NESCraft II Day Four
“Even
After
All this time
The Sun never says to the Earth,
"You owe me."
Look
What happens
With a love like that,
It lights the whole sky.”
― Hafiz
Daftpanzer
The day starts warm and only seems to get hotter and hotter as you move towards the placid lake. You pass though an area full of mulberry bushes fluttering with moths and draped in silken cocoons and gather several handfuls of the fine thread as you do. Arriving at the lake, the area is full of life with the lake itself jumping with fish, small monkeys in the nearby trees coming down to the lake frequently to drink or forage along the shoreline, and colorful birds flitting on the opposite shore. You set to preparing yourself some protection, building a stone spear from nearby materials and go on to prepare yourself a nice blanket of woven lake reeds before finally spending most of the night rubbing sticks together to build a fire.
As the morning sun rises you are tired and hungry but well-prepared with newly crafted materials to face the day.
Daftpanzer
Traits: Ranger
Status: Healthy. Hungry (-1AP). Tired (-1AP)
Action Points: 1
Inventory: stone spear (poor quality, poor durability)
Stashed Nearby: woven grass blanket (moderate quality, poor durability), silk thread (1)
Decamper
After hiking north to a valley between two lakes, you spend the day in spiritual communion with a ‘mother’ tree who you realize is older and more ancient than any other in the area. You feel her blessing upon you and forage in the nearby reeds and find some duck eggs for lunch. Tired from your previous evening’s meditations, you settle in and though sleep finds you quickly, the night is uncomfortably warm and you wake several times to throw water on your face to cool down.
Decamper
Traits: Spiritual
Status: Healthy. Nourished. Rested. Warm.
Action Points: 3
Inventory: nothing
Stashed Nearby: nothing
Mana: 1
Karma: 1
Everblack
The sun rises and peering through fatigue-bleared eyes you set to making a fire, a process that takes some time based only on muscle and patience. With the fire roaring, you put the last of your goat meat on a spit and fill the air with its rich aromas. Tired, and with the sun setting, you savor the delicious meal and settle in by the fire for the night.
When the sun rises you feel energized and ready to take on a new day, though you notice that insects have gotten to your rotting goat hide and ruined it completely.
Everblack
Traits: Ranger
Status: Healthy. Well-nourished (+1 AP). Rested.
Action Points: 4
Inventory: Stone tools (poor quality, poor durability), Atlatl (poor quality, poor durability)
Stashed Nearby: nothing
J.K. Stockholme
The morning is cold and you take a few minutes to throw more sticks on the fire before setting to the tasks of survival. You begin my crafting yourself a second spear and a new stone ax (which you feel is particularly well balanced) before heading down to the shore in the late afternoon to try your luck at spear-fishing again. Here you are at first spectacularly unsuccessful despite being at ease with the task and well armed with a spear; it just seems nothing can go right. Finally you take a moment to breath, to connect with the wide expanse of blue, and when you do, your luck suddenly changes and within a few short minutes you manage to capture 3 large salmon, enough to feed you for several days.
Your return to your fire, have delicious grilled fish for supper again and wrapping yourself in your woven blanket, settle in for the night, thankful to the sea for its generosity and bounty.
As the sun rises you realize that the smell of your fish has attracted a curious brown bear who is shuffling lazily towards your camp.
J.K. Stockholme
Traits: Waterborn
Status: Healthy. Well-fed (+1 AP). Rested
Action Points: 4
Inventory: spear (poor quality, very poor durability), stone tools (poor quality, very poor durability)
Stashed Nearby: spear (poor quality, poor durability), stone ax (moderate quality, poor durability), linen blanket, fish bones, fish (2)
Karma: 0
Kyzarc Fotjage
The sun rises and faced with the cold wind, you turn immediately to trying to make a fire. But the ground is solid, the tinder wet and frozen and ultimately after spending most of the morning to unsuccessfully get some small flame, you give up and move to preparing some stone tools from flaked rocks. Using these, you turn to the sheep skin and manage to scrape off most of the fat and blood before drying it in the cold winter sun. As the sun begins to set you turn to the last of your sheep meat, preparing to eat it raw when a large grey wolf steps out of the dusk woods and boldly strides towards you. Suspicious you immediately turn and find more wolves behind you, circling slowly and looking for an opening. Knowing you cannot flee them you pick up your spear and poke at them aggressively while making loud whooping noises. They don’t scare easily and they begin making lunges, feigning and looking for an opportunity. Finally one of them gets past your guard and bites you in the side, just above the hip. You turn and drive your spear into its shoulder, sinking it between the collar bone and the ribs and deep into its chest. It dies immediately, shuddering violently and that seems to be enough for the others to be dissuaded.
Wounded and cold, you force yourself to continue preparing the hide and finally, as the sun rises, wrap yourself in your sheep skin, your side aching furiously. At your feet the carcass of a large grey wolf lies frozen.
Your spear did not survive the encounter with the wolf.
Kyzarc Fotjage
Traits: Explorer
Status: Gut wound (malus to movement, all tasks involving strength or lifting). Nourished. Tired (-1AP). Chilly.
