ND1: Wonderless Terra

Roster [closed]:
1) Farae (MIA)
2) vovan (up)
3) ndthsmdy (on deck)
4) hiob
5) Jeff1787 (just played)
 
We have a large military up north and a bunch on their way. Rome would be a nice target. We have a couple of galleys in the area to tranport some troops.
 
vovan said:
As far as Theocracy, I wasn't sure about the no non-state religion spread. I thought it meant non-state religion won't spread on its own to new cities, but you can still spread it manually. I suppose you learn something new every day. :D

I'm not 100% sure about this...you may be right. I just have tried to spread a non-state religion with missionary in Theocracy in a game or two and it hasn't worked. I do think it's ambiguous and I agree that if we can still run Jewish Missionaries with success then Theocracy is a no-brainer.

If you want to revolt to Theocracy-Mercantilism, I say go for it. See if we can spread Judaism. We will be revolting again before the end of game push for State Prop and Emancipation (and probably Police State--we can't build Rushmore, so we will need the WW deduction), so we can always change it then.

Good turns Jeff, our losses are just fine given the number of Persian dudes you wasted in return :) Though I'm curious about the Chemistry-510 gold trade--are we in that much of a hole financially? Chemistry costs a lot more than 510 beakers...

Given the ease with which we are ripping through other civs, I think the biggest concern now is conquering too fast and squandering our military tech advantage. This may go without saying, but all conquered cities should get a Hindu Missionary while it's offline, start immediately on a Courthouse, and be made into a productive city ASAP to offset the climbing maintenance costs. And taking a break to regenerate our economy is okay as long as these circumstances hold.
 
Jeff1787 said:
We have a large military up north and a bunch on their way. Rome would be a nice target. We have a couple of galleys in the area to tranport some troops.

I'm confused about the juxtaposition of the first two sentences. Rome's south and having a northern military presence would be more conducive to Peter. Elaborate, perhaps? :)
 
We got 510 gold..what did we lose...we are in good shape and now in better shape...giving chemisrty won't even scratch us...
 
Yes, north from our original positon, Rome is easy, but I guess it is a matter of opinion....don't get too technical....:)
 
Jeff1787 said:
Yes, north from our original positon, Rome is easy, but I guess it is a matter of opinion....don't get too technical....:)

I see now ;)

Jeff1787 said:
We got 510 gold..what did we lose...we are in good shape and now in better shape...giving chemisrty won't even scratch us...

It's not like I think giving them Chemistry is going to break our backs or something. Just thinking more along the lines of we could've gotten a tech to make that deal more even. Not a big deal.
 
(0) 1800 - I first survey the Persian front. It looks like there are two riflemen protecting the catapults north of Rostov that still haven't made their move. Of course, it is wise to keep them waiting for reinforcements most of the time, but now since the defenses are bombed down, and the only defenders are longbows - no reason to fear IBT rtaliation, and the battle win is certain - there is no reason to keep the boys waiting. :hammer: They attack, and the defenses of Rostov are halved. :) There are also a couple more troops that could use moving.

I also examine our homeland... It looks like the majority of the cities are revolting. You know, the majority of the cities that have angry faces have theatres. We really should make use of that culture slider. :) At 20% culture, every single city returns to normalcy. :)

I also check in with our good old friend, Huayna. I wonder if he could spare "Divine Right" for us, and he is "Always happy to help". :) (Read: always scared that we shall crush him like a bug.) I also give him Nationalism in exchange for Education, all his money and the world map. I believe that is a good trade, because Nationalism and Education have about the same beaker value, and we need education, as it is a Prereq for Liberalism, which is on the way to Communism and State Property, and also we get the world map, which reveals that nobody has settled in the new world yet (at least not that Huayna knows of), but it also gives us the map of our future enemies:

01-Enemies.jpg


Looks to me like the three eastern nations are pretty weak there. I believe we can take them easily.

I decide to leave the civics alone for now.

(1) 1802 - Cuzco builds Hindu missionary. Starts on another one. Delhi builds something or other, starts on Library, because it is our biggest commerce city.

Rostov falls without any more losses. We keep it so we can push on into enemy territory. Persians are destroyed.

