New Beta Version - April 20th (4-20)

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> Ironclad - CS bumped by 5

I see no-one has commented on this yet. With cruisers now at range 1 as well, beware the wrath of coal-eating ships! :P
 
Getting better lux -> gold trade deals over all and extremely good ones with indonesia, 10gpt +some flat is far more than I'm used to.
 
Bullying
Now uses pathfinding to just unit distance, instead of 'radar'

This made bullying really clunky. In the situation below with two tiles of rough terrain in between me and Antwerp I have 0 military next to the CS (moving one spearman on the NE plains puts him into range finally). I like the idea of using pathfinding and be unable to bully through small bodies of water but the old 6 tiles distance could be improved a bit, else I can foresee not being able to physically fit enough units in the bully range later on.

nobully.png
 
There's something weird going on right now, with AI capitals whose leader chose non-Tradition policy are stuck at 1 pop.
Perhaps, this has something to do with what others have reported here about starving cities.
 
re: bullying

I'm getting mixed results in some quick tests.

yesbully.png


In this situation the last spearman move put him into bullying range, when he's 7 tiles (and 6 turns) away from Antananarivo. Maybe it counts embarked pathfinding as well? I didn't research fishing yet though.
 
There's something weird going on right now, with AI capitals whose leader chose non-Tradition policy are stuck at 1 pop.
Perhaps, this has something to do with what others have reported here about starving cities.

I reported it on GitHub
 
There's something weird going on right now, with AI capitals whose leader chose non-Tradition policy are stuck at 1 pop.
Perhaps, this has something to do with what others have reported here about starving cities.

Are you on the hotfix?

G
 
Did a quick game on King to get a feel for the version. Communitas, default settings. I did play as Khmer for Vox Populi, who I think are a little overtuned. They made the Tourism victory too easy, but they were not my main problems with the patch. Firstly, the AI is just too passive. Once I got diplomatic vision of the other continent, I could see Atilla with a massive army neglecting to kill Ethiopia despite being easily able to. Rome attacked me several times, concluding with me taking two of his cities, one of them his capital. I annexed Rome and puppeted Cumae - I had settled 4 cities myself this game. Later I puppeted a Carthaginian city. I faced zero happiness issues the entire game, and happiness was in fact a non-issue despite growing all my cities as hard as possible. I feel the new system is far too generous and basically defeats the point of happiness altogether.

As I was pushing my tourism to dominate everyone, all the AI, even neighbouring Incas with military superiority, happily traded with me. Open borders, favorable deals, everything. The turn before I became influential over him, Pachahuti gave me a luxury resource for free. The AI would continue to raise no resistance to my cultural domination - I only ever got in one war after I conquered Rome, which was Atilla declaring war on Rome to take some of his terrible one-tile island cities. After this he ended up peacing out with me, not trying an invasion, the turn before I completed Citizen Earth. Rome was able to declare independence for the last 50-60 turns of the game, and had a reasonably strong army to do so with - if they had pushed their advantage, it would have slowed me down. Similarly, the Incas were always in a position they could attack from, being largely technologicaly matched and their army outsizing mine. But nothing ever happened. No-one tried to stop my victory - they didn't even try to embargo me, or stop giving me open borders. King may not be intended to be a herculean challenge to beat, but I do think it used to be much harder a year or two ago. That may be my rose-tinted glasses speaking, but I distinctly remember being barred by nukes by warmongers the moment I started threatening a victory.

The new happiness system, despite being too lenient, is still a fantastic upgrade that's so superior to the old one it's amazing. Fantastic update, just needs to be a little more rough. Difficulty 5 is supposed to correspond to 6 or 7 in vanilla, but the AI just didn't put up a fight whatsoever. Bring on the AI agressiveness!
 
Because, if they’re production only, they either need to be insanely powerful to recoup investment or they're worthless. And allowing them to stack at that power trivializes late game production.

G

Seems it is a straightforward balance issue resolved by increasing the cost of late game buildings and units.
 
Did a quick game on King to get a feel for the version. Communitas, default settings. I did play as Khmer for Vox Populi, who I think are a little overtuned. They made the Tourism victory too easy, but they were not my main problems with the patch. Firstly, the AI is just too passive. Once I got diplomatic vision of the other continent, I could see Atilla with a massive army neglecting to kill Ethiopia despite being easily able to. Rome attacked me several times, concluding with me taking two of his cities, one of them his capital. I annexed Rome and puppeted Cumae - I had settled 4 cities myself this game. Later I puppeted a Carthaginian city. I faced zero happiness issues the entire game, and happiness was in fact a non-issue despite growing all my cities as hard as possible. I feel the new system is far too generous and basically defeats the point of happiness altogether.

As I was pushing my tourism to dominate everyone, all the AI, even neighbouring Incas with military superiority, happily traded with me. Open borders, favorable deals, everything. The turn before I became influential over him, Pachahuti gave me a luxury resource for free. The AI would continue to raise no resistance to my cultural domination - I only ever got in one war after I conquered Rome, which was Atilla declaring war on Rome to take some of his terrible one-tile island cities. After this he ended up peacing out with me, not trying an invasion, the turn before I completed Citizen Earth. Rome was able to declare independence for the last 50-60 turns of the game, and had a reasonably strong army to do so with - if they had pushed their advantage, it would have slowed me down. Similarly, the Incas were always in a position they could attack from, being largely technologicaly matched and their army outsizing mine. But nothing ever happened. No-one tried to stop my victory - they didn't even try to embargo me, or stop giving me open borders. King may not be intended to be a herculean challenge to beat, but I do think it used to be much harder a year or two ago. That may be my rose-tinted glasses speaking, but I distinctly remember being barred by nukes by warmongers the moment I started threatening a victory.

The new happiness system, despite being too lenient, is still a fantastic upgrade that's so superior to the old one it's amazing. Fantastic update, just needs to be a little more rough. Difficulty 5 is supposed to correspond to 6 or 7 in vanilla, but the AI just didn't put up a fight whatsoever. Bring on the AI agressiveness!

One game is not a strong enough sample. Sometimes the AI fights amongst themselves a bit more and ignores humans.

G
 
If you'll look back in Gazebo's earlier posts, you'll see that he has something else in mind as yet unspecified for these buildings.

Since you didn't bother to tell me what that was I looked through his posts and I am no wiser.

Thanks anyway
 
Since you didn't bother to tell me what that was I looked through his posts and I am no wiser.

Thanks anyway

Actually, I did tell you: something "as yet unspecified." But since that didn't work for you, here is the actual post:

For plants, the exclusivity is part one of a rethink on what those buildings are supposed to do. So think! ;)

I think Gazebo is open to ideas, but has some of his own.
 
Colonialism(imperialsm tree) doesnt provide the supposed happiness bonus (4/mono) from monopolies, I've posted on Github but write here for other players.
 
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