I've tried a number of Immortal Starts. Pyramids/Stonehenge is normally taken from Turns 25-30, with the occasional Turn 22-23 anomaly. I don't think its a viable play anymore unless you have a really strong start or don't mind gambling.
To give an example of what I consider a "strong start", in this last game I had a really good start. A hill start (2f 2p) next to a lake (3f 1p), a salt (1f 2p), and a forest dye (1f 2p 1g).
I get three strong ruins. A pop, extra borders (which lets me access all those resources), and a gold one. I was able to quickly rush a worker because of the gold, so I got to improve 1 salt before the pyramid finished. Got up to Pop 3 while building my monument, went right to work on the pyramid (working 1 salt, the dye, and the lake). That was a Turn 26 pyramid (using progress)...which I would consider a good odds gamble in the current setup. If I had taken tradition I would have shaved a few turns off of that, and would probably guarantee it in all but the most crazy AI pushes (like a Washington with good ruins).
So that's what it takes to get a pyramid on Immortal now
To give an example of what I consider a "strong start", in this last game I had a really good start. A hill start (2f 2p) next to a lake (3f 1p), a salt (1f 2p), and a forest dye (1f 2p 1g).
I get three strong ruins. A pop, extra borders (which lets me access all those resources), and a gold one. I was able to quickly rush a worker because of the gold, so I got to improve 1 salt before the pyramid finished. Got up to Pop 3 while building my monument, went right to work on the pyramid (working 1 salt, the dye, and the lake). That was a Turn 26 pyramid (using progress)...which I would consider a good odds gamble in the current setup. If I had taken tradition I would have shaved a few turns off of that, and would probably guarantee it in all but the most crazy AI pushes (like a Washington with good ruins).
So that's what it takes to get a pyramid on Immortal now
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