NCSG IV - The Return of the Mummy!

Sorry! I meant city 1, the stone one.
 
I also vote settling at number one first... that site is so close to both stone and incense that I'm inclined to say another AI will grab it first if we don't make it a very high priority. In fact with stone, oasis, and incense all (potentially) within one BFC, I'd argue that this is close to another AI's borders... usually the map generator tries to make you compete for sites like that.

I'm a bit concerned by our direction though... generally it is hard to do more than one of the following well in the early and mid-BC ages: Axe Rush, REX, or significant wonder building. I'd like to be realistic about what we bite off and what our goals / priorities are... if we are isolated on a Fractal map, then hey we could wonder-hog to our heart's delight... if we are competing against (for instance) Gilgamesh, Zara or Mehmed for land, this is a very different dynamic.

To that end, I'd like to know where our immediately adjacent AI's are so we know how to prioritize our tasks.

Thoughts?
 
I don't think we really need to worry about our wonder building to much. Mids can come in pretty late and if we have stone and whip settlers and workers for 2 pop then it'll practically build itself.

Getting the first 3 cities out fast is a priority but after that we should be ok for some back filling at our own pace. Would be nice to grab some jungle land for the grassland but we can take that after the AI have cleared it for us.

Getting those cities as fast as possible still helps us work for the mids.

Talking of wonders if we get the chance the hanging gardens might help us with health if we can get it.

If we do settle the SW cities before the stone (not my choice) then we might have to consider putting down more cottages than we might of planned to compensate for the possibility of lossing the mids. In fact I think we need to put some cottages down anyway for spy commerce.

Tech: Hunting > Archery > ?
 
Hmmmm.... actually 1 is pretty much a sweet spot and GatlingGun makes a good point, its probably the one city we'd hate to lose to the AI. So if it makes it any easier for ya I'll change my vote to site #1.

Definatley Hunting > Archery next, it won't be long before pesky barbs are wandering about and we still have a lot of fog around us.
 
My set continued.

5

Chop into GW done.


6

Myst> Hunting

Thebes, GW> Warrior

Barbs are appearing more now.


7

One of our warriors kills a barb warrior.


8

......


9

Found Memphis. Start an Obelisk.
Civ4ScreenShot0000.jpg


I decided to found it 1SW of my origianal spot (silly not having the incence in the BFC).

Thebes, Warrior> Worker


10

..............


11

Hunting> Archery

Micro Thebes to get max overflow.


12

Thebes whips the worker.


13

Thebes, Worker> GW


14

Thebes, GW> Mids. If we want it we might as well start now.

Civ4ScreenShot0002.jpg



15,16,17

.................


18

Archery> Pottery. Wasn't sure what we wanted here, probably could have gone for writing but I decided cottages for commerce were going to be important for us. Only two turns in so could still be swapped.

Thebes, Mids> Archer


19

I didn't do much exploring this round (barbs kept giving me the run around) but the little I did do was pretty good.....
Civ4ScreenShot0003.jpg


Horses!!!!


20

Memphis, whip Obelisk.


Info

Demo
Civ4ScreenShot0007.jpg


We're not bottom in power! Makes a change. We were doing better before I whipped the Worker.

Glance
Civ4ScreenShot0009.jpg


Where ever Cyrus is he's not met most of the others (that we've met) yet.


I haven't got a worker over to Memphis yet but then the stone isn't in the borders yet anyway. We'll need to escort the worker as there are at least 3 barbs between Thebes and Memphis.

Priorities should be getting the next two cities out with 2 pop whips and overflow into the Mids. In test games I've run the Mids GE points destroyed the chance of getting a GSpy by 100%!! Not sure if this was just a bug or a real consequence.

Tech. As I say I didn't really know where to go here. If we don't want to found a religion till Theo we can still go for Writing before we hit the religious techs IMO. Only the first 2 religions have gone so far (Christianity and Conf).

Hope Pottery isn't to much smoke - don't even have any grains to boost with a Granary!

ROSTER
Groogaroo
schwartz
Krick19
S.ilver
grandad1982 - just played
GatlingGun - up now
Bleys - on deck

The save
 
Pottery is never bad, the Granary is one of the most important buildings in the game, bar none.

We should look at settling those Horses ASAP now, shame we didnt spy them before going for Archery. I love the GW in these types of games though. Watch those Barbs attack the settlers of our opponents since they cant get to our cities. Anyone remember how well this worked in the Ramesses NC game? It was crazy how many of Zara's settlers and cities the Barbs killed because mine were untouchable.
 
The GW will work a treat as long as we fog bust our lands. Otherwise its barb soup out there.
 
I thought the opposite, you want lots of barbs out there to kill teh opposition. Sure your settlers will need more guards, but your cities won't.
 
Got it... I'll post an update shortly... Cheers
 
Well done finding horses! :)

Anyone else notice this?

NCSG4_GR000.jpg


Looks like there was competition for that spot. Looks like Russia... I really hope its not cathy??? Can you imagine bieng surrounded by Zara, Gilgamesh and Cathy!

I think pottery was a good call.
 
Executive Summary
This is mostly a building set... Turns 80-89: I tried to make a stand with our Warrior against a barb archer and failed; Turns 90-99: Defeated 3 barb archers and 2 warriors. Chopped a few more hammers for the Mids. Pottery in and Writing is inflight.

Timeline
T80 - Inherited; I notice that our unpromoted Warrior SE of Thebes (fortified on a hill) is threatened by a Barb Archer. He will probably die unless I move him to the woods about two plots north... I move him (52G, -4G/t @ 100%, 15B/t)

T80_1.jpg



T81 - Memphis: Oblisk > Archer. Memphis is rightfully asking to join the Russian empire... those are probably Catherine, Stalin or Peter's borders that are barely visible in the fog east of Memphis.

