merijn_v1
Black Belt
A while ago there was a discussion about including Natural Wonders to the new map. I have been thinking about them for a little. Here are my thoughts about them.
Exploring Natural Wonders
In other mods that have NW present, just revealing the tile on which the NW is, is enough to discover it. I don't think that works very well in DoC, because this will cause the same civ to discover a certain NW in almost all games. It has been suggested that discovering a NW should be an unit action. This will make exploring the world more involved. I don't think that every unit should be able do the exploration action, only Explorers should be able to. I think this is thematically fitting and makes those units more usefull. It will also decrease the advantage of being close to a NW. Even if you are really close, for example Japan to Mt. Fuji, you still need to put effort into building an Explorer (which has very limited further use) in order to explore the NW. Maybe knowing a certain tech should also be an additional requirement.
Discovering NW can be done by placing your Explorer on the tile of the NW and do the "Explore NW" action. I think that an additional requirement "not moved this turn" would also be appropriate here. I'm not certain if exploring a NW should be 1 turn or maybe a couple of turns (and maybe also scaled with gamespeed). I think that famous mountains should be impassable. Instead of placing your Explorer on the tile itself, placing it on an adjacent tile allows you to do the "Explore NW" action.
There are also some water based NW. I think that all the ones in the list below should be passable, so discovering them can be done by placing a naval unit on the tile itself. I think that the exploring ability should apply to ocean faring ships, to prevent them from being explorered too early with galleys. Also here requiring a certain tech (Exploration) could be a possibility.
I do have my concerns about the AI. Without the competition of the AI, the NW are just additional human bonus. You only have to put some effort into unlocking them. Limiting the exploring action to Explorers only make the AI almost never explore NW, as the AI does not build explorers. Even if the AI builds them more, I think it does not know how to use them properly.
Benefits
I think that NW should have an immediate bonus for the first one to discover it. A big culture/gold/science boost are the (generic) bonus I could come up with, but I think there are other more interesting options as well. A possibility could be that every civ that discovers the NW after the first civ also gets a small bonus. This encourages exploring the world for NW even after other civs already explored the NW.
I think that NW should also have a small bonus if they are in the BFC of your city. Some additional culture/happiness/trade route would be nice IMO. Maybe this bonus should only apply if you have the Hotel building in the city.
Passibility/improvability/settlability
The list of NW contains some famous mountains. I think it is best to treat them as regular peaks. So they should be impassable and you are not allowed to build improvements on them. The other land based NW should be passable. Unlike other mods, I do think that you should be able to build improvements or settle on them. I think it is too limiting if you cannot use a tile because there is a NW on them. Take the Devil's Table for example. Europe is already really crowded. Removing the ability to use a tile because there is a NW on it is not good for gameplay IMO. And I think it also doesn't make sense for something as small as the Devil's Table to completely make an single tile unimprovable.
I think that all water based NW should be passable.
List of Natural Wonders
A list of all Natural Wonders I found in either History Rewritten or Platyping's Natural Wonder modcomp. I think there are more
Mountains:
- Auyántepui
- Kilemanjaro
- Klyuchevskaya Sopka
- Mount Everest
- Fuji
- Mount Sinai
- Sugarloaf Mountain
- Uluru
- Eisreisenwelt (Not a mountain itself, but can be placed on a peak tile)
Water based:
- Great Barrier reef (In HR this one spans multiple tiles. I think this should also apply to DoC as well)
- Krakatoa
- Shark bay
- Nukuoro (This is an atol tile in DoC. I don't think this one should be included)
Land based:
- Yellowstone
- Barringer Crater
- Eye of the Sahara
- Ngorongoro crater (This one would be on the tile next to the Kilemanjaro, which is IMO too close. I think this one should be left out.)
- Salar de Uyuni
- Dead sea
- Pamukkale
- Basalt Organ
- Devil's Table
- Pravcicka Brana
- Victoria Falls
- Baikal lake (this lake is represented by multiple water tiles on the map already)
- Aurora Australis
- Aurora Borealis
I'm not sure about the Aurorae. There are not limited to a single location.