02-Persia.jpg


This is the core of the former Persia.

I decide to sit pretty for a turn, to let the war weariness settle down, and also regroup the troops for an attack on Rome. I need to load some ships with troops and move the vessels into position to attack Pisae.

(2) 1804 - Peter demands Nationalism. :lol: Right...

Karakorum builds Christian Temple, starts on rifleman. Turfan builds Jewish missionary, starts another one. Madras builds forge, starts Granary. I like Granaries, ok? ;) They let you grow faster. Madrid builds Jew monastery, starts granary.

Napoleon adopts Mercantilism.

I contact Caesar. He gives me all his money. It's a piddly 30 gold, which duly angers me, and I declare war. :hammer:

Pisae falls to a naval assault, with no losses. After much deliberation, I decide to keep it. It's got three water resources and has the potential to be a great commerce city... Or not... I don't know, maybe it would have been better to raze it, but I was sort of weary someone else would found a city there, again...
 
(3) 1806 - Cuzco builds Hindu missionary. Starts another one. Delhi builds Library, starts rifleman. Barcelona builds Forge, starts barracks. Other miscellaneous builds completed. Troops march to Rome. It is protected 3 Longbows, 2 Muskets, 1 Mace. We have marching to it 17 cannons, 2 knights, 5 rifles. We'll take it, sure, but we are definitely thin on attackers and loaded on siege weapons. :) Not a bad situation, but I decide we need more cannon fodder, and keep the cannons we have. So more rifles in the coming turns.

(5) 1810 - Two missionaries fail to spread their religion. One succeeds. Rome falls at the loss of two cannons and a Knight. We now have the Pyramids and the Great Library.

I wish some of our cannons were rifles instead... Rome is definitely a pushover, and we could probably take on the Russians at the same time. In fact, that was my plan originally - to attack both at the same time, and hand over the save to ndthsmdy with both Rome and Russia on their knees. :hammer: There might be time for that still. I scout with our Knight a bit. Novgorod is protected by 1 musket, 3 Longbows, 1 spear. Seriously, we could take them on! :evil:

(8) 1816 - We get Railroad. Start on Liberalism -> Scientific Method -> Communism.

(9) 1818 - Rheims... It was protected by a Musket and a Longbow... Our cannons attacked. We lost two, but took the city. Nothing but cannons ever attacked. :hammer:

(10) 1820 - We get Liberalism. Start on Scientific Method.

Between turns, *all* defenses of Cumae (longbow and mace) leave the city to attack our exploring Knight. Much to my surprise, the Knight survives, now sitting pretty at 50% health, next to a city protected only by one catapult! Like they say, fortune favors the bold, so I figure I might as well attack! Sadly, the Knight perishes.. No matter, the city won't stand long any way. Antium isn't so lucky. It falls to our onslaught. Now, Caesar is reduced to one city, protected by one 50% health catapult. :lol: The city will fall in 3 turns, which is what it will take for our closest stack to get there and attack. Here is the view of the former Roman empire:

03-Rome.jpg


After the city falls, we can probably attack Napoleon. However, maintenance costs and war weariness both eat away at our science rate. (City distance maintenance alone is costing us 102 gpt. If there ever was a civ made for state property!) So, we can possibly wait for Communism to roll in, and then change civics, and then attack.

I also did some furious religion spreading. Many missionaries failed, but a few succeeded.

04-Religion.jpg


Now, my biggest :smoke: moment was that I forgot all about the bloody railroads. The automated workers have built some, but of course, we really needed to concentrate on creating a route from the heart of our empire out towards the eastern front, but the workers just kinda randomly place the rails on auto improvement. So yeah, it would be great to address that. :)

That's about all, I think. :)

Enjoy!

Vovan
 
Oh, also. Don't forget we have a great artist sitting there in one of our cities. :) I figure there isn't much need for a culture bomb anywhere, so either have him wait for a second GP to kick off a golden age, but that might take a while, because look how long it's been since our last GP. :) So we could probably spend him on a tech, though I haven't looked at what tech he is offering.

