NESLife attempt #3

@Fuschia, maybe only 1 lung is needed right now (few land animals have more than level 1 lungs, a bit of an anomoly in the game ). Instead, I'd reccomend adding x1 crawling or climbing for moving around on land, it would also go well with the tentacles.

Wasn't sure how many lungs I would need, so I suppose I shall come up with something interesting to put there instead.
 
Dome Zeeboo
Evolved from: Burrowing Zeeboo
Genes: Burrowing Zeeboo: Kol.7
Evolved from: Mountain Zeeboo
Survival Status: Thriving
Current Genes (37): Photosynthesis x5, Mass Reproduction x3, Roots x5, Stems x1, Water Retention x4, Regeneration x1, Mineral Eating x5, Protected Seeds x1, Fast Growth x1, Vibration sense x1, Vocalisation x1, Cold Resistance x4, Stem x1, Hibernation x2, Airborne Seeds x2

As the Climate quickly began to get colder, some isolated Burrowing Zeeboos across Agonia became buried under snow. These Zeeboos, being highly adaptive, quickly began to evolve. The ''hub'' of the plants were now fully submersed underground, from which a thick stem shot to the surface (which could be up to aprrox 1.5m above the hub). Upon reaching the surface it rose about 25cm more from which it created a large dome of leaves to take full advantage of the dwindling sunlight. They were also believed to send out runners from their submersed hubs which created smaller ''secondary hubs'' whch sent out its own stem to the surface and made its own, smaller, leaf dome. This is not believed to be a way of reproduction as they continued to send out light-weight seeds from narrow stalks that stuck out from the leaf dome. These could be quite tall and when they blew in the wind, seeds would be carried away. When they hit the ground they would begin to form a small stem growing down into the soil as well as a small temporary hub, as energy was produced, the stem grew deeper and the stored energy would be transported to a new, permanent hub, deeper in the ground. This marked the maturity of the plant, which could take up to two months at most. Under the ground the zeeboos hubs were mostly protected from damage, either from animals or weather. The hub was a large store of energy that could allow the zeeboo to substain itself in hibernation if need be although this was often far less then its more exposed ancestors, the store was mostly used to keep the plant going while it repaired damaged leaf domes or stems, note that the Dome Zeeboo absorbed more energy from its roots then its dome. It retained the roots of the Burrowing Zeeboos, able to tap into very deep water and mineral deposits.

Genes added: Mineral eating x6, cold resistance x5, fast growth x2, stem x2
Genes removed: Vocalisation, vibration sense, hiberation x1

Oh yeah, one question: Are there still old zeeboo species surviving under the sea? Which ones? I looked through the stats but found no reference to any sea zeeboos. There seem to be aa lot of species missising from the stats.
 
@Abaddon, I don't believe you have a bonus, or do you have one saved from aother update? I see you're adding 4 instead of the normal 3...

As far as i can tell, i got a bonus from the last update i was involved in, an so have not yet used it.
 
Oh yeah, one question: Are there still old zeeboo species surviving under the sea? Which ones? I looked through the stats but found no reference to any sea zeeboos. There seem to be aa lot of species missing from the stats.

Once they die out they dissapear, so noone tries to evolve from something that doesnt exhist anymore!
 
Spoiler :
Strange Eferscone: NPC
Evolved from: Blue Eferscone
Survival Status: Competing
Genes (25): Drifting x1, Swimming x3, Plankton Eating x7, Insect Eating x1, Spikes x1, Silk Production x2, Smelling x2, Eyes x1, Cold Resistance x1, Water Retention x1, Tentacle x4, Flesh Eating x1
Description: The Strange Eferscone has a mass of tentacles, which help to catch prey and also help with movement. Sometimes, they can also be used to confuse predators. Its tastes have shifted away from insects and more towards small animals. The youngsters still depend on plankton as they grow. It has lost its thin exoskeleton.

---

Tentaclomp : tuxedohamm
Evolved from: Strange Eferscone
Gene added (you can add 3, or 4 with bonus): Jaws x1, Flesh Eating x1, Complex Stomach x1
Gene removed (optional, remove up to 3 or 4 with bonus):
Description: The tentaclomp has moved more towards predation of animals by growing jaws with which to break through the light defenses that many small animals have and a complex stomach with which to proccess the same light defenses.


Tentaclomp: tuxedohamm
Evolved from: Strange Eferscone
Survival Status: ?????
Genes (25): Drifting x1, Swimming x3, Plankton Eating x7, Insect Eating x1, Flesh Eating x2, Complex Stomach x1, Jaws x1, Spikes x1, Silk Production x2, Smelling x2, Eyes x1, Cold Resistance x1, Water Retention x1, Tentacle x4
Description: The tentaclomp has moved more towards predation of animals by growing jaws with which to break through the light defenses that many small animals have and a complex stomach with which to proccess the same light defenses.
 
