NESLife VI

Here is my feeble attempt to join this glorious game ( mind you I have not read all the updates but just the rules and some scattered ones.)

Spoiler :

Organism: Venusil
Description: A photosynthetic organism with a predation-resistant body, sticky windblown spores, tuberous roots, hallucinogenic defense compounds, dense thick leaves, and limited desiccation resistance.
Niche: Coastal primary producer.

Organism: Venol
Ancestor: Venusil
Selective Pressure: The freeing of land in Sundentia
Mutation: The Venusil has adapted to the new world changes by making its spores ligher, as such rendering them capable to use both water and air as vectors for their species.
 
Organism: Leuton
Ancestor: Jargo
Selective pressure: Increased predation by the Clicker in local feeding waters
Mutation: The Leuton is smaller than the Jargo, and has developed a stronger tail for longer range swimming. The Leuton forms packs that are composed of one male and a couple of females – the male will travel many miles to find its own pack, thus leading to increased diversity in the gene pool. The Leuton packs travel huge distances to find large feeding grounds, where they work as a pack to hunt. This is mainly to escape Clickers, which regularly attack Leutons and their prey – however, due to the pack nature of the Leutons, they can simply leave a few stragglers behind whilst the fittest of the pack escape.
 
Spoiler :
Organism: Mudiped
Description: Benthic armoured generalist with 10 muscular, articulated legs, a segmented tail, multiple peripheral hearts in an open circulatory system, jaws, a digestive loop and two primitive stalked eyes.
Niche: Visual armoured benthic generalist.


Organism: Sandiped
Ancestor: Mudiped
Description: Amphibian armoured generalist with 10 muscular, articulated legs, a segmented tail, multiple peripheral hearts in an open circulatory system, jaws, a digestive loop, basic lung sacs, and two primitive stalked eyes.
Selective Pressure: Extinction of land based creatures.
Mutation: The Sandiped has evolved basic lungs sacs to allow it to survive in air as well as in water. Usually it crawls up onto land for extended periods of time to ingest plantlife along with other creatures before returning to tidal pools or the seas. Sandipeds do not need to remain wet for extended periods of time, but have not evolved outwardly much from the older Mudiped and without cracking them open there is very little difference at any stage in their life.
 
Organism: Cracker
Ancestor: Vector
Selective Pressure: Reduction of food supply
Mutation: With a lack of food sources due to the recent mass extinction, the Vector has evolved with large and very powerful jaws (able to lock in open position and then, very rapidly and powerfully, snap shut) to hunt well-armored or thick-skinned prey, particularly Pyracrania, whose armored shell it should easily "crack".
 
Spoiler :
Organism: Needler
Description: An armoured motile organism with a feeding proboscis, 10 muscular digging spines for locomotion and defense, 2 of which are adapted for digging and olfaction.
Niche: Intertidal burrowing generalist.


High Needler
Ancestor: Needler
Selective Pressure: competition for easily accessible food.
Mutation: Heavily muscled rear legs and front legs, allowing relatively extreme heights to be achieved by jumping and a strong grip when they latch on. This allows the High Needler to jump to reach low floating hovering plants and ride them up, feeding on them parasitically, sapping them of nutrients through the proboscis.
 
It's nice to see all the new faces around here. Welcome to the NES Forum! :)
 
RIP in peace Zeppu. Epoch III - XIII, I doubt we'll ever see a more successful organism.
 
Spoiler :
Organism: Needler
Description: An armoured motile organism with a feeding proboscis, 10 muscular digging spines for locomotion and defense, 2 of which are adapted for digging and olfaction.
Niche: Intertidal burrowing generalist.


Omni Needler
Ancestor: Needler
Selective Pressure: increasing competition for its food supply
Mutation: A slight increase in size and a mutation in its digestive tract that allows the breakdown of other animals. The omni needler shall continue eating plant root material but will also be able to digest other (mostly smaller) needlers and novites etc. to supplement its diet.
 
