NESCraft II

KF
1 AP: Rub some Sticks together to make a mighty fire to ward off the cold and predators.
1 AP: Make some Stone Tools out of assorted rocks nearby, most importantly a sharp knife that can be used to butcher carcasses and scrape hides.
1 AP: Cook the Sheep Meat on the fire for eating (if this requires an action, otherwise scrape off the meat from the Sheep Hide to better preserve it and make it more wearable)
 
Confirming that if you can get a fire going and have meat that you can cook it as a free action.
 
1 AP) use the stone tools to harvest some sticks and leaves and whatnot to build a lean-too
1 AP) Rest under the lean-too
 
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Everblack

1AP: Craft a Fire (not where the snake at)
1AP: Rest near fire with my Atlatl at the ready to be used as a makeshift weapon to hit anything that come to harm me.

*Also cook the remaining goat meat to eat*
 
Free actions pick up lizard skin and strings.
  1. Craft lizard skin pouch using lizard skin and string.
  2. Rest in the shade of the tree.
 
@Immaculate this is looking great! I'm not sure I ever gave you my terrain 'building blocks', I'd made roughly hexagonal coast sections land a few smaller islands, which made it easy to paste together land underlaying all the other sprites. I can find a file for you if you like.

Sorry the game moved too fast for me - orders below for next time, if you're able to fit me in:

Daftpanzer
1 AP move south-west to the lake
1 AP craft a stone spear from nearby rocks and twigs
1 AP to make a fire by the lake.

I want to bravely run away if approached by any of the bigger creatures; I'd fight only if cornered by wolves.

Q: If that movement is short enough it doesn't require AP, I'd like to weave some kind of blanket from the tall grass instead.

PS: when you get time, could we get clarification on movement and movement costs? I can't quite remember my original rules on this either :D

:salute:
 
You can move within your vision for free or explore beyond for 1ap.

Apologies again for accelerated update missing you. Definately in for next time.

Terrain building blocks would be awesome and much appreciated. Also art for NesCraft 1 please if possible.
 
Stockholme

1 AP - use stone tools to make a second spear (or) reinforce the current spear (whichever produces the best spear)
1 AP - use the stone tools to make a stone axe
1 AP - go fishing just to the north, being waterborn, and there being a whole school of fish, I hope to catch more than one fish on this trip (do this cautiously, avoid the polar bear and avoid getting immersed in cold water)
1 AP - cook and eat a fish I catch, then sleep by the fire
 
1 AP - Once more I beg the earth to reward my foraging.
1 AP - After strolling around the lake to the grove between the mountains and lakes, I deem this to be a day of rest.
***
Nestled between the mountains and lakes huddles a small grove. How long these trees have grown in the mountains' shadows of dusk and dawn, no prowling creature knows, least of all the strange new ones that stalk about curiously on two legs. The mountains know, as do the lakes and the trees themselves, but they're of no mind to share such knowledge. Speaking of one's age is improper, of course.

In that wood is a singular tree, not much different from the others. Maybe slightly taller, with a few more branches, and perhaps a few dozen more rings concealed in its trunk. Though she isn't one to brag, she is indeed the oldest in the bunch. The others call her mother. And it is true, she is Mother Tree, at least of this little grove in the little valley between the little lakes and little mountains. Perhaps over the curved horizon there are older trees, maybe even her own mother, but she doesn't know nor particularly care. She is a tree, and trees aren't ones to wonder.

She minds her children, her shade encouraging them to grow strong and independent lest they starve in her shadow. The short-lived creatures of the world nest in her crooks and burrow at her feet. Sometimes they break off a branch or nick a root, but in the long scheme of her life, they are but blurs. If she could speak to them, she wouldn't. A life of countless cycles had little to learn from beasts that faded so quickly. In turn, the mountains said little to her, and she didn't hold that against them.

Not once had she thought herself lonely or wanting. The beasts had their duty, the mountains theirs, and she hers. A family couldn't grow without a mother, and what else was Mother Tree if not that. She had her children, and needed little else.

Or so she thought, until the curious creature on two legs stared up with big eyes and said, "Hello. I'd like to make use of your shade, if you don't mind?"

Had a beast ever talked to her? Had the stone or water? For the first time in spirits know how long, she found herself wanting to speak, and with a surprising sadness, she found she had no tongue to answer with.

"It's okay. You need not speak, I can do enough for both of us. In return for your shade, I'll give you a song."

For such a small, temporal beast, the little one's sounds were beautiful, and painted pictures Mother Tree had never imagined before. In what little life the beast had, only a rustle of leaves in the wind compared to Mother Tree's memories, the beast had seen more than Mother Tree could ever imagine. It had been over the curve! Oh, how she wanted to ask.