Roster [closed]:
1) Farae (MIA)
2) vovan (just played)
3) ndthsmdy (up)
4) hiob (on deck)
5) Jeff1787

Vovan
 
I need a save, and then I will have "got it." Should be able to play later tonight.

Roster [closed]:
1) Farae (MIA)
2) vovan
3) ndthsmdy (up)
4) hiob (on deck)
5) Jeff1787
 
Well, I got a little careless in the middle, but we still came out with 100% of Rome, 60% of France, a rail system, a Golden Age, and State Property ;)

(0) 1820 AD: Yes, we will definitely be connecting our cities with RR. I'm also pretty damn determined to get my hands on State Property by the end of my turns.

vovan said:
We now have the Pyramids

Oh reeeeeeally :D

REVOLT TO POLICE STATE AND MERCANTILISM. Police State's a no-brainer, and I went for Merc to run some Scientists and Merchants to hopefully get Communism faster.

(1) 1822 AD: We come out of Anarchy at 60%/-74/Sci Meth in 6. I go through, TURN CITY GOV OFF IN ALL CITIES, and also start STARVING SEVERAL CITIES with high food stores by -1/turn to add more specialists. I also switch some tiles to emphasize commerce. When I'm done, we have a choice of 60%/-32/5 or 50%/+54/6 :) I choose the latter ;)

(2) 1824 AD: Just moving stuff, building RRs. The stack arriving at Cumae discovers that Caesar has finally gotten around to building Rifles ;)

Civ4ScreenShot0140.jpg


(3) 1826 AD:

Too late, buddy.

Civ4ScreenShot0141.jpg


Now I have a decision. I've been splitting our forces between the Russian and French borders, planning to be peaceful until State Property comes in, then attacking/setting someone up to attack them both. Cumae is a great springboard into France. It is also just a couple tiles from Lyons. If we keep it, it will be completely engulfed by France, cutting off our stack inside and flipping very quickly. If we don't, no northern springboard. I decide to keep it and declare on France in a couple turns. When in doubt in this particular game, go for the :hammer:

Plus, IIRC I've had the privilege of finishing off all 3 dead civs now. Time to share :)

(4) 1828 AD: Nothin' much. The Rails are coming along nicely.

(5) 1830 AD: Sci Method in 1. I engage in some Civ 3-like MMing to rake in +186 gold at 40% while still getting the tech in one. I plan to spend that gold getting to Communism as fast as possible.

We will declare on France next turn.
 
Civ4ScreenShot00001.jpg


(6) 1832 AD: An eventful year.

Sci Method>Communism. I believe we have four sources of Oil (Besh, Tiawanku, Calcutta, Bangalore).

Taking a page from vovan, I become royally pissed when Napoleon gives me his 100 gold and declare. We have a southern stack of 2 Rifles, 7 Cannons, and 1 Ironclad (which begins bombarding this turn) heading for Neapolis, and a northern stack of all healed Cumae units (1 Rifle, 7 Cannons) heading for Lyons. The other two cities, Orleans and Paris, are on the east coast and huge (16 and 19 respectively).

Will wait on declaring on Peter until I see what kind of fight Napoleon's going to put up, because he does have Grenadiers.

Civ4ScreenShot0143.jpg


But the BIG NEWS is the birth of a GREAT PROPHET in Cuzco. Golden Age immediately dialed up :D

[Damn, where'd that screenshot go? Use your imagination.]

I decide to take advantage of the GA to fund deficit research: 90%/-294/3 turns. This will be adjusted downward as long as we get Communism in 3.

(And yes, we will waste a turn of a Golden Age in anarchy, but I'm not thinking that's going to kill us here ;))

(7) 1834 AD: Science goes down to 80%/-194/2. Our skeletal Rail system is almost in place, so I begin diverting some Workers to Lumbers and Mines. We are bombarding Neapolis and are in position to do the same to Lyons next turn.

Since I've yet to hear a peep from the French, I nearly declare on Peter. It turns out to be a wise non-move.