T81_1.jpg


T82 - Retreat worker inside our borders, move Warrior to the woods SE of Thebes.

T83 - Worker finishes FP Farm near Thebes... I start chopping the forested spice so we can cottage it and get some more hammers for the Mids. Warrior SE of Thebes performs more tactical manuevers while waiting for reinforcements. (36G, -4G/t @ 100%, 15B/t)

T84 - Meet Peter (who founded Christianity); more hide-and-seek with the Barb Archer. Pottery due in 2 turns.

T84_1.jpg


T85 - zzz

T86 - Barb Archer threatens our Warrior fortified on the Gold hill south of Thebes... I move to the forest and across the river for best odds.

T86_1.jpg


T87 - Pottery > Writing. Barb archer kills our Warrior, even with +20% in our favor; the RNG seems to be pretty cruel in this game. Thebes: Archer > Settler. Send the archer south towards our proposed city site #2. Bump slider -20%. Peter's borders are already adjacent to Memphis... 9 turns till Memphis' borders pop. (24G, -1G/t @ 80%, 12B/t)

T88 - Forest Chop finishes @ Thebes... I queue swap in the Mids for one turn.

T89 - Thebes: Mids (incomplete) > Settler. Worker starts a riverside cottage @ Thebes. Send Memphis Warrior (Woodsman I) out to explore. (22G, -1G/t @ 80%, 12B/t)

T90 - zzz

T91 - zzz

T92 - Buddhism founded by Zara. Two different Woody I warriors defeat a barb archer and a warrior.

T94 - Archer defeats Combat I barb archer.

T95 - (16G, -1G/t @ 80%, 13B/t)

T96 - Memphis' borders pop

T97 - Two different Woody I warriors defeat a barb archer and a warrior; one gets promoted to Woody II.

T99 - Move archer to escort a worker to Memphis; Whip settler in Thebes for Mids overflow. (12G, -1G/t @ 80%, 12B/t)


Closing Remarks
We are getting very low on cash and need more income; this will only get worse as we settle our next city. I started a FP cottage next to Thebes and writing is in-flight (for open borders); it was a tough call for me between fishing and writing.. we aren't far into it if we want to research something else.

Peter is already pushing against our borders to the east... those may even be Moscow's borders... we don't have that visibility yet.

I'm also not sure where we want to settle our next city... There is a city site which could pick up both fresh water, horses and jumbos, but I think our highest priority at the moment is cash... to that end, I think settling the gold city (marked #2 on the map) is better... I'm moving our archer towards the east side of Thebes to escort our worker over there (to build a quarry and road back to Thebes - assuming we don't get Sailing by then). I whipped Thebes during T99 to get overflow for the Mids... be sure to let it accumulate for one turn before swapping back. We also need to MM Thebes to work the cottage.


the big picture:
T99_1.jpg


East side:
T99_2.jpg


West side:
T99_3.jpg
 

Attachments

Just one thing GatlingGun. You still have 10 or maybe 11(?) turns left - well up to T100 I think! We're playing 20 ATM. So get back behind your keyboard. Unless you want to pass it on but theres no need yet!

Barbs haven't been this much hassle since I first moved up to Monarch!

I agree about not settling the horses just yet. Lets get 2 or 3 down and cottage spam. 2 for preference as it has the gold for an instant boost.

I did notice the border, but didn't mention it (didn't realise it was red) as I thought it was probably just a barb city. My bad.

Good job we grabbed the stone! Peter in two games and Gilgamesh as well! Lets hope Gilga isn't being played by an NCSG team :lol:

After writing we may want to start hitting up the religious techs (as well as fishing). They are not massively important yet as we have no religoius spread or on of our own and we are still waiting on the GSpy to pop, and don't want to lose that by starting on a GProth.
 
Yeah I agree we need to atleast get site #2 up and running before setting a city for the horses.

We still have 59 turns before our great spy is born :sad: Gosh it takes a long time to get that spy without philo! Memphis borders will pop in 7 turns so we should get a worker over there fairly soon, good luck running the gauntlet of barbs hanging around the two cities!
 
I'll play the other 10 turns tonight... stand by
 
Your right about the GSpy. Slow slow slow. Some one like SB would be great to play for the espionage aspect. Oh well. As long as we can get the prothet soon after thats fine.

If you think about it we still have about (as a total guess) 30ish turns of tech - if we go straight for the religious techs after writing which I doubt - before we need to bulb theo anyway so its not all bad.

Till the we can consentrate on getting our economy rolling along.

I would say site 2 and 3 before horses (its along way from the capital and maintinace will be a killer. Also now we haver found Peter to our E we should think about exploring the jungle zone south of Memphis before he grabs whatevers there.
 
Sorry about ths guys, but I've been falling behind on this game!
Read through all the posts now, though, and I think we're doing pretty well...

Writing is a good tech for right now, because we can always run a couple of scientists if things get really hairy.

Once we pop a spy we can run 2 priests but that still is +/- 38 turns for the next GP after that. (It'd be 75% prophet and 25% spy)
 
Once we pop a spy we can run 2 priests but that still is +/- 38 turns for the next GP after that. (It'd be 75% prophet and 25% spy)

Lets not forget we can speed up getting the great prophet by running a couple of preists in another city before the Great Spy pops. If we put them up about 24 turns before the Great Spy is due they shoudn't overtake and we get our great prophet 26 turns after.
 
Nice reasoning Groogaroo. I was wondering the same thing but couldn't be bummed to think about it to hard right now. Bad grandad :mischief:
 
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