As the little beast's eyes drifted shut, it said, "I will tell all I know, little it may be. And in the morning, I'll sing of my dreams."

Dreams! For the first time, Mother Tree was filled with wonder.
 
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1 AP: Carefully forage nearby for anything edible
1 AP: Carefully try to chop down some timber with my axe
1 AP: Carefully go to sleep
 
Omega was shivering as she walked the cold tundra that has quickly become her home. A large, orange beast, what she felt was instictively known as a "tiger", it claimed the same home that she did. It was obvious that there wasn't enough room for the both of them in the snowy wastelands; one was going to have to kill the other to claim dominion over the frigid land. The beast had claws, fangs, and a body built for tearing apart flesh and bone. Omega... did not have any of that. Her teeth were small, her nails dull, no natural appendages for the woman to work with whatsoever.

But she had a bone, and that was all she needed. The image of the tiger's eye exploding from the blunt force of the swing still haunted her mind. The woman wasn't aware for how long she existed in this world; her consciousness just simply came from the aether. And she was greeted with a baptism of blood. A perfect metaphor for the harshness of the enviroment Omega found herself in.

It was either the tiger or her, Omega reasoned with herself. That didn't change the terrifying howl that played in her mind on loop. Not a howl of fear, a howl of unbridled hatred, one of a beast determined to have its revenge on the human. That's why she couldn't just let it run away; it would come back for her. That's what Omega keeps telling herself, it was the tiger or herself. There's nothing to feel bad over, regardless of how gruesome that fight was. The tiger would have done worse to her.

Suddenly, her mind snapped back to her surroundings. Below her, the mangled corpse of the tiger laid beneath her. The stone knife in Omega's hand had strands of the beast's pelt loosely hanging over it, while the corpse itself was little more than a disorganized ball of fluff and fur. Her mind was wandering for too long, and she let herself get distracted while she was skinning the beast for the pelt. Omega silently cursed to herself as she picked up whatever meat she could salvage from the mess that she created.

It was the eye of the tiger; the one that exploded under the strength of the bone. The thrill of the fight wasn't escaping the warrior, for better or for worse. Omega rose up to the challenge, but as the last known survivor, she could never stalk her prey in the night like that tiger almost did to her. And even though it was dead, her actions were still being watched by that damn eye of the tiger.
 
... And then there were thoughts. As her eyes opened to the colours, sounds, and smells of the world, a torrent of wordless thoughts came and went and came again; there stood a large mammal disoriented, and thinking.

After some time she slowed and controlled the pace of her mind, and so she began to categorize: The world cycles through periods of illumination and darknesss. There are elements - the soft green and brown ground, the hard, rough, grey sitting orbs, the hard standing brown obelisks, the blue permeable expanse. Besides her, there are other beings - floating creatures that move in groups within the permeable expanse. The howling four-legged ones of the green grounds.

At first there were only observational and sensory thoughts - then there were the creative ones. They sprang as if from another plane of existence, fully formed and complex. She knew, with such confidence, of how to make the mightiest element - the hot, explosive, yellow and seemingly non-corporeal exhaust of the brown detritus. Weaponry, cooking, tools - they came so clearly.

None of these creative thoughts kept her imagination like the blue expanse. The gentle sound of crashing waves, the smell, the touch, the easy prey that float within. She had learned to be inside the blueness was unbearable for too long, but her thoughts, they came at her with designs of a floating craft. She fantasized about floating the blueness... and she planned.
 
So I think that's everyone's orders in. Thank you all for being so prompt and engaged.

Interestingly no one else has asked to be added to the game so it doesn't matter if I can process more players.

Thank you to all the players who posted creative content. These really add to the game.
 
NESCraft II Day Four

“Even
After
All this time
The Sun never says to the Earth,

"You owe me."

Look
What happens
With a love like that,
It lights the whole sky.”​
― Hafiz​

Daftpanzer
Daftpanzer Turn 4.png

The day starts warm and only seems to get hotter and hotter as you move towards the placid lake. You pass though an area full of mulberry bushes fluttering with moths and draped in silken cocoons and gather several handfuls of the fine thread as you do. Arriving at the lake, the area is full of life with the lake itself jumping with fish, small monkeys in the nearby trees coming down to the lake frequently to drink or forage along the shoreline, and colorful birds flitting on the opposite shore. You set to preparing yourself some protection, building a stone spear from nearby materials and go on to prepare yourself a nice blanket of woven lake reeds before finally spending most of the night rubbing sticks together to build a fire.

