Tobiyogi
King
Welcome to the Reign of Isabella!
It is the year 1474 and in quite stormy times, the heir of Spain, Lady Isabella I. of Castile has ascended the throne. While the country is divided into smaller kingdoms like Castile, Portugal and Aragon, the southern part is under Arab rule, as the „Moors“ have been conquering Spain since the 8th century. In the perspective of reconquering Spain (and going beyond Spain), you cannot do without the Conquistadores, Cuirasseers with an extra 50%
vs. Melee units. Make sure that you have the required resources (horses / iron).
Also is the country seeking a strong alliance with another European force, and the fact that Isabella is still not married, could help a lot.
Your quests are as follows:
A. Forge a strong alliance with a European Nation. It's up to you if build up just a trade relation or if you pursue a defensive pact or even a Permanent Alliance (option enabled by default, but you can undo this by loading a custom scenario game). Isabella's spiritual trait (no anarchy during civic changes + 100%
on temples) will help you to adapt quickly to diplomatic changes and to please others. Keep in mind that your catholic family would be very amused to see you forge an alliance with a male, European ruler from the same religion (the highest goal). If you decide to play without alliances at all, try to keep one potential “consort” at pleased throughout the game.
B. As for the
you have more liberty, but you are never ever allowed to trade with Arabia! They are our worst enemies and therefore the 2. goal consists in wiping out Arabia completely. They have humiliated us long enough and the only answer can be a definite bloodbath. You decide when the time for the Reconquista has come, but it should be complete. And don't take the trade embargo lightly, as your people will fall easily into civil war when their Queen is giving in to the occupying force. It is part of the challenge to fight someone without knowledge of his territory (you could use
though....) and without the possibility to earn “dirty” money by selling/trading him useless techs right before the DoW.
C. Found at least one
. As Spain starts with Mysticism + Fishing, you might be tempted to go straight for Buddhism or Hinduism, but keep in mind that you shouldn't neglect worker technologies neither. Indeed, with Isabella being expansive, you will benefit from a 25%
bonus on workers / + 100%
on granaries and harbours / +2
in all of your cities. So, give your quick workers some work to do and don't wait too long for pottery.
You don't have to convert to your own
though. You should rather stay open to what Kings and Princes from neighbour countries are doing, as you want to ally with one of them.
Take a look at the starting position and judge whatever is best.
Last but not least, maybe you can find some use for the magnificent Spanish Citadel, a castle that provides +5 XP points to siege units built in the same city. Placing it in your best military city (combined to a Heroic Epic and to settled GG's) and getting some powerful Trebs can be a decent strategy.
Nevertheless, with Economcis, castles lose all of their bonuses while only the extra defense of 50% (except vs. gunpowder units) is preserved. I believe that Citadels also lose their unique ability.
Your quests in a nutshell:
......
It is the year 1474 and in quite stormy times, the heir of Spain, Lady Isabella I. of Castile has ascended the throne. While the country is divided into smaller kingdoms like Castile, Portugal and Aragon, the southern part is under Arab rule, as the „Moors“ have been conquering Spain since the 8th century. In the perspective of reconquering Spain (and going beyond Spain), you cannot do without the Conquistadores, Cuirasseers with an extra 50%

Also is the country seeking a strong alliance with another European force, and the fact that Isabella is still not married, could help a lot.
Your quests are as follows:
A. Forge a strong alliance with a European Nation. It's up to you if build up just a trade relation or if you pursue a defensive pact or even a Permanent Alliance (option enabled by default, but you can undo this by loading a custom scenario game). Isabella's spiritual trait (no anarchy during civic changes + 100%

B. As for the


C. Found at least one




You don't have to convert to your own

Take a look at the starting position and judge whatever is best.
Last but not least, maybe you can find some use for the magnificent Spanish Citadel, a castle that provides +5 XP points to siege units built in the same city. Placing it in your best military city (combined to a Heroic Epic and to settled GG's) and getting some powerful Trebs can be a decent strategy.


Spoiler about the map :
Fantasy Realm, small map, medium sea level, 2 extra opponents (all opponents are chosen in support of the storyline), more than 800 land tiles, so 7 Civs should be o.k. Resources appear irrationally which means they are mostly covered by unusual terrain (like horses in the jungle or on ice). It is recommanded to toggle the yield display to “on” and to check twice before settling any new place.
Spoiler map edits :
Removed a jungle here and there, as on fantasy maps, jungle grows even in the capitols. Some strategic resources were relocated according to the story. Every Civ has something to defend with, but the UU's are not guaranteed from the start. Don't be scared by the rocks and tundra in the capitol, there is enough decent tiles in our surroundings.
Spoiler how to give barbs the right techs :
Enter the Worldbuilder while covering the mini-map with one hand. Try to scroll down to Barbarians without seeing the other Civs. Give them their appropriate techs according to your difficulty level: Noble/ Monarch = HUNT, Emperor = HUNT/ARCH, Immortal = HUNT/ARCH/AGRI, Deity = HUNT/ARCH/AGRI/WHEEL
Your quests in a nutshell:
- Wipe out Arabia (no trades or open orders are allowed beforehand, neither can't they become your vassals).
- Found a religion.
- Build up good relations with a male, European ruler. You can forge a defensive pact or a permanent alliance. At the very least, you should keep someone at “pleased” throughout the whole game (hard enough).
......
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