New Beta Version - April 20th (4-20)

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I am on the hotfix and still have a problem with AI capitals with pop 1.

Not sure if this is relevant, but it might be worth noting that the link on the first page does not seem to be the hotfix version currently? (Named 4-20 rather than 4-20-1, slight file size difference.)
 
3 questions:
1) what is the ETA of new stable version?
2) i heard that now civ v vox populi supports x64 pc's better is it true?
3) new happiness system? Is it good, does it impact performance, loadimg times etc?
Thank you.
 
3 questions:
1) what is the ETA of new stable version?
2) i heard that now civ v vox populi supports x64 pc's better is it true?
3) new happiness system? Is it good, does it impact performance, loadimg times etc?
Thank you.

1. Its a voluntary project for free, new versions get out when Gazebo have time.
The only time when theres been ETAs have been like "new version is coming out soon" which normally means in a week or two.
Most versions are stable, there are bugs and balance issues but crashes are generally because of ppl using other incompatible mods or don't remove other mods before install.

2. What context?
It's a 32-bit game don't let you get fooled by anything else.
Probably a marketing thing or very small adjustment to make it crash less in windows 10.
Its as stable as its ever been on x64 architechture running windows 7.
Edit: and this is regarding civ 5, Vox pop doesn't change anything in the engine.

3. All happiness systems have worked, you have to learn how to play around them.
The main adjustment I believe is to not allow civs to snowball too easy.
No, performance is mainly due to ppl playing huge maps, graphics on max and lots of other mods.
Even vanilla BNW had disappearing yields from the overland view because of 32-bit limits.
 
The hotfix did not fix my save. I installed the hotfix 4-20-1, loaded my save from the 4-20 edition, and the food still had giant negative numbers in two cities (billion etc). I hit end turn just to see if it needed time to recalculate, but it was still showing huge negatives on the next turn.
 
Even vanilla BNW had disappearing yields from the overland view because of 32-bit limits.
Hmm thats new to me (since i was playing civ v with vox populi, i forgot what vanilla civ v looked like :D) well thanks for the answers, so civ v is getting x64 update was a lie thats shame.
 
Hmm thats new to me (since i was playing civ v with vox populi, i forgot what vanilla civ v looked like :D) well thanks for the answers, so civ v is getting x64 update was a lie thats shame.
Well ... most likely they've added directx 12 support and call that improvements for x64.
BNW got out before dx12.
For most users games wont look much (if even any) different between dx9,10, 11 and 12.
 
4-20-1 works fine, no bugs I can see. If you aren’t on it, get on it.

G

I see a bug. The clock does not work. One minute it's 10:12 PM, some Vox here and there, and shortly thereafter the clock shows 3:27 AM. Must be a bug. Vox Populi cannot be that addictive.

:goodjob:
 
another question: i found "FlagPromotions (v 7)" & "Promotion Flags EUI (v 1.1)" mods.
and when creating a modded game which combination should i take;
1 FlagPromotions (v 7) only
2 Promotion Flags EUI (v 1.1) only
3 7a + 7b + FlagPromotions
4 7a + 7b + Promotion Flags EUI
etc
etc...
thank you.
 
First time posting, but are the constabulary line of buildings suppose to be disabled in games with no espionage? I'm not sure what version I started to notice not being able to build them, and I even started thinking they're much later in tech tree lol.. I think i only noticed because of how distress is now but maybe its just on my end though.
 
another question: i found "FlagPromotions (v 7)" & "Promotion Flags EUI (v 1.1)" mods.
and when creating a modded game which combination should i take;
1 FlagPromotions (v 7) only
2 Promotion Flags EUI (v 1.1) only
3 7a + 7b + FlagPromotions
4 7a + 7b + Promotion Flags EUI
etc
etc...
thank you.
Don't use FlagPromotions. Use Promotion Flags instead.
 
Well ... most likely they've added directx 12 support and call that improvements for x64.
BNW got out before dx12.
For most users games wont look much (if even any) different between dx9,10, 11 and 12.
Weren't some people talking about wine emulator that was working for 64 bits? It was just the emulator, since the base game is still for 32 bits. So in the end, it doesn't improve a thing.
 
Does 4.20-1 include multiplayer fixes from ilteroi?
 
I launch Civ 5 through steam, and in latest version the game keeps running (according to steam) after i have quite the game through the games' interface. That is, there is some process that continues to run, even though the game itself has definitely closed.
 
I launch Civ 5 through steam, and in latest version the game keeps running (according to steam) after i have quite the game through the games' interface. That is, there is some process that continues to run, even though the game itself has definitely closed.

That's the 'updated' launcher - it's a 'qt' process related to the videos that load in the loader. Very lame. Nothing to do with VP.
 
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