So, comming back to the game I think the empire is abit weirdly set up, and I'm puzzled by why I haven't already done a GA with the music artist.
I put a bulb into lib. Notice that Lizzy has guilds, maybe I can trade for that and get faster gunpowder?
100% research into monotheism, so I get overflow into what I later desire.
Change all cities to fill up their food bars as much as possible.
T122 Kublai is willing to talk, so I can get machinery more or less for free.

Paper+aestethics+100g gives me machinery.
I start the GA and setup cities to work specialists all around the board.
100% research into archery, to continue to roll over the overflow to next turn.
I want guilds from Lizzy.
T124 Guilds+40g for music+philosophy with Lizzy. She doesn't seem to have any beakers into education, so this feels somewhat safe.
T125, didn't understand what happend here, and I still don't. All of the sudden everyone has engineering.
I was hoping Lizzy wouldn't get it, as that would make it possible for me to get banking from her for engineering and boost GP-generation further with mercantilism.
Oh well, litt+guilds with Kublai for Engineering.
I
T126 I sell techs or loads of gold with Zara (Engi for 220g), Asoka (Compass for 290) and WvO (compass for 380g)
T127
Another thing I didn't really know about. As it's extremly seldom I build monesteries early enough for them to double their culture, but a regular monestery is 2culture, (7 with sistine), but with sistine, you get a monestery with 4+10=14 culture, abit weird.
I will get rather heavy culture pressure with this, as I'm running alot of specialists too.
I give WvO guilds for theo this turn (I want theocracy while spamming units soon) and Sully gets guilds for free just for diplo points as he is the only one lacking it.
T131 Asoka declares on sully, I trade gunpowder for banking with Lizzy. I note to my horror that she has almost finished education:
I immediatly start the second GA with a scientist+merchant, set all specialists to scientists instead of merchants and build research everywhere, to reach chemistry in 2 turns.
Lizzy finishes education. It's extremly likely that she is going economics as the AIs are completely crazy about that tech, and Lizzy has gold flavour too.
I was probably in error to react in panic as I did, she is not getting lib in 2 turns and it's not likely that she would have done so in 3 turns either.
Zara decides to gang up on Sully. Poor guy.

This is nice, I want to go for Zara. Will have to keep eyes open for options to bribe peace between sully+asoka.
I beg 1g from both asoka and sully here, to avoid "join the war"-requests.
I don't do it with Zara as I'm unsure about the timing, don't want to have a peace treaty running on zara.
I didn't finish trebs, but instead started to put hammers into other types of units too. Finishing the trebs would have allowed me to get cannons right away, but I have screwed up and have no units to accompany them, so that route makes little sense.
From here, I spend 4 more turns pre-building units and finish some great people here and there while the GA is running.
I trade edu+banking for nationalism with Zara, who is my friend now.
Still have the marble from Asoka, so I'm making a try for Taj.
Empire overview at Steel.