LifeOfBrian
King
- Joined
- Aug 21, 2019
- Messages
- 757
Thanks for the reply ArthurF, I created a GitHub account and reported the issue.
Are you using some tech mods? As I remember composite is last tech in classical.It's weird that you can get Composite Bowmen without ever having the knowledge to train archers.
I don't know about this one. You no longer reveal stone on the path to quarries. Quarries can be tough to play already. You really don't need mining to get a quarry? IDK exactly what the goal is but I think there are other ways to achieve it.
I like this change, it means you need iron/bronze working to be successful when conquering.
This makes it even easier for someone to skip bronze working/military theory and defend themselves, which I'm guessing is something you want to prevent? If comp bows do end up here they at least need to be weaker. The AI won't crack a city with walls and comp bows very easily.
This is just a bad change. If you get a low iron start you can no longer use swordsmen at all, if you get a 0 iron start I guess you either rush cities before walls or built or just never conquer? It is good or the game is some units don't require strategic resources. Catapults are made of wood.
Great change. The Great Wall is the strongest military wonder, it should require you to research military techs to get it.
Moving catapults to iron working addresses the issue swords have against cities. What does this address? This promotion is basically a giant middle finger to spears and pikes. Oh, and ranged units will be better against swords, especially because swords with reach promotions like cover or amphibious a lot more slowly.
There are 3 melee units types, this promotion is dumb against all of them.
Against swords, the promotion just cancels itself out
Against spearmen, the promotion just emasculates them. Has anyone suggested swords are too weak compared to spears?
Against horsemen, it just further emasculates spearmen.
Here’s my crazy idea:Throwing out a cooky idea for Spears and pikes. I’ve mentioned to give swords pilum before, which would give them the ability to apply some pressure without taking damage, which is what makes ranged units so great.
It’s generally been seen as too good, so what about a watered down version for Spears and pikes.
A few ideas:
1) any unit that is adjacent to 3 Spears takes 10 damage a round. (Pure spear lines bring pain with reach).
2) a spear that has a +50% or greater flanking bonus does 10 damage a round (a more generic version, Spears can flank with anything to get their damage). This one wouldn’t work on cities though, unless you can add in the blockaded condition as a trigger.
It's weird that you can get Composite Bowmen without ever having the knowledge to train archers.
In the presented tech tree, Trade and therefore Trapping are prereqs to Mathematics.I like the idea of moving comp bow to writing instead. That puts comps on a tech that has trapping as a prereq.
In the presented tech tree, Trade and therefore Trapping are prereqs to Mathematics.
You can trace a line from Trade to Mathematics.
Catapult and Treb iron requirement would help the AI manage the cannon transition a bit better, but if it irritates humans it’s not a huge deal.
I personally like the idea of making the swords line anti-infantry in terms of giving them a niche. Right now they lack purpose. To note the bonus wouldn’t apply to horsemen, just melee non-mounted units.
G
agree totally with Bhawb here.The issue with this is that the current system has a fairly clean Renaissance transition from Iron being used for Sword units to being used for Cannons. With this change Sword units are gone in anything but extremely Iron-rich starts as you simply cannot afford to war without Cat/Treb, but then
Swords being anti-infantry just translates to Swords are good against Spears, since Swords fighting Swords cancels out the benefit. But they already are good at killing Spears by merit of having increased CS. I just don't see any special niche here or the use of one.
Report bugs on GitHub, assuming you have a clean install.But climbing a hill still seems to always cost all movement
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What should Roman Legion get then to keep them better than normal swords?... I’ve mentioned to give swords pilum before, which would give them the ability to apply some pressure without taking damage, which is what makes ranged units so great....