BlankVerse
Chieftain
- Joined
- Oct 1, 2008
- Messages
- 28
They do remind me of the Blood Angels from Warhammer40k. At least that's how I justify it so I can sleep at night.
This may actually be a bug, but in a recent game I built the Mercurial Gate and decided to go ahead and switch. Myself and my allies snagged a few cities, which were given to me, so I wasn't totally useless. Then out of the blue, one of the evil civs completed Bane Divine. Well it says it replaces all Disciple Units with their level 1 equivalent, and apparently by replace it means kill. Low and behold, I ended up with 60+ angels the next turn. Talk about a stack of holy terror.
Iron orb event.
Very useful later in the game.Considering you can force it to happen whenever you want and all.
The necromantic orb event you get when you build your first library. I'm not sure what the preconditions are, but it appears to happen every time. When you get the event, if you have around 80 wealth you can choose to break the orb, which gives you a free tech of your choice.
If you ask me, it's completely broken. It should be a rare event, not one that happens every time. The Tower of Divination is strong enough to begin with; this thing is just ridiculous.
I didn't even know that, I never break that orb but instead add it for the +2 research to the library. Considering that the event happens shortly after you discover writing (unless you don't build a library at all until the endgame, but that's exploiting if you ask me) if I am not mistaken adding these 2 extra research points is breaking even with any tech you could research at that point "for free" relatively soon, and after that you still have the +2 bonus for the rest of the game. Unless your library burns down at some point.
I didn't even know that, I never break that orb but instead add it for the +2 research to the library. Considering that the event happens shortly after you discover writing (unless you don't build a library at all until the endgame, but that's exploiting if you ask me) if I am not mistaken adding these 2 extra research points is breaking even with any tech you could research at that point "for free" relatively soon, and after that you still have the +2 bonus for the rest of the game. Unless your library burns down at some point.