More cool stuffs! :D

@Kol.7, all the sea zeeboos are extinct. Anything not in the stats is extinct, unless I've made a mistake, which is not impossible :o

Abaddon said:
As far as i can tell, i got a bonus from the last update i was involved in, an so have not yet used it.

@Abaddon, It seems that is the case, so I'm happy for you to use the 4 additions.
 
Tis the coolest DIFFERENT nes going Daft. However slow, however bad you feel about it, trust us this one gets so many people in who normally wouldnt NES, you jus have to keep going :)

I love it almost as much as BirdNES, and thats akin to godlynes!
 
Once again another Great update Daft.

Spoiler The Old :
Giant Quintupler: NPC
Evolved from: Quintupler
Genes (21): Crawling x2, Plant Eating x2, Flesh Eating x2, Complex Stomach x2, Claws x3, Cold Resistance x1, Communal Behaviour x2, Brain Power x2, Eyes x1 Skeleton x1, Tough Skin x1, Large Size x1, Fat Reserves x1
Survival Status: Struggling
Description: Giant Quintuplers never stop growing, and they can live for a century or more. As they grow, they need more food to sustain themselves. So, they have evolved special fat reserves, which they carry as lumps on their backs, and tubular growths underneath their torsos. These can store energy and nutrients in a more efficient way. This allows them to gorge themselves when food is plentiful, and then store all the excess goodness for when times are tough.


To:

Evolution Template:
Seatupler : c&civ3
Evolved from: Gaint Quintuplers
Gene added (3): Digging +1, Parenting Instinct +1, Eyes +1
Gene removed (optional): Large Size -1
Description: Giant Quintuplers have been losing survival race since the tudian's evolve from them. Now in the hope of continue the tupler line some of them became Seatuplers. Becoming smaller to be less of a target to the large Travtudian. The learn to use their claws to dig holes for them to hide in from predator's and to lay and defence their eggs in. Their eyes have improve help point predator's so they can run into their holes.

Note: I decided to safe bonus for the next update and in the unlikely event of another bonus and got this one on eyes.
 
Oh ok, I didn't know they had died out I thought there might be a few still down there. The earliest Zeeboo still around is the Tougher Zeeboo I believe? I might make a return to the sea branch :p.
 
If you have any spare time a zeeboo evolution tree would be cool. I might make one myself if I have time. I think the zeeboo line was kinda linear though wasnt it? Not many branches, just Zeeboo A evolves to Zeeboo B evolves to C to D kinda thing? Might be wrong though.
 
Spoiler :
Amacilndasa Gigantocalcis: NPC
Evolved from: Amacilndasa Musculares
Survival Status: Competing
Genes (12): Digging x2, Plankton Eating x2, Shell x3, Eating Dead Things x1, Complex stomach x1, Jaws x1, Fangs x1, Large Size x1
Description: An enlarged version of the Musculares, with an even stronger shell - very few predators of the time had any hope of injuring a fully grown adult. However, due to its more primitive plankton-filtering and digestion organs, it could take many decades for a young hatchling to reach full size.


Amacilndasa Lethianthansus pacifistimus : Slavic Sioux
Evolved from: Amacilndasa Gigantocalcis
Genes (12): + Eating Dead Things x1, + Complex stomach x2,
Description: This creature had something that other members of it's genius that have lacked, for one the ability eat meats, and a much more efficient complex stomach.

How many traits can I add?
 
@Kol.7, the Zeeboos have been very linear, with a few branches that didn't get very far. The sea zeeboos never evolved much after the land branch started. I will see about making a chart for them, but as you say its pretty much a straight line :)

Kol.7 said:
Yeah soo... How many months till the next update?

answer=0+(number of similar posts to this) :p

Lord_Iggy said:
When do you need the evolutions by?

I could update next week sometime. Maybe thursday or friday, so I would really need all evolutions by wednesday night.

I will give you 48 hours warning when im sure!


edit:

Slavic Siox said:
How many traits can I add?

3 normally, 4 if you have an unused bonus. In other words, I dont see a problem with what you posted, thanks :thumbsup:
 
I must strive to beat BirdNES!!! :D

All I can think of is finding a way to encourage branches rather than this linear development we are seeing...

The only way i can think to encourage speciation is somehow introducting a more negative effect of adding genes.. so that often the evolution is merely different, rather than an "updated" version of the old one.

Evolution doesnt look to advance, it merely goes with the flow of what works best at the time.

An TBH, the two NES cannot be compared, trust me this one is still BRILLIANT :D
 
Yeah well, I'll do a branch next time. The Dome Zeeboo will be the last land Zeeboo for a while. Do they need any special genes to live underwater.
 
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