New Beta Version - April 17th (4-17)

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I checked the notification log till many turns ago when I was sure I had the work. Do all notifications appear in the log?

Not sure. Did your second theft notification appear in the log?
 
Siam managed to pass a sphere of influence on one of the CS then Siam got eliminated from the game afterwards yet the sphere of influence was still there and no one was able to ally that CS .... I don't know if this is intended or not but it does not seem intuitive at all.
 
Ok whats going on here?
can I have that production boost for my civ?
any logs I can look at?
Both built in Carthage capital (authority/fealty):



Dido religion (nothing special)
Spoiler :


edit: Also 5 turn Oracle built just after Colussus.
With 6 wonders I would have imagined the 7th would atleast have some extra hammer cost ... ?

What difficulty are you playing on? Handicap bonus might account for some of it.
Great Engineer? 5 turn Oracle is possible with a good capital.

I was trying to figure out how in Civ this would be possible when I realised that things take longer in my games because I use a different game speed ^^. Fastest I've build a wonder on Epic speed (+50%) is 8 turns, so 5 turns on standard speed makes sense.
What's a CoE? I want some too!

The founder belief Council of Elders :). Grants science and production in your capital when you spread your to a city for the first time I think.
 
Siam managed to pass a sphere of influence on one of the CS then Siam got eliminated from the game afterwards yet the sphere of influence was still there and no one was able to ally that CS .... I don't know if this is intended or not but it does not seem intuitive at all.

No, this is a bug. Something similar (Austrian UA persisting after death, I think?) was intended to be fixed in an earlier version. Please report on Github.
 
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What difficulty are you playing on? Handicap bonus might account for some of it.

I was trying to figure out how in Civ this would be possible when I realised that things take longer in my games because I use a different game speed ^^. Fastest I've build a wonder on Epic speed (+50%) is 8 turns, so 5 turns on standard speed makes sense.

The founder belief Council of Elders :). Grants science and production in your capital when you spread your to a city for the first time I think.

Emperor epic speed, I had CoE not Dido, and with double coe spread+CS quest (I'm also authority) I got great wall in 3-4 turns, no gold invest.
So the Dido building oracle in 5 turns on Epic, yeah I can sort of buy that, but considering the amount of wonders and how fast most of them got built it looks fishy.
Angkor Wat in one turn? I doubt CS quests+engineer and purchase with GREAT capital would do it, but I could be wrong.

I don't mind if its a difficulty thing, but then all the AI's should be able to compete for the wonders and if its not to my liking I could adjust the difficulty.
(It would maybe make a bit more sense if it was a tradition AI.)
Here, its only authority Dido with super boost powers from hammer heaven, the other AI's (some DID get ONE early wonder), aren't close to be able to compete, ie some bonuse somewhere makes one AI to break the balance.

Also I couldnt tell how fast Alhambra got built because there was no notification of her getting into Medival era, but likely short after finished oracle.
 
Angkor Wat in one turn? I doubt CS quests+engineer and purchase with GREAT capital would do it, but I could be wrong.

Concievably they could have been built in different cities rather than all of them in the capital?
Here, its only authority Dido with super boost powers from hammer heaven, the other AI's (some DID get ONE early wonder), aren't close to be able to compete, ie some bonuse somewhere makes one AI to break the balance.

Yeah, that's certainly a valid concern. Don't really have a good answer for you tbh.
 
Concievably they could have been built in different cities rather than all of them in the capital?


Yeah, that's certainly a valid concern. Don't really have a good answer for you tbh.

No, you can see when you mouse over the wonders in the tech tree what city they were built in.
(Great Lighthouse is an exception, there wasnt room for a wonder icon in the tech tree).

I realised I could check for certain now since I had a spy in there.
Now 8 wonders is quite a lot but not obscene amounts, I'm mostly concerned about the one turn wonders and the civs who "arent in the game".
(brazil 5, me at three, germany 2, england+korea+aztec 1 and maya zero)
The Marble+Stone certainly helps, what I've not thought of before ... does several stone/marble stack?
Ie does 2 stone and one marble equal a 10+10+15=35% bonus or did she only get one stone production modifier for +25%?
Her hammer/turn is about 20-25 behind me so nothing weird there.

Whats the experience with this on Immortal-diety?

Spoiler :

upload_2020-5-11_14-59-8.png

 
No, you can see when you mouse over the wonders in the tech tree what city they were built in.
(Great Lighthouse is an exception, there wasnt room for a wonder icon in the tech tree).

I realised I could check for certain now since I had a spy in there.
Now 8 wonders is quite a lot but not obscene amounts, I'm mostly concerned about the one turn wonders and the civs who "arent in the game".
(brazil 5, me at three, germany 2, england+korea+aztec 1 and maya zero)
The Marble+Stone certainly helps, what I've not thought of before ... does several stone/marble stack?
Ie does 2 stone and one marble equal a 10+10+15=35% bonus or did she only get one stone production modifier for +25%?
Her hammer/turn is about 20-25 behind me so nothing weird there.

Whats the experience with this on Immortal-diety?


Multiple Stone/Marble resources do not stack. You should be able to see how much of a % bonus they're getting if you mouse over the city's current Production.
 
