NESLife attempt #3

Which I agreed with if you look at the next line :lol:.

@Iggy: Arthropods don't have capillaries per say, the coelom (tissue between the gut and the epidermis) is greatly reduced and replaced by a haemocoel, consisting of a series of blood sinuses (spaces) which bathe the organs in circulatory fluid. A tetrapod-style lung requires a) a more sopthesticated system of tissue organisation to give the large surface area, b) capillaries to move the ciculatroy fluid into this area c) a high pressure heart of some sort to pump the blood in and out d) the enclosing and compaction of organs in the coelom. And most of the intermediatory steps would be of reduced fitness, and would require major structural changes from the blastoderm onwards.
Hmm... my interpretation of my guys are slightly different than OTL Arthropods. I pictured them as having a full coelom, with a simple circulatory system. In real life, I now suppose that this would be somewhat impractical, but for the purposes of the game I think it's okay.
> Flying Phantom was in the stats, but It shouldn’t have been, and is removed now (I did the stats for every new species before trying to decide if they survived or not…) >

Thanks for posting the new species!

@Splime, awesome work yet again :D Thanks very much for posting it!

@North_King, apologies for sounding nasty. I was posting at 5:00AM :o

@Lord_Iggy, about the leg-claws. Partly I forgot about that, partly I wasn’t sure how this would work. How are you picturing this? They already have multi-purpose claws as I imagined it, will those become redundant?



…but still amphibious also... The Respirytes may have lungs, but IMO they are still coastal creatures due to the low level of ‘Water Retention’, they need to have frequent dips in water to avoid drying out, or at least stay to damp areas. That made it direct competition on land. Then there was competition with the Scuterytes and others on the sea floor. The Gelurytes were then a bit over-complicated for that role on its own, as they were still adapted to be amphibious. So I didn’t see it being able to survive without any foothold on land. The way I saw it, they got absorbed into the new emerging species…

@ Thlayli, I liked your post about crawling and walking :)

On that issue, I see crawling as being very cheap ability to grow, especially great for things that live underwater, and also allows them to haul out onto the beach easy enough. Though for heavy animals trying to crawl any distance on land, its going to be very slow, and not very energy efficient. Walking (or trotting, or whatever you call it with x number of legs) will help heavy creatures move around on land much more efficiently and speedily. However its going to be harder to grow this ability as it involves more complex joints and muscles, adding to the complexity and growing time of the creature etc.

That’s my opinion at the moment, I don’t pretend to be an expert of course…

@ Dis, thanks again for the info! Ive no hope of making this game realistic, but id like it to stay a few notches down from totally ridiculous :)
Their leg claws are on the end of each of their six legs. The limbs simply terminate in sharp, strong claws.

In their evolution, these claws would be accompanied by a few small hooklike gripping claws.

So if my guys are still water dependent, is it a bad idea to have them living in trees? Should I replace complex muscles with another water retention? Or do they still get plenty of moisture (as most trees and plants live in damp areas, and I could puncture their surface to access their moist interiors)?
 
Exoskeletons can have expansion areas.

Anyway, Lungs or Gills are a single gene in the game anyway, so we can rationalize however we want.
 
Hmm... my interpretation of my guys are slightly different than OTL Arthropods. I pictured them as having a full coelom, with a simple circulatory system. In real life, I now suppose that this would be somewhat impractical, but for the purposes of the game I think it's okay.

its rather unlikly - a more elborate coelom would reduce the ablility to grow via moulting, and be more metabolically expensive for little gain, and be tricky to mesh with an exoskeleton as the main supporting structure. Besides there are ways to develop lungs other than tetrapod ones, a) Spiders book lungs as already mentioned b) branchiostegal lungs from the robber crab seen below, c) Some other form of crustean modification of the gills, perhaps a set of 'lung legs' emerging from below.

So if my guys are still water dependent, is it a bad idea to have them living in trees?

Not at all

@Daft, while mentioning replacements - why did the Bloodcult replace the Threadcult? The new evolution was to go after faster and larger species, but the Threadcult would have the advantage for slower on less moving ones (as I planed another evolution off it for this turn :().
 
Interesting, I thought that Coconut Crabs were totally land-bound. So to continue the parallel, Scensurytes can drown, but still require a moist breathing apparatus- moisture available from... dew! Or any humid environment.

Thanks Dis!
 
Interesting, I thought that Coconut Crabs were totally land-bound. So to continue the parallel, Scensurytes can drown, but still require a moist breathing apparatus- moisture available from... dew! Or any humid environment.

