(0) 1800 - I first survey the Persian front. It looks like there are two riflemen protecting the catapults north of Rostov that still haven't made their move. Of course, it is wise to keep them waiting for reinforcements most of the time, but now since the defenses are bombed down, and the only defenders are longbows - no reason to fear IBT rtaliation, and the battle win is certain - there is no reason to keep the boys waiting.

They attack, and the defenses of Rostov are halved.

There are also a couple more troops that could use moving.
I also examine our homeland... It looks like the majority of the cities are revolting. You know, the majority of the cities that have angry faces have theatres. We really should make use of that culture slider.

At 20% culture, every single city returns to normalcy.
I also check in with our good old friend, Huayna. I wonder if he could spare "Divine Right" for us, and he is "Always happy to help".

(Read: always scared that we shall crush him like a bug.) I also give him Nationalism in exchange for Education, all his money and the world map. I believe that is a good trade, because Nationalism and Education have about the same beaker value, and we need education, as it is a Prereq for Liberalism, which is on the way to Communism and State Property, and also we get the world map, which reveals that nobody has settled in the new world yet (at least not that Huayna knows of), but it also gives us the map of our future enemies:
Looks to me like the three eastern nations are pretty weak there. I believe we can take them easily.
I decide to leave the civics alone for now.
(1) 1802 - Cuzco builds Hindu missionary. Starts on another one. Delhi builds something or other, starts on Library, because it is our biggest commerce city.
Rostov falls without any more losses. We keep it so we can push on into enemy territory. Persians are destroyed.
This is the core of the former Persia.
I decide to sit pretty for a turn, to let the war weariness settle down, and also regroup the troops for an attack on Rome. I need to load some ships with troops and move the vessels into position to attack Pisae.
(2) 1804 - Peter
demands Nationalism.

Right...
Karakorum builds Christian Temple, starts on rifleman. Turfan builds Jewish missionary, starts another one. Madras builds forge, starts Granary. I like Granaries, ok?

They let you grow faster. Madrid builds Jew monastery, starts granary.
Napoleon adopts Mercantilism.
I contact Caesar. He gives me all his money. It's a piddly 30 gold, which duly angers me, and I declare war.
Pisae falls to a naval assault, with no losses. After much deliberation, I decide to keep it. It's got three water resources and has the potential to be a great commerce city... Or not... I don't know, maybe it would have been better to raze it, but I was sort of weary someone else would found a city there, again...