Spoiler :
Organism: Zipper
Description: A motile, olfactory predator with a digestive tract, nephridium, slimy skin, primitive tetrahedral skeleton, accordion-like lateral gills, a primitive circulatory system and a ribbon-like tail for swimming.
Niche: Olfactory swimming generalist.


Kuppi
Ancestor: Zipper
Selective Pressure Competition for food.
Mutation: Kuppi dwells in the upper zones of the sea level, where the availability of food is better. However, its size has become smaller than its ancestor, the Zipper, which resulted in a much better mobility.
Also, noticeable in the Kuppi, is the appearance of the "dorsal fins" and the development of of a skeletal head, with teeth, which developed from the first gill arches.(Placoderms in our world)
 
Name: Flo'er
Ancestor: Needler
Selective Pressure: increased predation of the Needler as a source of food
Mutation: 2 of the spines shall become sensory feelers that feel the vibrations around them. This is to increase the Flo'er's ability to "see" underground and hide from predators such as the Omni Needler.
 
Spoiler :
Organism: Abyssi
Description: A motile, olfactory predator with a digestive tract, nephridium, slimy skin, primitive tetrahedral skeleton, chitinous armour for defense and pressure resistance, accordion-like lateral gills, a primitive circulatory system and a ribbon-like tail for swimming.
Niche: Deep-ocean swimming generalist.


Organism: Turtulis
Ancestor: Abyssi
Selective Pressure: Rise of apex predators, limiting of Abyssi food source
Mutation: As the Shredder and its descandants evolve to dominate their waters, circumventing the Whiffer's pungent scent and at times even crunching Abyssi armor with their strong jaws, it is clear that the Abyssi must adapt as well, and thus enters the Turtulis. Already slow, and thus losing more mobile prey, as well as the threat associated with seeking prey, the Turtulis will develop a more efficient method of energy conversion, essentially reducing the need to consume. This will allow the Turtulis to remain safer in the depth, eating less and staying away from their predators.
 
Organism: Ventris
Ancestor: Padiped
Selective pressure: The mass extiction event has caused natural selection to favor those that can adapt quicker to the changes.
Mutation: The Ventris have the ability to exchange their genetic information between individuals so that their offspring will be a combination of both parents.

OOC: If I recall correctly we still have no organisms that reproduce sexually and there is no excuse for that by this point in the game.
 
Organism: Ventris
Ancestor: Padiped
Selective pressure: The mass extiction event has caused natural selection to favor those that can adapt quicker to the changes.
Mutation: The Ventris have the ability to exchange their genetic information between individuals so that their offspring will be a combination of both parents.

OOC: If I recall correctly we still have no organisms that reproduce sexually and there is no excuse for that by this point in the game.

Vector's don't reproduce sexually but do engage in horizontal gene transfer that passes to the next generation, potentially allowing for greater genetic diversity than sexual reproduction.

Actually IIRC there was a sexual species a while back but it bit the dust during a mass extinction.
 
A bit to extreme in my Opinion, but meh, it works. I'll start diving for an evolution to try and get the Areo-sphere back into the game. hmm, turn the toxic atmosphere into advantage? so many interesting chemical reactions to play with...
In my opinion, it was far less extreme than it could have been- you'll note that the majority of marine life got through largely intact. Also, the atmosphere only remained toxic for a few centuries.

RIP in peace Zeppu. Epoch III - XIII, I doubt we'll ever see a more successful organism.
Well, success has many definitions. The Zeppu was certainly a successful organism, and it did last somewhere between 100 and 200 million years largely unchanged.

It's nice to see all the new faces around here. Welcome to the NES Forum! :)
Seconded! Welcome various Paradoxians, and any others who've stumbled upon our little subforum!

Organism: Leuton
Ancestor: Jargo
Selective pressure: Increased predation by the Clicker in local feeding waters
Mutation: The Leuton is smaller than the Jargo, and has developed a stronger tail for longer range swimming. The Leuton forms packs that are composed of one male and a couple of females – the male will travel many miles to find its own pack, thus leading to increased diversity in the gene pool. The Leuton packs travel huge distances to find large feeding grounds, where they work as a pack to hunt. This is mainly to escape Clickers, which regularly attack Leutons and their prey – however, due to the pack nature of the Leutons, they can simply leave a few stragglers behind whilst the fittest of the pack escape.

