Sorry for not participating here yesterday, headache+Attack of the Question-Askers in my NES.
Question #1 – Would you want save games available to download and look at, as this game goes along?
Nah.
Question # 2 – What game settings do you want?
Those seem just fine to a man who hasn't played Civ III for almost a year now.
Question #3 - Extra Shared Units for all civs?
Stormtroopers would be nice (modern offensive infantry, as opposed to "good all-around infantry").
Why not just huge? We're going to have lots of civs here. Polar bears ftw, ofcourse. Btw, could you post some maps like those nice ones for timeline in DNESR?
I sincerely hope he gets it working, since I want my UU force to be adaptable to changing circumstances.
So do I. The one thing I really dislike about the changes from Civ II to Civ III is the disappearence of that... dynamicness, with new civilizations arising, civil wars, rebellions...
Civ Name: Altyn-Kanalat
Civ Traits: Militaristic, Industrious
AI Setting: Aggression: High (4 from left); Favourite Government: Fascism; Shunned Government: Democracy; Build Often: Offensive Land Units, Production.
City Names: Altyn Sarai, Atil, Tarkel, Tarakan, Sar, Baralyk, Khlebal, Durundyk, Kozaryk, Ugadai, Eralai, Chagandyk, Urluk Sarai, Berkek, Tandak.
Leader Name: Vezer Urluk-Baghatur (a long line of influential advisors and powerful nobles that de facto rule the state, the Kagans being, rather like the Japanese emperors, divine figureheads).
Leaderhead: Korean.
Two Starting Techs: Bronze Working, Masonry.
Desired Colour: Mongol Dark Yellow.
Culture Group: Middle Eastern.
Military Leaders: Kurluk-Baghatur, Veghat-Khan, Kradyk-Baghatur.
Scientific Leaders: Ashtel ben-Yosef, Mirlyd-Pasha, Tagher.
UUs:
1. Utrigurk Warrior (replaces Warrior, looks like Sumerian UU, +1 Defense).
2. Altyn Guard (replaces Longbowman, looks like some crossbowman, prefferably Chu-ku-no, +1 Attack).
3. Baghatur (replaces Knight, looks like Raider, +2 Attack).
4. Rosineri (replaces Musketman, looks like a janissary or something like that, +2 Attack).
5. Bardamhuch Guard (replaces Mech. Infantry, +1 Attack)
I know that +2 attacks will make these very expensive, don't worry.
If interested, culture resembles most a mix of more sophisticated Golden Horde, cruder but more established Qin (NOT Qing) Chinese and more militant Khazars or Uighurs (under Uighurs in this case I mean the ones in pre-Mongol Central Asia; this is a more militaristic and imperial version of them). As such however it is mostly similar to Mongol and Altayan tribes, only given a Sino-Uighuric civilization (but with a religion of their own, basically more sophisticated Tengrism).