Hey all,
New beta version inbound. Changelog:
Online as of 10:45pm EST.
Not savegame compatible.
Link: https://mega.nz/#!mYsx2ZiY!xF39ukyKBCIrJgg5mg78E_FrKb7gni-YcnHvXIz6kJo
G
New beta version inbound. Changelog:
Bugs
Balance
- Fixed overzealous RNG values for barbarian theft
- Overhauled AI demand logic and war logic related to demands/real aggression - AI should declare war much less erratically
- Fixed some bugs related to peace time deals
- Fixed war/peace loop with vassals or other invalid targets caused by triggered war events
- Fixed cache issues related to fresh/no-fresh water on tiles
- Fixed base value RNG issue with pillaging gold
- Air units that are asleep should remain asleep (needs testing)
- Fixed nuke immunity issue for units with the promotion value
- Tactical AI improvements, specifically danger and positioning improvements
- Supply
- Adjusted supply algorithms to reweight supply a bit more towards population (instead of number of cities) - wide players should have a smaller army, and tall players a larger army. Is a slight shift.
- Happiness
- Slightly increased exponent factor of needs model (was 375, now 400)
- Cities
- Base RCS penalty for city attacks now 50% (was 75%)
- Religion
- Founder
- Bumped Divine Inheritance back to 20% (was 15%)
- Way of Transcendence yield scaler now 20 (was 25, typo in text said it was 30)
- Pantheons
- God of War - now 200% from kills (was 300%), added +10% Unit Production Modifier
- God of Expanse now 25% border expansion, 20/8 on f/p yields (was 18/6)
- God of All Creation - added 1 Culture per 2 Pantheons
- Festivals - now +2 culture (was +1)
- Craftsmen - now +2 gold on Monument (was +1)
- Technologies
- Removed tech-unlocked range/indirect fire for cities
- Buildings
- Walls/Babylon Walls - increases city range strike range by 1
- Castle/Mission - increases city range strike strength by 25%
- Arsenal/Krepost - increases city range strike range by 1, adds indirect fire, blocks science theft and has +10 heal rate for garrisoned units - supply from pop bumped to 15% (Was 10%)
- Military Base - increases city range strike strength by 100%, loses science theft block, air strike defense now 15 (Was 10), supply now 25% (was 10%), air production now 25% (was 20%)
- Wonders
- Himeji - now just +5 supply (Was +1 supply per city)
- Pentagon - gains +1 supply per city
- Civs
- Aztecs - removed 10% GA Production from Floating Gardens
- India - Naga-Malla gains move after attack, but loses a movement point (now 3)
- Units
- Fixed missing move after shoot for Zeppelin
- Policies
- Authority
- Honor - nerfed to 1 per 10 citizens (was 8), now spawns any unit type (not just melee), and the unit created does not require supply
- Tradition
- Opener - now +1 culture (was +2), immediately gain +2 population in capital; +1 culture in Capital for every 2 citizens
- Promotions
- Trailblazer line revamped
- I: Double Movement in Jungles and Forests, +10% strength outside friendly lands.
- II: Double Movement in Desert and Snow, Ignores Zone of Control, +10% strength outside friendly lands.
- III: Attempts to withdraw when faced with a melee attack (60% chance), +10% strength outside friendly lands.
- Charge I/II: nerfed to 15% versus wounded (Was 25%)
- Parthian Tactics - now +2 movement (was +1)
- Added March and Sentry for Mounted Ranged units as Accuracy 3/Barrage 3 level promotions, respectively.
- Medic I/II - gain -10% strength when defending
- March - now -15% strength when defending
Online as of 10:45pm EST.
Not savegame compatible.
Link: https://mega.nz/#!mYsx2ZiY!xF39ukyKBCIrJgg5mg78E_FrKb7gni-YcnHvXIz6kJo
G
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