As the morning sun rises you are tired and hungry but well-prepared with newly crafted materials to face the day.

Daftpanzer
Traits: Ranger
Status: Healthy. Hungry (-1AP). Tired (-1AP)
Action Points: 1
Inventory: stone spear (poor quality, poor durability)
Stashed Nearby: woven grass blanket (moderate quality, poor durability), silk thread (1)

Decamper
Decamper Turn 4.png

After hiking north to a valley between two lakes, you spend the day in spiritual communion with a ‘mother’ tree who you realize is older and more ancient than any other in the area. You feel her blessing upon you and forage in the nearby reeds and find some duck eggs for lunch. Tired from your previous evening’s meditations, you settle in and though sleep finds you quickly, the night is uncomfortably warm and you wake several times to throw water on your face to cool down.

Decamper
Traits: Spiritual
Status: Healthy. Nourished. Rested. Warm.
Action Points: 3
Inventory: nothing
Stashed Nearby: nothing
Mana: 1
Karma: 1

Everblack
Everblack turn 4.png

The sun rises and peering through fatigue-bleared eyes you set to making a fire, a process that takes some time based only on muscle and patience. With the fire roaring, you put the last of your goat meat on a spit and fill the air with its rich aromas. Tired, and with the sun setting, you savor the delicious meal and settle in by the fire for the night.

When the sun rises you feel energized and ready to take on a new day, though you notice that insects have gotten to your rotting goat hide and ruined it completely.

Everblack
Traits: Ranger
Status: Healthy. Well-nourished (+1 AP). Rested.
Action Points: 4
Inventory: Stone tools (poor quality, poor durability), Atlatl (poor quality, poor durability)
Stashed Nearby: nothing

J.K. Stockholme
J.K. Stockholme turn 4.png

The morning is cold and you take a few minutes to throw more sticks on the fire before setting to the tasks of survival. You begin my crafting yourself a second spear and a new stone ax (which you feel is particularly well balanced) before heading down to the shore in the late afternoon to try your luck at spear-fishing again. Here you are at first spectacularly unsuccessful despite being at ease with the task and well armed with a spear; it just seems nothing can go right. Finally you take a moment to breath, to connect with the wide expanse of blue, and when you do, your luck suddenly changes and within a few short minutes you manage to capture 3 large salmon, enough to feed you for several days.

Your return to your fire, have delicious grilled fish for supper again and wrapping yourself in your woven blanket, settle in for the night, thankful to the sea for its generosity and bounty.

As the sun rises you realize that the smell of your fish has attracted a curious brown bear who is shuffling lazily towards your camp.

J.K. Stockholme
Traits: Waterborn
Status: Healthy. Well-fed (+1 AP). Rested
Action Points: 4
Inventory: spear (poor quality, very poor durability), stone tools (poor quality, very poor durability)
Stashed Nearby: spear (poor quality, poor durability), stone ax (moderate quality, poor durability), linen blanket, fish bones, fish (2)
Karma: 0

Kyzarc Fotjage
Kyzarc Fotjage turn 4.png

The sun rises and faced with the cold wind, you turn immediately to trying to make a fire. But the ground is solid, the tinder wet and frozen and ultimately after spending most of the morning to unsuccessfully get some small flame, you give up and move to preparing some stone tools from flaked rocks. Using these, you turn to the sheep skin and manage to scrape off most of the fat and blood before drying it in the cold winter sun. As the sun begins to set you turn to the last of your sheep meat, preparing to eat it raw when a large grey wolf steps out of the dusk woods and boldly strides towards you. Suspicious you immediately turn and find more wolves behind you, circling slowly and looking for an opening. Knowing you cannot flee them you pick up your spear and poke at them aggressively while making loud whooping noises. They don’t scare easily and they begin making lunges, feigning and looking for an opportunity. Finally one of them gets past your guard and bites you in the side, just above the hip. You turn and drive your spear into its shoulder, sinking it between the collar bone and the ribs and deep into its chest. It dies immediately, shuddering violently and that seems to be enough for the others to be dissuaded.

Wounded and cold, you force yourself to continue preparing the hide and finally, as the sun rises, wrap yourself in your sheep skin, your side aching furiously. At your feet the carcass of a large grey wolf lies frozen.

Your spear did not survive the encounter with the wolf.

