AnemoneMeer
Chieftain
- Joined
- Dec 23, 2019
- Messages
- 22
The extra vision solves the problem of standard skirmishers, but not mongolian skirmishers, since their move range is so long they can move, attack, and retreat to a safe distance from most units, and the AI does not effectively answer this tactic, as it lacks enough cavalry to push it and can't effectively wall their ranged units. Nor is the AI comfortable with encircling them so they can't freely run back. On normal skirms, it's not at all a problem, but the AI just kinda sucks at punishing a mongolian death blob cyclecharging. End result is the AI either holds its ground and gets picked apart, or tries to charge it head on and can't reach them.