- Joined
- Mar 11, 2008
- Messages
- 27,110
My two pence:
I really don't like to see the cap starving like that. I don't think Mids is that pressing to sacrifice the growth. Maybe on high levels something like that would be needed. You've gotta ton of hammers coming in from those chops. Get Thebes to max and keep it there.
I'd liked to have seen the tile cottaged 2S of Thebes before the FP, simply for the tile share between Lymo/Thebes. That cottage will blossom for Bureau sooner.
I'd say let Krik grow to 4 and whip that settler...maybe use the OF into a turn of Mids. I see no point in holding Krik at size 3 otherwise with 1t to grow. Krik can give back pigs to Thebes, and still grow this turn taking lake tile and keeping the scientists + FP. Next turn after whip, Krik takes corn back to finish settler + FP (or maybe move FP citizen to PH mine)
Whip obelisk next turn when Sampsa can take FP. Obelisk probably shoulda been whipped already, but fine to keep those cottages working as much as possible.
Coanda looks fine as is, keep those scientists running there.
Desert mine in Sampsa is pointless over green tile farms or cottages. I would not even bother with that mine. The roads down there are pointless as well for now. Keep priorities straight.
Warrior in Ethiopia can move back for MP in Thebes. Keep WC to the N of Zara ....maybe scout some, but that area seems a thread still not to mention all the stuff way N.
After forge in pigs/clam, I'd consider a tireme or two...get a lot of hammers from 2pop tiremes with a forge. You probably want a tireme there and up in the NE from NZ.
edit: oh..and the 2 warriors in the N can be adjusted to limit barb galley spawn. Move the E tundra guy 1NE on the hill, and the W guy onto the sheep.
The guy N of NZ I think can move up some, since NZ borders take care of some that...I think 6N of NZ is a good spot.
I really don't like to see the cap starving like that. I don't think Mids is that pressing to sacrifice the growth. Maybe on high levels something like that would be needed. You've gotta ton of hammers coming in from those chops. Get Thebes to max and keep it there.
I'd liked to have seen the tile cottaged 2S of Thebes before the FP, simply for the tile share between Lymo/Thebes. That cottage will blossom for Bureau sooner.
I'd say let Krik grow to 4 and whip that settler...maybe use the OF into a turn of Mids. I see no point in holding Krik at size 3 otherwise with 1t to grow. Krik can give back pigs to Thebes, and still grow this turn taking lake tile and keeping the scientists + FP. Next turn after whip, Krik takes corn back to finish settler + FP (or maybe move FP citizen to PH mine)
Whip obelisk next turn when Sampsa can take FP. Obelisk probably shoulda been whipped already, but fine to keep those cottages working as much as possible.
Coanda looks fine as is, keep those scientists running there.
Desert mine in Sampsa is pointless over green tile farms or cottages. I would not even bother with that mine. The roads down there are pointless as well for now. Keep priorities straight.
Warrior in Ethiopia can move back for MP in Thebes. Keep WC to the N of Zara ....maybe scout some, but that area seems a thread still not to mention all the stuff way N.
After forge in pigs/clam, I'd consider a tireme or two...get a lot of hammers from 2pop tiremes with a forge. You probably want a tireme there and up in the NE from NZ.
edit: oh..and the 2 warriors in the N can be adjusted to limit barb galley spawn. Move the E tundra guy 1NE on the hill, and the W guy onto the sheep.
The guy N of NZ I think can move up some, since NZ borders take care of some that...I think 6N of NZ is a good spot.
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