Some of my own ideas:
- Niagara Falls
- Great Blue hole
- Giants Causeay
Exploring Natural Wonders
In other mods that have NW present, just revealing the tile on which the NW is, is enough to discover it. I don't think that works very well in DoC, because this will cause the same civ to discover a certain NW in almost all games. It has been suggested that discovering a NW should be an unit action. This will make exploring the world more involved. I don't think that every unit should be able do the exploration action, only Explorers should be able to. I think this is thematically fitting and makes those units more usefull. It will also decrease the advantage of being close to a NW. Even if you are really close, for example Japan to Mt. Fuji, you still need to put effort into building an Explorer (which has very limited further use) in order to explore the NW. Maybe knowing a certain tech should also be an additional requirement.
Discovering NW can be done by placing your Explorer on the tile of the NW and do the "Explore NW" action. I think that an additional requirement "not moved this turn" would also be appropriate here. I'm not certain if exploring a NW should be 1 turn or maybe a couple of turns (and maybe also scaled with gamespeed). I think that famous mountains should be impassable. Instead of placing your Explorer on the tile itself, placing it on an adjacent tile allows you to do the "Explore NW" action.
There are also some water based NW. I think that all the ones in the list below should be passable, so discovering them can be done by placing a naval unit on the tile itself. I think that the exploring ability should apply to ocean faring ships, to prevent them from being explorered too early with galleys. Also here requiring a certain tech (Exploration) could be a possibility.
I do have my concerns about the AI. Without the competition of the AI, the NW are just additional human bonus. You only have to put some effort into unlocking them. Limiting the exploring action to Explorers only make the AI almost never explore NW, as the AI does not build explorers. Even if the AI builds them more, I think it does not know how to use them properly.
Benefits
I think that NW should have an immediate bonus for the first one to discover it. A big culture/gold/science boost are the (generic) bonus I could come up with, but I think there are other more interesting options as well. A possibility could be that every civ that discovers the NW after the first civ also gets a small bonus. This encourages exploring the world for NW even after other civs already explored the NW.
I think that NW should also have a small bonus if they are in the BFC of your city. Some additional culture/happiness/trade route would be nice IMO. Maybe this bonus should only apply if you have the Hotel building in the city.
Passibility/improvability/settlability
The list of NW contains some famous mountains. I think it is best to treat them as regular peaks. So they should be impassable and you are not allowed to build improvements on them. The other land based NW should be passable. Unlike other mods, I do think that you should be able to build improvements or settle on them. I think it is too limiting if you cannot use a tile because there is a NW on them. Take the Devil's Table for example. Europe is already really crowded. Removing the ability to use a tile because there is a NW on it is not good for gameplay IMO. And I think it also doesn't make sense for something as small as the Devil's Table to completely make an single tile unimprovable.
I think that all water based NW should be passable.
List of Natural Wonders
A list of all Natural Wonders I found in either History Rewritten or Platyping's Natural Wonder modcomp. I think there are more
Mountains:
- Auyántepui
- Kilemanjaro
- Klyuchevskaya Sopka
- Mount Everest
- Fuji
- Mount Sinai
- Sugarloaf Mountain
- Uluru
- Eisreisenwelt (Not a mountain itself, but can be placed on a peak tile)
Water based:
- Great Barrier reef (In HR this one spans multiple tiles. I think this should also apply to DoC as well)
- Krakatoa
- Shark bay
- Nukuoro (This is an atol tile in DoC. I don't think this one should be included)
Land based:
- Yellowstone
- Barringer Crater
- Eye of the Sahara
- Ngorongoro crater (This one would be on the tile next to the Kilemanjaro, which is IMO too close. I think this one should be left out.)
- Salar de Uyuni
- Dead sea
- Pamukkale
- Basalt Organ
- Devil's Table
- Pravcicka Brana
- Victoria Falls
- Baikal lake (this lake is represented by multiple water tiles on the map already)
- Aurora Australis
- Aurora Borealis
I'm not sure about the Aurorae. There are not limited to a single location.
Some of my own ideas:
- Niagara Falls
- Great Blue hole
- Giants Causeay
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