FishFishFish
Warlord
- Joined
- Jun 26, 2021
- Messages
- 176
Yeah, but he occupied the north and was then vassalized after.Though he occupied the North it seems he was vassalized by the Pandyas so seems more like a Tamil project in the end.
Yeah, but he occupied the north and was then vassalized after.Though he occupied the North it seems he was vassalized by the Pandyas so seems more like a Tamil project in the end.
Nooo, what do you mean i can't roll over the entire region with 3 guys and one catapult reeee.But overall the observed consequence of this change is that independent cities are much more difficult to conquer, so independent cities are actually more frequent on the map. But on the other hand independent cities are actually much more likely to have some useful buildings in them, even after damages from conquest are taken into account.
- Sweden
- Birth: 1252 AD
- Leader: Gustavus Adolphus
- Unique Units:
- Carolean (Musketman): requires Combined Arms, starts with Formation and March
- Hakkapeliitta (Pistolier): requires Firearms, starts with Shock and Pinch
- Unique Building: Soldattorp (Barracks): +25% land unit production, units start with Drill I
- Unique Power: Lagom: +50% great people birth rate while cities celebrate
This would be my solution. The dykes have been there in some form since Roman times at least.moving Dykes (future Polders) to even earlier tech
Been mulling over the Dutch for some time. As of 1.17 their UHV-oriented game is nearly dysfunctional; that is, ever since Republic lost the ability to hurry units with gold, and with it any UP synergy, it's been necessary to run a most uncharacteristic (one might even say cursed) civic combination . It wouldn't be prudent to revert an overall favorable universal change to address a weakness affecting one civ in particular. Therefore, and this assumes the boss and community even agree with my premise, "fixing" the Lowlanders is to be sought elsewhere. Even if the new map and lengthened timeline solved the feasibility problem, the little commercial powerhouse still just wouldn't feel right not being able to use its current UP as a lever of any potency. Also, and this is an outcome of base game mechanics (tiles, sources of production) not the mod, its always bugged me that the famed Lowlands aren't distinguishable from any other similar tiles. Some ideas include increasing tile base production, moving Dykes (future Polders) to even earlier tech, or special resources (Cloth anyone?). Thoughts.
The saves I still have are all viable ones unfortunately. Best I can do is share general trends from memory of experience. The biggest variable is Portugal: the most common unfavorable situation I've seen for the player is that the Ports haven't settled overseas at all, even more severely reducing your already-limited UHV #2 options. Next is France, which has potential to take off in tech settle Guyana. Third is the state of Indonesia, the usual thing being Independent cities packed with numerous and highly promoted defenders and/or island cities that have to be assaulted amphibiously. Sounds like you've had mostly good luck?Dikes are 33% cheaper, 3 techs earlier.
Unlucky spawn? Would you share your save, please? The one closer to 1580.