(8) 1836 AD: Holy :eek:

Napoleon throws the kitchen sink at us. Our southern stack fends off at least 4 attacks with minimal collateral damage. The main attack comes not at our northern stack, but at Cumae (2 Rifles, 3 Cannons). We kill at least 5 of his attackers, but when the dust settles

Civ4ScreenShot0144.jpg


:blush:

It's been a while since I've been caught with my pants down on Noble. Plus I think this is the first city we've lost in this game. I get :mad:

Potential Russian troops are sent toward France. Lyons and Neapolis fall to our Cannons. Cumae (2 Muskets, 1 Elephant inside) is taken back, but he still has a (very) wounded Grenadier, Musket, Elephant, and 2 Cats right outside, so it might fall again in the IT (we only have a Rifle and Cannon, but at least half a dozen reinforcements are due next turn).

(9) 1838 AD: This makes me feel better :)

Civ4ScreenShot0145.jpg


We revolt.

AND, except for bombarding us with his Cats, Napoleon does not attack Cumae (or anywhere else). If he didn't gas himself on the last turn, then he just missed his opening. Reinforcements arrive, we squash the stack and are now in control of the front. With more on the way.
 
(10) 1840 AD: The game tells me "The enemy has been spotted near New Sarai!" and I nearly crap my pants in fear of getting caught off guard by the AI again. But it turns out to be...a Caravel :lol:

Civ4ScreenShot0146.jpg


6 Rifles and 7 Cannon start moving toward Orleans. Napoleon has a Musket in Russia next to Lyons, which we can't kill without declaring on Russia. But I left enough in there to keep it safe.

Civ4ScreenShot0147.jpg


The southern front is slower, partly because almost all reinforcements have gone north the last few turns, partly because we are not completely railed to Neapolis yet. 2 Rifles and 2 Cannon step out to be the lead wave on Paris, while 2 Rifles and 4 Cannon are healing in Neapolis. As long as we finish the Rail first thing (plenty of Workers in the area), we'll get several reinforcements next turn. Our Ironclad is in range of Paris, and for some reason I'm not too worried...

Civ4ScreenShot0148.jpg


Notes:

So yeah, State Property. Who likes running +39 at 80% science? :D

We have 3 turns left in our Golden Age, and 2 turns to Cavalry. We are due a city check, since we're no longer in Mercantilism and some cities are still running a food deficit, but none are in danger of starving so it doesn't need to be done right away. Other than that, let's just keep rolling. I wouldn't be surprised if this game doesn't make it back to me :)

Roster [closed]:
1) Farae (MIA)
2) vovan
3) ndthsmdy
4) hiob (up)
5) Jeff1787 (on deck)
 
ndthsmdy said:
Plus, IIRC I've had the privilege of finishing off all 3 dead civs now.

Well, if we want to get technical, I took the last Persian city on my last go around. :spank: But you did finish off the Spanish and the Romans, yes sir. :king:

ndthsmdy said:
So yeah, State Property. Who likes running +39 at 80% science?

Is that what we have? :eek: Great stuff. :thumbsup:

I expect the French and the Russians will be gone by the time the save makes it back to me, though I am sure you will have some mopping up of the Arabs to do. :) Conquest seems quite in our grasp right about now. :D (Unless Saladin pulls a fast one and settles the whole new world by the time we get around to dealing with him! :lol: )

Vovan
 
I also finished off the Indians. So three out of four.

We're in a Golden Age, so those science/gold numbers are slightly above what we'd normally pull down ;) Still pretty sweet though.

If we can keep everybody in the old world, we're definitely pretty set for Conquest. But HC or Saladin sneaking out even one Settler could mean an annoying trek across the ocean to track them down (though in Saladin's case we could always try to buy it/trade it for a city we took, make peace, then take it back in 10 turns).
 
OK, so I looked at the save, and I wanted to make the following comment. :)

We aren't using the culture slider again, and people are unhappy. As of now, we have:

80/0/20 distribution of commerce
+37 GPT
Military Tradition in 3
5 cities with :mad:

But, we *can* have this:

70/10/20
+56 GPT
Military Tradition in 3
2 cities with :mad:

Other than that, I like what I am seeing. :) More railroads and more rifles is what we need. :D (And more cavalry when we get MT.) Go get us Paris, general hiob! :hammer:

:cool:

Vovan
 
Back
Top Bottom