Action Points: 2
Inventory: stone tools (moderate quality, poor durability), cured wooly sheep hide (poor quality, poor durability)
Stashed Nearby: elk bones, wolf carcass
LordArgon
As the morning sun rises, you set to turning the lizard skin from your earlier foraging into some sort of pouch or bag. Your brittle stone tools serve you well one last time, helping you craft the lizard skin and the grass string into a sewn satchel with a belt. The belt even has a loop in it to hang a tool like an axe or hammer from it, leaving your hands free to wield your sling.
Satisfied by your work and seeking to avoid the heat of the day, you lay down to rest under the shade of the palm tree, admiring your handiwork and munching on yesterday’s leftover grubs. The day passes and the sun sets and that’s when you hear it, the sound of someone banging stones together in the near distance. Peering through the dark you notice a red-haired human near the eastern river, trying to put some sort of spear together using spines from a cactus, stones, and a long, straight branch. You watch her for a while and she seems to notice you but neither of you make a move towards each other.
The sun comes up and it promises to be another scorching day.
LordArgon
Traits: Crafty
Status: Healthy. Nourished. Rested. Warm.
Action Points: 3
Inventory: sling (moderate quality, poor durability), lizard skin satchel (+2 inventory, moderate quality, moderate durability)
Stashed Nearby: string (1)
Lord Herobrine
You set out along the river, sweating profusely in the heat. You stop to slake your thirst at the river’s edge, palming the gritty layer of dusty red material from the top to get at the clearer water below. And that’s when you are suddenly attacked by a lurking crocodile. You jump back and for a second you can see it very clearly, the pain, the blood, your arm in its mouth but… its not real. Something or someone intervenes and you are filled with a sense of calm and purpose. You step back calmly, looking at the gnashing creature as it turns and swims back into the river.
Despite the encounter, you don’t feel particularly anxious as you continue on your way and as you progress, you poke at the scrub along the river’s edge looking for eggs or insects to eat but unfortunately your foraging is mostly unsuccessful. Your progress takes you into drier and warmer regions and you catch site of zebras and giraffes near the horizon, occasionally approaching to drink cautiously from the stream.
As the sun sets you cease your hike and turn your attention to crafting a weapon, using stones, a branch and cactus spikes to craft a crude weapon for your protection. And that is when you see a young man watching you from the west. He doesn’t say anything and you can only smile weekly. Maybe he has food he can share.
As the sun begins to rise you are hungry and tired but well-armed. Even early the day is particularly hot and you worry that you will suffer heat exhaustion without proper care.
Lord_Herobrine
Traits: Ranger
Status: Healthy. Hungry (-1 AP). Tired (-1 AP), Hot.
Action Points: 1
Inventory: Stone spear with prickly cactus spines (poor quality, poor durability)
Stashed Nearby: Nothing
Karma: 0
Marcher Jovian
As the sun rises you feel refreshed and energized. Your wound no longer bothers you and you remove the bloody bandages to find an ugly scar but your leg otherwise fine. You set about looking for food and despite the proliferation of plants and vegetation in the area are only able to find enough to feed yourself for the day. Your thoughts turn to longer term plans and you begin collecting timber and wielding your ax, manage to accumulate significant large pieces that you might be able to use in construction.
Tired from your labors, you rest for the evening and though you hear noises all through the night, are not bothered and wake up refreshed and full. The morning sun is already very warm and you worry that working in the heat of the day may cause heat exhaustion.
Marcher Jovian
Traits: Leafy
Status: Healthy, Nourished. Rested. Warm.
Action Points: 3
Inventory: Stone ax (poor quality, poor durability)
Stashed Nearby: timber (2)
Omega
As the morning arrives, you set to building yourself a new weapon, a spear made from stone, a branch, and the bones of the tiger you just killed. Your stone tools assist you in the endeavor and in the end you are pleased with the quality of the weapon you make. Lunch is tiger meat, grilled over the fire at the mouth of the cave. As the wind howls beyond the entrance and the flames dance about, you exit only shortly to collect more sticks to feed the fire, content to be warm and dry in your shelter despite the sounds of the wild beyond.
The sun rises and the chill that has plagued you for days has passed and you are fed and well-rested and ready for the day, bone spear in hand.
Omega
Traits: Warrior
Status: Healthy. Nourished. Well-rested (+1 AP).
Action Points: 4
Inventory: Bone Spear (moderate quality, poor durability), Stone tools (poor quality, moderate durability)
Stashed Nearby: rabbit bones, tiger claws, tiger teeth, tiger meat (1)
Karma: 0
Thomas.Berubeg
The sun rises and you have yet to really sleep. Its light shines through the stone archway you have built and you feel it will be a good day. You have a breakfast of left-over veggies and set to building a shelter. You cut long lengths of tall grass and begin to weave it into a thatch cover but as you begin to form the frame for your lean-top to attach the thatch to, the day’s shadows begin to deepen and you find yourself at the mercy of your exhaustion.
Next thing you know you are waking up to the rising sun on what promises to be an especially clear and sunny day.
Thomas.Berubug
Traits: Leafy
Status: Healthy. Nourished. Rested.
Action Points: 3
Inventory: Stone tools (poor quality, very poor durability)
Stashed Nearby: stone arch (moderate quality, poor durability), woven thatch for a lean-to (moderate quality, poor durability)
Karma: 1
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