Kyzarc Fotjage
Traits: Explorer
Status: Gut wound (malus to movement, all tasks involving strength or lifting). Nourished. Tired (-1AP). Chilly.
Action Points: 2
Inventory: stone tools (moderate quality, poor durability), cured wooly sheep hide (poor quality, poor durability)
Stashed Nearby: elk bones, wolf carcass

LordArgon
Lord Argon Turn 4.png

As the morning sun rises, you set to turning the lizard skin from your earlier foraging into some sort of pouch or bag. Your brittle stone tools serve you well one last time, helping you craft the lizard skin and the grass string into a sewn satchel with a belt. The belt even has a loop in it to hang a tool like an axe or hammer from it, leaving your hands free to wield your sling.

Satisfied by your work and seeking to avoid the heat of the day, you lay down to rest under the shade of the palm tree, admiring your handiwork and munching on yesterday’s leftover grubs. The day passes and the sun sets and that’s when you hear it, the sound of someone banging stones together in the near distance. Peering through the dark you notice a red-haired human near the eastern river, trying to put some sort of spear together using spines from a cactus, stones, and a long, straight branch. You watch her for a while and she seems to notice you but neither of you make a move towards each other.

The sun comes up and it promises to be another scorching day.

LordArgon
Traits: Crafty
Status: Healthy. Nourished. Rested. Warm.
Action Points: 3
Inventory: sling (moderate quality, poor durability), lizard skin satchel (+2 inventory, moderate quality, moderate durability)
Stashed Nearby: string (1)

Lord Herobrine
Lord Herobrine turn 4.png

You set out along the river, sweating profusely in the heat. You stop to slake your thirst at the river’s edge, palming the gritty layer of dusty red material from the top to get at the clearer water below. And that’s when you are suddenly attacked by a lurking crocodile. You jump back and for a second you can see it very clearly, the pain, the blood, your arm in its mouth but… its not real. Something or someone intervenes and you are filled with a sense of calm and purpose. You step back calmly, looking at the gnashing creature as it turns and swims back into the river.

Despite the encounter, you don’t feel particularly anxious as you continue on your way and as you progress, you poke at the scrub along the river’s edge looking for eggs or insects to eat but unfortunately your foraging is mostly unsuccessful. Your progress takes you into drier and warmer regions and you catch site of zebras and giraffes near the horizon, occasionally approaching to drink cautiously from the stream.

As the sun sets you cease your hike and turn your attention to crafting a weapon, using stones, a branch and cactus spikes to craft a crude weapon for your protection. And that is when you see a young man watching you from the west. He doesn’t say anything and you can only smile weekly. Maybe he has food he can share.

As the sun begins to rise you are hungry and tired but well-armed. Even early the day is particularly hot and you worry that you will suffer heat exhaustion without proper care.

Lord_Herobrine
Traits: Ranger
Status: Healthy. Hungry (-1 AP). Tired (-1 AP), Hot.
Action Points: 1
Inventory: Stone spear with prickly cactus spines (poor quality, poor durability)
Stashed Nearby: Nothing
Karma: 0

Marcher Jovian
Marcher Jovian turn 4.png

As the sun rises you feel refreshed and energized. Your wound no longer bothers you and you remove the bloody bandages to find an ugly scar but your leg otherwise fine. You set about looking for food and despite the proliferation of plants and vegetation in the area are only able to find enough to feed yourself for the day. Your thoughts turn to longer term plans and you begin collecting timber and wielding your ax, manage to accumulate significant large pieces that you might be able to use in construction.

Tired from your labors, you rest for the evening and though you hear noises all through the night, are not bothered and wake up refreshed and full. The morning sun is already very warm and you worry that working in the heat of the day may cause heat exhaustion.

Marcher Jovian
Traits: Leafy
Status: Healthy, Nourished. Rested. Warm.
Action Points: 3
Inventory: Stone ax (poor quality, poor durability)
Stashed Nearby: timber (2)

Omega
Omega turn 4.png

As the morning arrives, you set to building yourself a new weapon, a spear made from stone, a branch, and the bones of the tiger you just killed. Your stone tools assist you in the endeavor and in the end you are pleased with the quality of the weapon you make. Lunch is tiger meat, grilled over the fire at the mouth of the cave. As the wind howls beyond the entrance and the flames dance about, you exit only shortly to collect more sticks to feed the fire, content to be warm and dry in your shelter despite the sounds of the wild beyond.

The sun rises and the chill that has plagued you for days has passed and you are fed and well-rested and ready for the day, bone spear in hand.

