For all of you that really want to try out PEACEFUL OUTPOPULATING you should know that this is a long term strategy (maybe the longest term strategy possible). In general, the game can be divided in three more or less equal (concerning turns played) parts:
In the first third of the game you will be very busy trying to block of the AI’s via your own settlements and producing enough workers to work all your land (remember that we have to do all the work for ourselves because we won’t capture any cities and/or workers). Here, our research mainly relies on lightbulbing and trading some “key-technologies” to keep up tech-wise. In this part of the game, we will even tech up a little slower then the ones with the cottage or the specialist economy (not much, but a little).
In the second part of the game, we will whip out our city infrastructure. Our cities will grow fast, but due to extreme whipping, they will remain relatively small. Also, we will not have enough health and happy resources to support bigger cities (they will only come in after we have astronomy and can trade them with the other continent(s) since the random map generator spreads them usually quite good…

. Additionally, we have to go to war in this part of the game, what requires some more whipping (and drafting) what slows our growth some more even after we stop whipping city infrastructure. Thanks to a very good city infrastructure, we will now be at least able to keep up with the specialist and cottage economies (we wont close the gap, but we stop falling behind).
But the last third of the game belongs to us. With some cities built and one war, we will have about 15 – 20 cities at that stage. Now imagine this (if we stick to 15 cities):
- 15 cities with all (or most) infrastructure build
- 5 – 6 specialists in average at work in each city (under representation)
- Every workable tile under work
- Every city producing in average 20 hammers/turn
- Every city generating in average 30 – 40 trade points/turn
- Additionally, your research rate still running at 80 % because of huge income (resulting of excellent city infrastructure)
The computer will never be able to keep up with you. Not even on deity with all his advantages. Only thing you have to do is to stay in peace with most of the remaining AI´s (because of the trade). Another thing with this strategy is, that it also works for isolated starting positions (archipelago maps for example), when you slightly adapt your research route in the beginning (leave alphabet for later because nobody is there to trade, go directly code of law, math, currency…

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But once again, back to the…
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We managed to get first to liberalism and took as free tech nationalism. Then we had set research to gunpowder, since none of the AI’s had that at that point. Right now, we are missing 10 turns till military tradition comes in, and then the real fun begins…
Meanwhile Isa races of in score by building every wonder possible (no idea how she manages that) and culture-pressures Ash completely down. I have never seen anybody culture-pressuring India down before (it’s normally India that’s going for culture), so this is quite a remarkable screenshot. Good thing is, that China still competes at the Spanish border with culture (he, he, thanks to early Obelisk’s and Libraries & extreme-whipping thereafter)
Spanish culture pressure on India in 700 AD
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But even better is the next screenshot which shows Ash, who seems to be bored since he can’t build any wonders. To spend his free time, he seems to have decided to invade and massacre Sal with the huge!!! Indian army (good that we have been friendly with him…

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Indian invasion on Arabia in 700 AD
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Meanwhile Montezuma (Monty) sailed over to our continent and immediately is angry with us (who would have expected that)…
But after giving him some older tech as present, he opens his borders and agrees to tech trade with us. When we update our Indian maps, we see why there aren’t any wonders build on the other continent.
The foreign continent 700 AD:
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We identify the nations there by their cities and colours:
Monty the mad
Alexander (Alex) the greedy and
Huyna Capac (Huy) the dead
Monty has no time to build any wonders because most of his time he is busy building troops. Alex may build a wonder here and there, but with Huy as neighbour, he will very likely try to get his wonders (and cities). Huy would love to build wonders, but I think he is busy enough with surviving. Still I thing that Huy will never make it to modern times alive (sorry Huy, but we need you as prey…
It is one quite big continent they are all living upon, which would be ideal to cooperate and speed away in tech, but with Monty and Alex, no way. This is quite good for us, since they are all a little back in tech compared to our continent.
Only thing that would be real bad is when Huy would get killed by Monty or Alex and one of them turns into the overdog and kills of the other. But I’m quite optimistic that Monty and Alex will gang upon Huy and share the prey (we will make sure to take care about that…

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Now back to our own military and strategy:
Since we haven’t enough cities to do a war only with cavalry (can’t produce/whip them out fast enough), we finish the Globe theatre in Peking and started to draft citizen as backup (musketeers) ASAP. Since Peking grows in one turn form size 5 to 6 we will draft a musketeer every turn from now on until we have 10 of them. They will form the defensive back of our army. Guan… and Nan… (I seem to be unable to write or even remember those city names) have finished producing city infrastructure and are producing horse archers right now (can’t produce elephants because we have no ivory; can’t produce knights because we have no iron) which will be upgraded to cavalry, once Military Tradition hits home. All our troops (not many so far, but growing fast) will be parked near the Spanish border to show some presence (you never know…
Our small and humble army in 700 AD:
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Ah, concerning Isa. Remember the trades and stuff we carefully planed to do during the last turnset to increase our relation with her? I’ve completely forgotten about that after the shock of meeting Monthy…
Good thing is that Isa in fact declared war on Ash and is busy right now. Still, her mood towards us is back down to angry, because we now have an additional negative modifier for trading with her worst enemy…
This time, we mustn’t forget about beefing up our relations with her (same way as describe in last thread).
Once again back to our own military and strategy:
We will have about 1200 gold lleft when we reach Military Tradition in 10 turns. To upgrade one horse archers we need 240 gold, so we plan to build 8 of them which makes about 2000 gold for upgrade costs. The gold we are missing right now, we will try to get via selling some older techs to the other continent. For that we plan to send out a caravel of our own to go on a contact mission.
Then we will whip 7 cavalry more, so that we will have a strike force of 15 altogether, build additional 6 catapults and then we will go for India.
Going for Arabia seems quite senseless; since there isn’t much left of them (India is surprisingly successful with their little quest against them) and going for Isa seems too risky (she loves to mass troops on her own). Additionally, Ash is a builder and therefore dangerous in late game. Since ash is already involved in a war, we are quite confident, that our plans will work out…
Since some of our cities are already starting to grow (nothing left to whip), we are producing our army quite fast and Ash is working on Sal, we climbed up already in the score ladder to the 4th place, with 2 civs still missing in the score list (Alex and Huy).
Tech trades:
When meeting Monty, we gifted him Drama. After that, we opened borders and traded with him:
Machinery, optics, guilds and some money for education, paper and banking.
Ash and Sal will trade with us now (economy and theology), but I decided to delay all trades until our little relation problem with Isa is solved. Right now we cannot afford any more negative modifiers with her…
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This is the last of the original write-ups I have. Think that I will do maybe 2 more to describe our war and post a final save, then everybody is invited to finish this game on his own (for example starting after the war, via my save). I will provide a little guidline for endgame (how to tech best, how to stay at peace), but in general, a win via domination (beeline for modern armor ASAP) or a win via space race (go immediately for computers) should be quite easy when picking the save after the war...
Since I was very indecisive towards the end and spent much free time building most (maybe even all) modern wonders, a huge army etc. I didn’t make it over 100.000 points but finished 95. something. It wont be a close win, we will be way superior in tech, production etc., so with a little bit more disciplined play in the end, it could be possible to make it over 100.000 points…
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See you
Snaaty