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New Beta Version - August 6th (8/6)

Discussion in 'Community Patch Project' started by Gazebo, Aug 6, 2018.

  1. Gazebo

    Gazebo Lord of the Community Patch

    Joined:
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    15,160
    Location:
    Aquidneck Island
    Hey all,

    New beta version inbound. Changelog:

    Online as of 10:45pm EST.

    Not savegame compatible.

    Link: https://mega.nz/#!mYsx2ZiY!xF39ukyKBCIrJgg5mg78E_FrKb7gni-YcnHvXIz6kJo

    G
     
    Last edited: Aug 7, 2018
  2. CrazyG

    CrazyG Warlord

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    Beijing
    I know the balance discussions get most of the attention, but the bug work for this update is really good. That fresh water cache thing was super annoying, thanks a bunch
     
    Erikose, Bromar1, ElliotS and 6 others like this.
  3. HalfEmptyMug

    HalfEmptyMug Chieftain

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    :crazyeye:
     
  4. CrazyG

    CrazyG Warlord

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    G, the military score is extremely low for all nations (either 0 or 1 well into classical era). Mine is actually still 0 post Terracotta Army, but so is everyone elses. Swedish AI briefly had 1, but now its 0 again. Might not actually affect anything, just though I'd report it.
     
  5. Chandler

    Chandler Chieftain

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    May 18, 2016
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    142
    I can't play right now, but... Does Tradition opener still keep the +3:c5food:, along with the changes? Or is it "just" +2:c5citizen: now?
     
  6. chicorbeef

    chicorbeef Chieftain

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    If he didn't say it would be removed, then it's staying. The +2 culture was nerfed to +1, though (because +1 culture per 2 citizens was added).
     
    Chandler likes this.
  7. Stalker0

    Stalker0 Baller Magnus

    Joined:
    Dec 31, 2005
    Messages:
    3,487
    Just a few comments haven't finished through Renassance so far.

    Scout Promotions: I like it for the most part, so far so good.

    Happiness: Happiness is a little lower. I'm going up and down right now but never too extreme, and since its Korea I'm pushing that science limit so more unhappy is to be expected. Overall good adjustment compared to last patch.

    March: Tried the new march on some of my Lancers and not too impressed so far. I have always been more of the drill/stalwart over shock/march so I'm probably not the best at using it, but definitely losing more horses than I care to. My thing is that with Stalwart I can push it feeling confident my horse will live. Right now, even not pressing even my march lancers have been taken out by a decently strong attack, so I don't feel I can keep them out on the front lines....which is something stalwart lancers can do well. So take the not great war guys opinion with a big grain of salt, but not loving this so far.

    Red Fort. Just noting that red fort can get you a range 3 city pretty fast, which gave the wonder a nice little boost in my opinion.

    Pillaging and Barb numbers look reasonable so far, no issues.

    Tradition: The new pop bonus is nice, especially since its often comes right as I'm going into the settler phase. So having a 6ish pop city while building settlers is just wonderful.


    Just one nitpick btw that I never noticed until now. For game settings, even if I uncheck the "enable event system", it still kicks in if other event checkboxes are checked. I've always unchecked everything before but this time got lazy and it bit me. So....I'm not really even sure what the enable event system check does.
     
    Bromar1 and vyyt like this.
  8. Cruelsader

    Cruelsader Chieftain

    Joined:
    Mar 14, 2005
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    43
    Very much agreed, thank you for the efforts and the update!
     
  9. Owlbebach

    Owlbebach Chieftain

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    Moscow
    Seems very good overall! However i have some concerns:
    I remember that back in time GoAC was providing +8:c5culture:/8:c5happy: and people were saying it was too strong, so it was changed to 4 of everything except culture. It was a bit too weak for sure, but now it is even stronger than before. I understand that the game changed, but i'm not sure that it was needed, and i'm not sure culture is the right addition. Will see, but maybe it would be better to make it like 6 of everything without culture.
    It is funny to see that after a year of changes Festivals are almost back to where it was given that i was always saying that it does not need any changes.
    Craftsmen is still awful. I don't see any reason to pick it, even if i have Marble, Stone, and Jade monopoly, i can think of at least several pantheons that will to better than that.
    The reason for that is that:
    1) Quarries and Stoneworks are unlocked with a technology that has VERY low priority;
    2) Improving Quarry takes very long time;
    3) You need a Worker for that.
    4) Non-faith yields are way too low to justify taking it as a non-founding patheon
    Even in theoretical ideal situation you can get Quarries as your 3rd tech, which means you take it around turn 35 (and for that you have to skip Settlers!). By that time you need to have at least 2 workers to start improving resources fast enough, so around turn 45 you get 2 Quarries and a Stonework and get ... 3:c5faith: per turn. With God of Commerce you get the same from 1 Market without Workers AND you get a better tech. And Commerce is not overpowered. Craftsmen should grant +1:c5faith: on Stone and Marble without Quarry.
    This is awesome. I always had a problem of cities reaching 8:c5citizen: several turns before new unit type is unlocked.
     
    Last edited: Aug 7, 2018
    LukaSlovenia29, Dimmy, vyyt and 4 others like this.
  10. CivYam

    CivYam Chieftain

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    Yea, I'm seeing different behavior, but still something a bit funny - as Venice, with 2 horsemen and a scout, I was #1 in military for over 100 turns on Emperor. I'm guessing I would always be #1 but I haven't finished the game. That said, the AI isn't talking like I'm #1, so it seems like an issue limited to the Demographics screen.
     
  11. arthurF

    arthurF Chieftain

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    May 31, 2017
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    There seems to be a problem with supply cap stuff? Expending a general to build the fortress does NOT raise supply cap, even a little. Other buildings like walls, barracks, stables, etc, seem to have some effect, but lesser than last patch.
     
  12. arthurF

    arthurF Chieftain

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    May 31, 2017
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    Yeah. Just build himeji, and supply cap didn't go up. Not even by one.
     
  13. Viralvoid

    Viralvoid Chieftain

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    Loved the new tradition opener, I played using Austria and reached 8 pop before pumping settlers. (3 lakes and triangle freshwater farmland).
     
  14. Psikus

    Psikus Chieftain

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    Is it possible to modify tile improvement time for specific types of improvement? It might be nice to have Craftsmen let you improve Quarries 100% faster. Not that it would solve its balance issues, but it would be a quality of life improvement.
     
  15. ryanmusante

    ryanmusante Human Being Supporter

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    Reported on github?
     
  16. Owlbebach

    Owlbebach Chieftain

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    Not sure, probably yes, but i don't feel like it is necessary at the first place
     
  17. chicorbeef

    chicorbeef Chieftain

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    I think Craftsmen is fine. The +1 culture/+2 gold from monuments is pretty good and compensates for any weakness from the +1 production/+1 faith from Quarries/Stone Works. Also, Construction is only low priority for you because you made it low priority. Go for Construction first and then see how it is.
     
  18. Gazebo

    Gazebo Lord of the Community Patch

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    I think it’s just a lua issue. I’ll look.
     
  19. CrabHelmet

    CrabHelmet Chieftain

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    Oct 25, 2017
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    I agree Craftsmen is bad. It takes far too long to get the faith online. I'm not making Construction high priority when it means seriously delaying Settlers as a result. It needs to have some way to give Faith earlier.
     
    bigcat88 and LukaSlovenia29 like this.
  20. Stalker0

    Stalker0 Baller Magnus

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    I have no issues. I have built citadels and him who and didn’t see any problems
     

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