dividing them between three categories: one for megaliths (Stonehenge, Göbekli Tepe, etc.), another for cave art (Lascaux Caves, Cave of Altamira, etc.), and a third for prehistoric sites (Blombos Cave, Monte Verde, etc.). That would ensure that there's at least one of each 'type', regardless of where it appears in the world.