Organism: Ventris
Ancestor: Padiped
Selective pressure: The mass extiction event has caused natural selection to favor those that can adapt quicker to the changes.
Mutation: The Ventris have the ability to exchange their genetic information between individuals so that their offspring will be a combination of both parents.

OOC: If I recall correctly we still have no organisms that reproduce sexually and there is no excuse for that by this point in the game.

Vector's don't reproduce sexually but do engage in horizontal gene transfer that passes to the next generation, potentially allowing for greater genetic diversity than sexual reproduction.

Actually IIRC there was a sexual species a while back but it bit the dust during a mass extinction.
Correct. The one sexual species got wiped out. Last update, Vectors evolved, with a viral method of gene transfer. Now, this turn, two different organisms seem to be developing sexes, although I'm not sure that Shynka knows that the Jargos are currently an asexual species, so a jump to heavily differentiated genders and social behaviour would be a pretty huge change.

I was in the process of writing an analysis of the movement of the continents when my blasted browser decided to crash 90% of the way though it. I can't be bothered to type the whole thing out again right now so I'll leave you with the abridged version.

Okianus moving south east and Eddoria moving west while Graderia's southern movement causes Plasidia to rotate around Lambridia, uplifting the smaller plate.

Temporary recreation of supercontinent probably imminent, may get inland sea if Eddoria moves quickly enough to allow capes of Plassidia to contact Eddoria end Okianus.

Westward movement of Eddoria may create new Haskone salt lakes. Okianus-Graderian collision likely if current speeds maintained.

Mountains at Lambridia-Plassidian boundary likely to reach new heights.

Graderia most likely candidate to be first to break free of supercontinent but outside possibility of new landmass being uplifted in Sejessian Ocean.
Hmm, you're paying close attention to the shifting trends!

Speaking of continental drift, in order to better model the movement of continents around the poles, I've started using GPlates to model continental movement. Here's what I'm working on right now!

D010FfC.png
 
Actually IIRC there was a sexual species a while back but it bit the dust during a mass extinction.

Yep that would be my Os-Peur, it got whiped out with the rest of my Os line when the Indigestibles got culled in a mass extiction event. Such a shame too since it was the only species that was developing a backbone which would lead to a non-exoskeleton based fauna.

Oh well, learned my lesson and now at least I can try again after a mass extinction event since Iggy shouldn't be insane enough to pull two in a row.
 
@Iggy.

Given that the world is primarily ammonia, wouldn't the output of the endless plants that are being created release hydrogen gas?

If so, wouldn't it start to change the atmosphere slowly?

I dunno if this has come up before, I am just curious.
 
The plants are constantly releasing hydrogen gas, but animals are using the hydrogen gas to respire. It's generally in balance right now.

In other news I've spent most of today experimenting with GPlates and running the tutorials. I am now in the process of converting the map over to GPlates. While this takes a lot of time right now, it will make my mapmaking much faster and more accurate in the future!
 
Iggy, this looks like a very interesting program, albeit a little complicated! While I appreciate the coolness, I hope it does not become a blocker on future updates - and yes, I realise how that sounds coming from myself ;)
 
Well, it took me a day to learn the software, but now I've made all of the maps up to Epoch 31, so I think it's a good time investment. Also, it lets me show the world from some strange angles.

For example, here's a view of the southern hemisphere, which demonstrates that, from space, Sundentia resembles a continent-sized squirrel- Graderia and Lambridia are just its fluffy tail.

7jINajn.png
 
Organism: Navi
Ancestor: Novite
Selective pressure: competition with Novites
Mutation: Further development of the proboscis, becoming more adapted to tearing/needling through roots, as well as the formation of basic colonies within Ibero and, to a lesser extent, Siccabis roots for nourishment.

also, yay more Paradox friends! XD
 
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