> Flying Phantom was in the stats, but It shouldn’t have been, and is removed now (I did the stats for every new species before trying to decide if they survived or not…

>
Thanks for posting the new species!
@Splime, awesome work yet again

Thanks very much for posting it!
@North_King, apologies for sounding nasty. I was posting at 5:00AM
@Lord_Iggy, about the leg-claws. Partly I forgot about that, partly I wasn’t sure how this would work. How are you picturing this? They already have multi-purpose claws as I imagined it, will those become redundant?
Lord_Iggy said:
I don't think that the Geluryte should have gone extinct, it occupied a slightly different niche than the Respiryte- it was amphibious, while the Respiryte is a dedicated air-breather.
…but still amphibious also... The Respirytes may have lungs, but IMO they are still coastal creatures due to the low level of ‘Water Retention’, they need to have frequent dips in water to avoid drying out, or at least stay to damp areas. That made it direct competition on land. Then there was competition with the Scuterytes and others on the sea floor. The Gelurytes were then a bit over-complicated for that role on its own, as they were still adapted to be amphibious. So I didn’t see it being able to survive without any foothold on land. The way I saw it, they got absorbed into the new emerging species…
@ Thlayli, I liked your post about crawling and walking
On that issue, I see crawling as being very cheap ability to grow, especially great for things that live underwater, and also allows them to haul out onto the beach easy enough. Though for heavy animals trying to crawl any distance on land, its going to be very slow, and not very energy efficient. Walking (or trotting, or whatever you call it with x number of legs) will help heavy creatures move around on land much more efficiently and speedily. However its going to be harder to grow this ability as it involves more complex joints and muscles, adding to the complexity and growing time of the creature etc.
That’s my opinion at the moment, I don’t pretend to be an expert of course…
@ Dis, thanks again for the info! Ive no hope of making this game realistic, but id like it to stay a few notches down from totally ridiculous