Omega
Traits: Warrior
Status: Healthy. Nourished. Well-rested (+1 AP).
Action Points: 4
Inventory: Bone Spear (moderate quality, poor durability), Stone tools (poor quality, moderate durability)
Stashed Nearby: rabbit bones, tiger claws, tiger teeth, tiger meat (1)
Karma: 0

Thomas.Berubeg
Thomas.Berubeg Turn 4.png

The sun rises and you have yet to really sleep. Its light shines through the stone archway you have built and you feel it will be a good day. You have a breakfast of left-over veggies and set to building a shelter. You cut long lengths of tall grass and begin to weave it into a thatch cover but as you begin to form the frame for your lean-top to attach the thatch to, the day’s shadows begin to deepen and you find yourself at the mercy of your exhaustion.

Next thing you know you are waking up to the rising sun on what promises to be an especially clear and sunny day.

Thomas.Berubug
Traits: Leafy
Status: Healthy. Nourished. Rested.
Action Points: 3
Inventory: Stone tools (poor quality, very poor durability)
Stashed Nearby: stone arch (moderate quality, poor durability), woven thatch for a lean-to (moderate quality, poor durability)
Karma: 1



ORDERS ARE DUE TUESDAY AT 8PM EST.​
 
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KF
1 AP: Make a new spear from assorted sticks and Elk Bones to ward off further Wolf attacks
1 AP: Make my way a little to the south in the direction of the cave, rub some Sticks together to make a mighty fire to ward off the cold and predators, then cook the Grey Wolf on fire and eat (Cautious)
 
1AP) Continue assembling a lean-too.
1AP) Forage for seeds and insects
1AP) Build a fire next to which to rest. (cautiously)


A spark glows on grass
a spirit of anger and life
contained by the rocks
 
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1 AP - I collect sticks and rocks to craft the pickaxe that will break the rocks, freeing the spirits trapped within.
1 AP - The shiny pink rocks to the east will serve my purposes well, and I either collect them or break them into easier carrying pieces with the pickaxe.
1 AP - Using the shiny pink rocks, as well as humble stone, reeds, and twigs, I channel the mana within me to imbue Mother Tree with the power to become a Totem.
***
The reeds watch. One by one they are pulled from the surf, dripping and confused. For countless cycle and generations fish and frogs hid in their shade. Why would they be taken now? Where would they go?

The stones have traveled before, but almost always down. Down with the crumbling rock, down with the winds, down with the water. Movement is natural for the stone, and they do not fret. But they are curious.

The sticks are cold and alone. They are dying. Little by little their bark weakens, their insides soften, and they know soon the dirt will welcome them. And they look forward to it. Once, they were part of something greater, but a sudden weight or wind broke them away, dropping them to the churning grasses and insects of the earth. Until a hand closed about them, bringing them back to the family.

Reeds tie to sticks, together supporting rocks. They weave through creaking branches and rustling leaves. Glittering pink cut stones join them, creating a pattern bereft of naturalism, but radiating intent. The strange two legged beast works until the sun sets. Weaving, tying, hammering, looping, whittling. Spirits whisper, bemused, delighted, wondering.

A community adorns Mother Tree, all their voices flowing into her. She is overwhelmed. The creature hums, and it is comforting. Mother Tree shivers in the breeze, her new dress of webs clicking and shifting. Power wells within and without.

Mother Tree is frightened, but the creature stays with her.

Change is coming.
 
1AP: Craft another Spear
1AP: Hunting with the dear east of me (stealthy)

If Hunt succeed
1 AP: Use my stone tools to skin the deer and craft Clothes.
*Use my free actions to take the meat, cook it at the fire which I use sticks to keep going*

If Hunt fails
1AP: Go foraging for bugs,plant,or seeds

1AP:Rest near fire with my Atlatl at the ready to be used as a makeshift weapon to hit anything that come to harm me.
***
Everblack Day 4 Bigger Game

I have been in a constant cycle of sleeping, eat, hunting, and surviving the new world. It has be all well so far but I can't shake the feeling that I haven't progress as much as I should. I felt that I need to do more then what I was doing now. So the idea to hunt the bigger furry horn creatures came to mind. If I could get both it meat and fur that I could fashion into something to cover myself with so as to keep me warm at night.

In the morning I crafted the new spear to use with my spear throwing tool and set out to hunt the big horned creatures I seen a few time since I came to this world. There I was with spear thrower in hand focus in on the long legged tall horned creatures that were grazing on the plants. I wait patiently and clam myself as these creatures that I seen have a very acute senses that make they good at running away from any danger the sense.

As I wait for the best moment to throw It felt like I was waiting for ages as I watch the creatures eat. When one of them finally get close enough in range I ready myself by turning my body so that that am facing the creature. Keep my knees bent with feet spread shoulder-width apart towards the creature. I raise my throwing arm with spear thrower equip in and line the spear up with in direction of the creature. Finally I release the shot with all my might with hope of aiming true......
 
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