NESLife attempt #3

Oh, and Be more imaginitive with the names please! :p
 
Spoiler :
Surferdid:Grombar
Evolved from: Pincerdid
Genes (9): Crawling x2, Plant Eating x3, Complex Stomach x2, Claws x2, Cold Resistance x1, Exoskeleton x1, Eyes x2, Water Retention x1
Description: The Pincerdid moves onto land. Always looking for more food and more places to eat/breed the Pincerdid evolved enough to start the process of getting onto land by learning how to retain water within itself. Since it was becoming more complex it also continued to develop its plant eating genes to extract even more energy from them.

Xenodid
Evolved from: Surferdid
Genes Added (max 2): Poison resistance x1, Water Retention x1
Genes Removed (max 2): None
Description: As the Surferdid encountered more types of plants and animals it evolved to protect itself against the main form of "passive" attack/defense. It also found itself spending more time out of the water with its improved water retention (both warm and cold lands where available to him).

This guy has maybe another evolution left before I move onto something else for a couple updates. If he does very well I may gank your species and start evolving him up too!
 
Well the lines of evolution should be all aligned unless two evolutions (a branch) occurs.. Your lines kink up and down around larger pictures.. it would be more "scientific" were all the lines to be straight.

That changes a 1 hour job to a two hour job when you have to do that... I'm not gonna be bothered to do that much...
 
? Not sure what program you use, but confused why it makes it any harder... i would have thought straight lines would have been easier.. but nevermind.. perhaps we are failing to communicate what i mean.. perhaps i will correct them in paint if i have time.
 
Big welcome to the new players :D

Thanks for all the input! I like the look of these new evolutions.

@North King, I really enjoyed your story :D

edit: @Lord_Iggy, i somehow missed your story when i first posted this. I really liked the update on the documentary, i hope there is more :)

Splime said:
Oh, BTW, is there any reward to making those charts... *hint* *hint*

I really appreciate all your work on those charts!!! Im sure others do too. They’ve already been a great help to me. But Im afraid to give bonuses, because then we start comparing them against other people’s :(. And I don’t wont people to feel like they need to make their own to keep up, then it comes down to graphical skills etc...

Abaddon said:
fin/fang. I blame Daft's stats.. thats where i copied from (i think!)

There’s frequent mistakes of course, but I believe im not to blame in this case :p

Lord_Iggy said:
@erez87- PLANET EATING?!?!?
erez87 said:
LOL! thats what I copied from the stats

I'm a planet eating creature without knowing! HAHA time to kill all of ya!

Lol, speaking of mistakes…

Heres the Prime Finner II in action :)

JUunicron.jpg
 
:lol:

I think that Splime deserves a bonus for his work, maybe Nik too (though he's done much less so far).
 
For a flyer, a cartilige skeleton may be better (it's lighter, isn't it?)

Thats what I added this turn! I meant I was going to add a structure all along but couldnt the previous turn. And I dont know about the cartilage being lighter, birds have skeletons. But if thats how it works here, I took that suggestion.

OK, the new charts have arrived (except for the Slimeotron one, that's Niklas' job.)

Wow, those are great!
 
Tough Zeeboo : Fulton
Evolved From: Zeeboo
Genes Added (max 2): Water Retention x1, Hardy x1
Genes Removed (max 2): None
Description (Optional): Life on land was harder than the Zeeboo was expecting. However, it had made the first steps and survived where it could. There were fewer predators and more under exploited areas to live on land. However, the plants here played for keeps. Plants actively fought one another and the Zeeboo had to survive somehow. Keeping to the wet beaches wouldn’t help, only by developing larger water reserves an d spreading further on land could the Zeeboo flourish.

The intense competition hardened the Zeeboo to life on land. The new tougher version could take the sort of punishment the environment and other life forms had to dish out. Eat half of it, break its stem, uproot it, and it could still survive.



If ‘hardy’ isn’t an acceptable gene, please replace it with some sort of regeneration, which is still in keeping with the intention. If that too is unacceptable, then please give it another level of water retention. Thank you.
 