Thanks Dis!

Coconut crabs spawn their larve into seawater like all crabs, so they are still very much bound to coastal areas (and they need to stay moderately damp...for now :evil: ).

You could have your Scensurytes carrying a knapsack of water ;).
 
Excerpt from the Encyclopedia of Species: Delta Panzerus
Shellster Flutuapod entry:

"...[T]hough it is to be noted that this species was one of the earliest to attempt basic symbiotic relationships as opposed to parasitical relationships. While the many stalked plants of its era provided it with anchor and with basic visual cover, the Shellster Flutuapod with its spiked shell effectively gave some defense from any soft-bodied herbivoric swimmers who could not get past the spikes to reach the plant. Those that chose to ignore the spikes would still have a potentially risky issue with the tough shell, and those animals that did consume a plant with the Shellster Flutuapod attatched would either have to spit it out or risk having a blocked digestive tract."

OOC: @Daft-I meant to include the mention of symbiosis with my new evolution post but was in a rush at the time and forgot the protection to the plant part. I hope I am correct about this being possible. :)
 
@Dis- Currently, they raise their young in small pools high up in trees- often digging out a larger hole if necessary.
 
I mean my guys- they raise their young in trees. And their social structure, while looser in some ways, remains communal in raising the young. So good luck in getting a little guy into the spawning pool. :p
 
Lord_Iggy said:
So if my guys are still water dependent, is it a bad idea to have them living in trees? Should I replace complex muscles with another water retention? Or do they still get plenty of moisture (as most trees and plants live in damp areas, and I could puncture their surface to access their moist interiors)?

@Lord_Iggy, it seems the Leafy Land Trees can survive further inland than your species (level 2 water retention), but I imagine most of them will still grow in moist conditions, near water. So I don’t really see an issue with that at the moment.

Disenfrancised said:
@Daft, while mentioning replacements - why did the Bloodcult replace the Threadcult? The new evolution was to go after faster and larger species, but the Threadcult would have the advantage for slower on less moving ones (as I planed another evolution off it for this turn ).

@Disenfrancised, it just seemed like an improvement of its predecessors, having all the same ‘gene’ stats except for the improved method of moving from host to host. It seemed like it could do everything the Threadcult did.

tuxedohamm said:
OOC: @Daft-I meant to include the mention of symbiosis with my new evolution post but was in a rush at the time and forgot the protection to the plant part. I hope I am correct about this being possible.

@tuxedohamm, that is definitely possible IMO.

…

Tommorrow, I’m going to start work on the update. Im still accepting new species for now.
 
Hmm, I'm going to be leaving for a month and change very soon, so could I just send you some species ideas? Things that could evolve while I'm away.
 
Sigh, missed an update thanks to my crappy ISP. :mad:

Oh well, nice update anyway :), I will definitely get a new evolution in for the update tonight. I assume my bonus from last update still applies? Slimeotron Phylum will be updated soonish.
 
Spoiler Obstoalgae :
Obstoalgae: Niklas
Evolved from: Silicoalgae
Genes (8): Photosynthesis x5, Cold Resistance x1, Hibernation x1, Carpeting x2, Water Retention x2, Acid x1
Description: Under the threat of being eaten, the shoreline algae needed defense. Their weak acid may not be lethal to would-be attackers, but it harms those crawling roots and generally makes life harder for those who would graze on them.

Terranoalgae: Niklas
Evolved from: Obstoalgae
Genes added (2+1): Photosynthesis x1, Carpeting x1, Water Retention x1
Genes (11): Photosynthesis x6, Cold Resistance x1, Hibernation x1, Carpeting x3, Water Retention x3, Acid x1
Description: Thriving on simplicity and efficiency, the algae continued to breach new land, to go where no plant had gone before.

OOC: A bit boring I know, but I'm short of time and don't want to miss another update. I'll try to be more innovative next time. ;)
 
Triple post! :D

Spoiler :
slimesupdate10bs5.png
 
Hellooooo habitat! :p

Daft, when is the update? And can I get an answer on my absence question?
 
You're just filled with these nasty ideas, aren't you? :p

I could form a symbiotic relationship with good trees, they provide habitat and the Scensurytes fertilize them. That would work to keep things mutually profitable.
 
eh. I'll keep the Big Fanal. but I'll give the Idea out, and Daft can use it as an NPC if he wants.

Evolved from Sea-spore Urchin.
added Genes: Water Jet, Flesh eating.
It's an amush preditor, laying on the sea floor, that uses it's jet to sudenly close the distance between it and it's prey.
 
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