Multiple Stone/Marble resources do not stack. You should be able to see how much of a % bonus they're getting if you mouse over the city's current Production.

Ok thx, I just realised I've never double checked that in my own cities and since Dido was in Renaissance stone was now obsolete.
She did slow down a bit now, only grabbed Globe theatre so far.
Instead I picked up the pace for now and just about caught up in policys on her (and sort of similar in tech count but other path), but her ride from late classic to Renaissance was scary.

Are some civs supposed to go like that?
Is it an extreme or do the other civs perform too crappy?
Or are the Medival era more susceptible to a bigger variation in tech/war/production/culture?

I have seen bigger extremes than this (game with Askia on the other side of the world was probably worst).
 
Yes, some civs are supposed to have a very strong early game. Carthage is one of them. They tend to fall later on, as their abilities rarely scale well into the lategame; these civs tend to have a hard time actually winning.

Some civs tend to skyrocked out of nowhere in the lategame. In your case, pay attention to Brazil, Germany and Korea. They tend to have a strong lategame if left unmolested.
 
Yes, some civs are supposed to have a very strong early game. Carthage is one of them. They tend to fall later on, as their abilities rarely scale well into the lategame; these civs tend to have a hard time actually winning.

Some civs tend to skyrocked out of nowhere in the lategame. In your case, pay attention to Brazil, Germany and Korea. They tend to have a strong lategame if left unmolested.

Austria always stands out to me as being really meh and then out of nowhere a contender for the 1st place lol.
 
Austria always stands out to me as being really meh and then out of nowhere a contender for the 1st place lol.

A lot of gold (atleast when I play them) goes into CS marriage investments, and if the CS's are alive its something of a ticking time bomb.
But small turtle Austria can be punsihed by gobbling up the CS's and its not much she can do about it.
 
Sadly I have an issue now; Turn 324 (year 1540 or something) the game always crashes during William's turn :( any chance of identifying the problem? Or maybe some easy fix like loading a 10 or 15 turns earlier autosave?

A while back on the stable release, the game got missed up with some golden age mechanic boosting yields insanely so that William managed to get all the Policies he could and negative millions of gold. If you make it pass the turn, see if if William is full of fat stacks of cash, policies, and infinite happiness.
 
Austria always stands out to me as being really meh and then out of nowhere a contender for the 1st place lol.

Yeah, I find Austria to be a very strong late game contender if she survives, but she tends to do horribly in war I find (both against other AIs and myself)….so she doesn't often make it:)
 
Yeah, I find Austria to be a very strong late game contender if she survives, but she tends to do horribly in war I find (both against other AIs and myself)….so she doesn't often make it:)

I have utterly dominated once as Austria. Tradition, Statecraft, and Rationalism will make you win at least two victories. Austria needs however like most civs needs enough room. Thus they need to be aggressive which they tend to no do as often in my experience. If Austria, is next to Aztecs, Zulu, or Rome...they going to be ded fam. Completely agree.
 
In my experience some leaders seem to do generally well on constant bases regardless of the map or settings most notably Rome, Mongolia, Songhai, Carthage, Greece and sometimes Denmark and The ottomans... What they do have in common most of the time is the aggressive expansion in the early game and generally aggressive behaviour.
Others are more of a hit or miss especially Germany, Arabia, Ethiopia, The Maya, Japan, Siam, Spain, Austria and Korea .... They don't usually manage to survive to the late game thanks to the cosistent aggressors but if they do they go on somesort of a runaway like crazy grab all wonders, adopt all policies and research everything.
Other leaders never seem to manage to be competitive at all most notably the Zulus and the Aztecs ..... I have no idea why do they fall so far behind starting in the Renaissance era and sometimes even earlier.
And there is Venice ... Just do yourself a favor disable Venice in the AI civs list and save yourself the trouble of giving another player a room for 2 players while the rest are fighting for settling the third or the fourth city
 
In my experience some leaders seem to do generally well on constant bases regardless of the map or settings most notably Rome, Mongolia, Songhai, Carthage, Greece and sometimes Denmark and The ottomans... What they do have in common most of the time is the aggressive expansion in the early game and generally aggressive behaviour.
Others are more of a hit or miss especially Germany, Arabia, Ethiopia, The Maya, Japan, Siam, Spain, Austria and Korea .... They don't usually manage to survive to the late game thanks to the cosistent aggressors but if they do they go on somesort of a runaway like crazy grab all wonders, adopt all policies and research everything.
Other leaders never seem to manage to be competitive at all most notably the Zulus and the Aztecs ..... I have no idea why do they fall so far behind starting in the Renaissance era and sometimes even earlier.
And there is Venice ... Just do yourself a favor disable Venice in the AI civs list and save yourself the trouble of giving another player a room for 2 players while the rest are fighting for settling the third or the fourth city

Y I've played with disabled Venice for a long time.
I do play with raging barbs so that favors the Aztecs quite a bit, he tends to found VERY fast and run away a bit in some games, but not in my current game.
Spain have been pretty timid in this patch for me, Maya can be a huge techer and Poland can be a beast.
Siam is almost always a top dog, those extra yields from CS is huge.
 
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