Thats what I added this turn! I meant I was going to add a structure all along but couldnt the previous turn. And I dont know about the cartilage being lighter, birds have skeletons. But if thats how it works here, I took that suggestion.

Birds have to deal with their historical legacy, and bird bones are very elaborately evolved structures. On the other hand cartilage lacks the rigidity to make large scale land animals out off, and would introduce alot of flex in the wings that you might not want for aerial acrobatics.

Moving on

Bloodcult: Disenfrancised
Evolved From: Threadcult
Genes Added: Hormonal Usurption x1, Spines x1
Genes Removed: Mass reproduction, Swimming (;))
Description: A sidebranch of the 'Cult' line, the Bloodcult specialises in the parasitism of larger and faster animals. To break the harder integuments of new hosts the Bloodcult grows projecting spines out of its current host's mouthparts and frontal regions and then drives its host into a chemical rage and hunger causing it to savagely and suicidally attack any new hosts to parasite smells; driving in the projecting spines and starting the infestation anew. To coordinate this action a controlling ganglion develops within the host, and the freeswimming form is almost never seen.
 
Bugger me, I actually missed the update and only realised it when I saw the tree. Oh well.

Here's level 4 of the Yucky branch!

Yuckius Aquahungus
Evolved from: Yuckius Shaggus
Genes Added: Swimming +1, Plankton Eating +1
Description: Instead of drifting around and eating plankton, it can now move around and eat plankton.
 
Thats what I added this turn! I meant I was going to add a structure all along but couldnt the previous turn. And I dont know about the cartilage being lighter, birds have skeletons. But if thats how it works here, I took that suggestion.



Wow, those are great!
Bird Skeletons are filled with hollows, making them very light and delicate. You'd need a few 'Lightweight Skeleton' genese.

Tough Zeeboo : Fulton
Evolved From: Zeeboo
Genes Added (max 2): Water Retention x1, Hardy x1
Genes Removed (max 2): None
Description (Optional): Life on land was harder than the Zeeboo was expecting. However, it had made the first steps and survived where it could. There were fewer predators and more under exploited areas to live on land. However, the plants here played for keeps. Plants actively fought one another and the Zeeboo had to survive somehow. Keeping to the wet beaches wouldn’t help, only by developing larger water reserves an d spreading further on land could the Zeeboo flourish.

The intense competition hardened the Zeeboo to life on land. The new tougher version could take the sort of punishment the environment and other life forms had to dish out. Eat half of it, break its stem, uproot it, and it could still survive.



If ‘hardy’ isn’t an acceptable gene, please replace it with some sort of regeneration, which is still in keeping with the intention. If that too is unacceptable, then please give it another level of water retention. Thank you.
Yay, now I can eat it and it will grow back!

Birds have to deal with their historical legacy, and bird bones are very elaborately evolved structures. On the other hand cartilage lacks the rigidity to make large scale land animals out off, and would introduce alot of flex in the wings that you might not want for aerial acrobatics.

Moving on

Bloodcult: Disenfrancised
Evolved From: Threadcult
Genes Added: Hormonal Usurption x1, Spines x1
Genes Removed: Mass reproduction, Swimming (;))
Description: A sidebranch of the 'Cult' line, the Bloodcult specialises in the parasitism of larger and faster animals. To break the harder integuments of new hosts the Bloodcult grows projecting spines out of its current host's mouthparts and frontal regions and then drives its host into a chemical rage and hunger causing it to savagely and suicidally attack any new hosts to parasite smells; driving in the projecting spines and starting the infestation anew. To coordinate this action a controlling ganglion develops within the host, and the freeswimming form is almost never seen.
Any plans to get some kind of Zerg thing going Dis? :p
 
UPDATE tomorrow evening sometime, hopefully. Im slowly working on it. There’s about 18 hours left to get any new species into the update.

@marauder68, Dis knows infinitely more than me about biology. But for the purposes of this game im going to count ‘cartilage’ as something that could also become bird-like bones. Maybe not realistic but Id rather merge the functions of ‘genes’ wherever possible.

@Dis, you know im going to keep ignoring your instruction to remove swimming ability, right? Im afraid I really don’t want to allow pure parasitical things with no ‘big’ parts to them :( I’d rather assume that all kinds of microscopic stuff already exists, but doesn’t get a mention in the stats. I don’t want to open the door to all kinds of tiny species that I wont be able to keep track of.

If you want to have a kind of parasitical ‘plant’ that grows on animals, I could handle that. Whatever it is, it needs some kind of ‘body’ so I can represent it in the pictures etc.

@Fulton, ‘hardy’ will probably become ‘regeneration’ if that’s OK. Also I got your PM, thanks!

@BananaLee, you honour me yet again with your avatar! If you have any ideas how the new species should look, just let me know :)

Lord_Iggy said:
I think that Splime deserves a bonus for his work, maybe Nik too (though he's done much less so far).

Me too, but this is my dilemma… I think the work of Splime is amazing and im really grateful for it, and theres Niklas’s contribution also. But I don’t want people needing to do that to get an advantage :( Stories are kinda another matter given the forum that we’re in.
 
Me too, but this is my dilemma… I think the work of Splime is amazing and im really grateful for it, and theres Niklas’s contribution also. But I don’t want people needing to do that to get an advantage :( Stories are kinda another matter given the forum that we’re in.

I'm fine with not getting any reward. However, if there is a reward, it should just be a one time deal, and it'll be done.
 
Carnivalion: The Farow
Evolved from: Cephalion
Genes (12): Plankton Eating x2, Flesh Eating x1, Swimming x2, Vibration Sense x1, Eyes x1, Pressure Resistance x1, Brain Power x1, Skeleton x1, Cartilage x1, Jaws x2, Fangs x1
Description: The Omicephalion was on the right path but still was not quite ready to be a winning combination. Eating plankton and tiny baby animals was no longer the limit. The teeth grew and the jaws strengthened as it began to add more fresh meat to its diet.

Genes

-Brain Power
-Eyes

Predevalion: The Farow
Genes (14): Plankton Eating x2, Flesh Eating x1, Swimming x2, Vibration Sense x1, Eyes x2, Pressure Resistance x1, Brain Power x2, Skeleton x1, Cartilage x1, Jaws x2, Fangs x1
Description: The Predavalion is perhaps now the most intelligent hunter in the ocean. It's improving eyesight and brain power made it more able to detect prey. However, its senses remained weak but the brain power more then made up for it as well as its speed. It still has a long way to go before becoming the most efficient hunter in the seas.
 
@Dis, you know im going to keep ignoring your instruction to remove swimming ability, right? Im afraid I really don’t want to allow pure parasitical things with no ‘big’ parts to them :( I’d rather assume that all kinds of microscopic stuff already exists, but doesn’t get a mention in the stats. I don’t want to open the door to all kinds of tiny species that I wont be able to keep track of.

To coordinate this action a controlling ganglion develops within the host

?

Plus I'd assume the protruding spines are going to be quite large.

ewwwkq9.png

Like this, but you know - better drawn ;).

Also lol@ 'Parasitical Plant' on several levels
 
Very nice Dis! I think i understand you now :)

Im still not exactly sure what a Ganglia is :lol: i didn't think it could be the basis for an animal, but i wont argue with you...

--------------->>>> UPDATE PROCEDURE INITIATED ---------------->>>

Please dont post any more species until update is complete.

It may take a couple of hours...
 
Very nice Dis! I think i understand you now :)

Im still not exactly sure what a Ganglia is :lol: i didn't think it could be the basis for an animal, but i wont argue with you...

A ganglion (plural ganglia) are the merging of fibrious objects into masses of tissue, most commonly used to refer to neuron groups, connections of fungal hyphae and so on.
 
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