I checked the notification log till many turns ago when I was sure I had the work. Do all notifications appear in the log?
Not sure. Did your second theft notification appear in the log?
I checked the notification log till many turns ago when I was sure I had the work. Do all notifications appear in the log?
Great Engineer? 5 turn Oracle is possible with a good capital.
What's a CoE? I want some too!Yep, with careful CoE use I can pull that off even without a GE.
Ok whats going on here?
can I have that production boost for my civ?
any logs I can look at?
Both built in Carthage capital (authority/fealty):
Spoiler :
Dido religion (nothing special)
Spoiler :
edit: Also 5 turn Oracle built just after Colussus.
With 6 wonders I would have imagined the 7th would atleast have some extra hammer cost ... ?
Great Engineer? 5 turn Oracle is possible with a good capital.
What's a CoE? I want some too!
Siam managed to pass a sphere of influence on one of the CS then Siam got eliminated from the game afterwards yet the sphere of influence was still there and no one was able to ally that CS .... I don't know if this is intended or not but it does not seem intuitive at all.
What difficulty are you playing on? Handicap bonus might account for some of it.
I was trying to figure out how in Civ this would be possible when I realised that things take longer in my games because I use a different game speed ^^. Fastest I've build a wonder on Epic speed (+50%) is 8 turns, so 5 turns on standard speed makes sense.
The founder belief Council of Elders. Grants science and production in your capital when you spread your to a city for the first time I think.
Angkor Wat in one turn? I doubt CS quests+engineer and purchase with GREAT capital would do it, but I could be wrong.
Here, its only authority Dido with super boost powers from hammer heaven, the other AI's (some DID get ONE early wonder), aren't close to be able to compete, ie some bonuse somewhere makes one AI to break the balance.
Concievably they could have been built in different cities rather than all of them in the capital?
Yeah, that's certainly a valid concern. Don't really have a good answer for you tbh.
No, you can see when you mouse over the wonders in the tech tree what city they were built in.
(Great Lighthouse is an exception, there wasnt room for a wonder icon in the tech tree).
I realised I could check for certain now since I had a spy in there.
Now 8 wonders is quite a lot but not obscene amounts, I'm mostly concerned about the one turn wonders and the civs who "arent in the game".
(brazil 5, me at three, germany 2, england+korea+aztec 1 and maya zero)
The Marble+Stone certainly helps, what I've not thought of before ... does several stone/marble stack?
Ie does 2 stone and one marble equal a 10+10+15=35% bonus or did she only get one stone production modifier for +25%?
Her hammer/turn is about 20-25 behind me so nothing weird there.
Whats the experience with this on Immortal-diety?
Spoiler :
Multiple Stone/Marble resources do not stack. You should be able to see how much of a % bonus they're getting if you mouse over the city's current Production.
Yes, some civs are supposed to have a very strong early game. Carthage is one of them. They tend to fall later on, as their abilities rarely scale well into the lategame; these civs tend to have a hard time actually winning.
Some civs tend to skyrocked out of nowhere in the lategame. In your case, pay attention to Brazil, Germany and Korea. They tend to have a strong lategame if left unmolested.
Austria always stands out to me as being really meh and then out of nowhere a contender for the 1st place lol.
Sadly I have an issue now; Turn 324 (year 1540 or something) the game always crashes during William's turnany chance of identifying the problem? Or maybe some easy fix like loading a 10 or 15 turns earlier autosave?
Austria always stands out to me as being really meh and then out of nowhere a contender for the 1st place lol.
Yeah, I find Austria to be a very strong late game contender if she survives, but she tends to do horribly in war I find (both against other AIs and myself)….so she doesn't often make it![]()
In my experience some leaders seem to do generally well on constant bases regardless of the map or settings most notably Rome, Mongolia, Songhai, Carthage, Greece and sometimes Denmark and The ottomans... What they do have in common most of the time is the aggressive expansion in the early game and generally aggressive behaviour.
Others are more of a hit or miss especially Germany, Arabia, Ethiopia, The Maya, Japan, Siam, Spain, Austria and Korea .... They don't usually manage to survive to the late game thanks to the cosistent aggressors but if they do they go on somesort of a runaway like crazy grab all wonders, adopt all policies and research everything.
Other leaders never seem to manage to be competitive at all most notably the Zulus and the Aztecs ..... I have no idea why do they fall so far behind starting in the Renaissance era and sometimes even earlier.
And there is Venice ... Just do yourself a favor disable Venice in the AI civs list and save yourself the trouble of giving another player a room for 2 players while the rest are fighting for settling the third or the fourth city