My issue with this most recent version is that it pulls the rug out from what I had thought were dependable rules of balance that I had trusted as resolved in order to do my own modding. archers have been 2 range for 11 years. Bows and arrows were largely been unchanged as a technology for 6000 years, yet we’re getting all these ridiculous assertions that 1 range archers are not only better for balance, but more realistic too. This is made even more comical by composite bows retaining their 2 range, as if composite bows shoot further as a rule. this change to 1 range makes the unit more similar to chariots, and unambiguously worse in comparison in all situations. I see no justification for why archers should bear the brunt of a change in the tangentially related city defense mechanic. Further, I see no reason why I should pretend to be happy about the work that has been made for me. Thousands upon thousands of games have been play tested with 2 range archers. I don’t think the changes have succeeded in making archers balanced or fun, and if I can’t rely on certain things as basic as this to stay consistent then I will follow Enginseer’s example and take my leave.