Executive Summary
This is mostly a building set... Turns 80-89: I tried to make a stand with our Warrior against a barb archer and failed; Turns 90-99: Defeated 3 barb archers and 2 warriors. Chopped a few more hammers for the Mids. Pottery in and Writing is inflight.
Timeline
T80 - Inherited; I notice that our unpromoted Warrior SE of Thebes (fortified on a hill) is threatened by a Barb Archer. He will probably die unless I move him to the woods about two plots north... I move him (52G, -4G/t @ 100%, 15B/t)
T81 - Memphis: Oblisk > Archer. Memphis is rightfully asking to join the Russian empire... those are probably Catherine, Stalin or Peter's borders that are barely visible in the fog east of Memphis.
T82 - Retreat worker inside our borders, move Warrior to the woods SE of Thebes.
T83 - Worker finishes FP Farm near Thebes... I start chopping the forested spice so we can cottage it and get some more hammers for the Mids. Warrior SE of Thebes performs more tactical manuevers while waiting for reinforcements. (36G, -4G/t @ 100%, 15B/t)
T84 - Meet Peter (who founded Christianity); more hide-and-seek with the Barb Archer. Pottery due in 2 turns.
T85 - zzz
T86 - Barb Archer threatens our Warrior fortified on the Gold hill south of Thebes... I move to the forest and across the river for best odds.
T87 - Pottery > Writing. Barb archer kills our Warrior, even with +20% in our favor; the RNG seems to be pretty cruel in this game. Thebes: Archer > Settler. Send the archer south towards our proposed city site #2. Bump slider -20%. Peter's borders are already adjacent to Memphis... 9 turns till Memphis' borders pop. (24G, -1G/t @ 80%, 12B/t)
T88 - Forest Chop finishes @ Thebes... I queue swap in the Mids for one turn.
T89 - Thebes: Mids (incomplete) > Settler. Worker starts a riverside cottage @ Thebes. Send Memphis Warrior (Woodsman I) out to explore. (22G, -1G/t @ 80%, 12B/t)
T90 - zzz
T91 - zzz
T92 - Buddhism founded by Zara. Two different Woody I warriors defeat a barb archer and a warrior.
T94 - Archer defeats Combat I barb archer.
T95 - (16G, -1G/t @ 80%, 13B/t)
T96 - Memphis' borders pop
T97 - Two different Woody I warriors defeat a barb archer and a warrior; one gets promoted to Woody II.
T99 - Move archer to escort a worker to Memphis; Whip settler in Thebes for Mids overflow. (12G, -1G/t @ 80%, 12B/t)
Closing Remarks
We are getting very low on cash and need more income; this will only get worse as we settle our next city. I started a FP cottage next to Thebes and writing is in-flight (for open borders); it was a tough call for me between fishing and writing.. we aren't far into it if we want to research something else.
Peter is already pushing against our borders to the east... those may even be Moscow's borders... we don't have that visibility yet.
I'm also not sure where we want to settle our next city... There is a city site which could pick up both fresh water, horses and jumbos, but I think our highest priority at the moment is cash... to that end, I think settling the gold city (marked #2 on the map) is better... I'm moving our archer towards the east side of Thebes to escort our worker over there (to build a quarry and road back to Thebes - assuming we don't get Sailing by then). I whipped Thebes during T99 to get overflow for the Mids... be sure to let it accumulate for one turn before swapping back. We also need to MM Thebes to work the cottage.
the big picture:
East side:
West side: