New Beta Version - March 1st (3-1)

Status
Not open for further replies.
Yes, its stronger than it should be imo, because after like 100 turns you are not really winning the war anymore, you are just stalling and freezing the warscore and the AI must build units at 140% of their normal price... For ever. It cant reduce its warscore no matter what, if you dont make peace.. And you wont because you dont suffer that much from it as the AI. Despite you are not winning, just stalling.

Well, you won the war. Building units at 140% cost is better than being wiped out entirely, yeah? :)

War weariness hurts you too; I'm not sure where you're getting the idea that it doesn't. Eventually it'll reach the maximum value if you're just stalling.
 
All instant yields show up as a notification in the bottom right just above the "End Turn" button.
 
All instant bonuses a player can get is included in the EUI and ingame wiki. Only the AI bonuses are not included.

You chopped a forest, started working more prodction tiles, engineers, started prod TR to that city, had a population born with aqueduct having built, and maybe im forgeting stg.
All included in the EUI and ingame wiki.

I honestly don't know where the massive production came from. Forests were already chopped long ago. Trade routes didn't change. I was very surprised the wonder finished 5 turns early, otherwise I wouldn't have bothered posting.
 
I mentioned in a previous beta how an AI civ started and finishing a wonder on the same turn, and I was satisfied that it was to do with GPs and other factors.

Now I have just seen my own wonder being created instantly 5 turns ahead of schedule.

I cannot make any sense of some of these instant yields. I understand this is integral to efficient play, but to a casual player like myself, it is unfathomable. I just want to be able to understand where the numbers are coming from, but every turn there is all these bonuses and instant yields, and it really puts me off trying to work out what is going on.

Many possibilities, maybe you advance an era and had the wonder cost penalty from previous wonders reduced. Maybe you're playing as ottomans and a trade route had a fortunate timing. You may also have completed some city-state quest that granted production on your capital.
 
Not Ottomans or city state quest. I didn't advance an era, although I may have discovered a tech.

I think my point is not so much why this happens, so much as should this happen? It is difficult to determine, and the mechanics are obtuse. Of course you may disagree, but I would rather see instant yields cut back.
 
Not Ottomans or city state quest. I didn't advance an era, although I may have discovered a tech.

I think my point is not so much why this happens, so much as should this happen? It is difficult to determine, and the mechanics are obtuse. Of course you may disagree, but I would rather see instant yields cut back.
It is WAD. Gazebo loves instant bonuses for a handful of reasons.
First and foremost, they do not scale out of control.
Second, they do not contribute to happiness. So civs that rely on instant bonuses may get the yields, but the population feel insecure, the same as you.
Third, this is my guess, they add some unpredictability, which makes it harder for civs that rely on instant yields to time their actions.
Civs that rely on instant production yields, you may ask? Warmonger, religious and diplomatic related. You never know when you'll get yields from killing enough units, spreading your religion or befriending a city state.

We complained a while ago about those instant yields which were not shown in the UI, they just appeared for a few seconds over the cities. So G went and modified the whole UI so we could have all those yields explained every turn, grouped by type. You did complete a city state quest? It will say so, and how many yields the CS gave in reward in which city.

If you like timing, then don't get too involved with city states, and focus on great people instead, they are more reliable. By the way, if you use Improved City View, it's a piece of cake to control your specialists.
 
Not Ottomans or city state quest. I didn't advance an era, although I may have discovered a tech.

I think my point is not so much why this happens, so much as should this happen? It is difficult to determine, and the mechanics are obtuse. Of course you may disagree, but I would rather see instant yields cut back.

If you take a screenshot next time, I'm sure people here would be happy to explain what's going on. In any case, whatever yields you get will turn up in your notifications so if you read them carefully the game will tell you what is going on.
 
To be honest, as a casual player, I don't want it explained. I already have my brain stuffed to breaking point with useless information, and learning the mechanics of VP might just cause it to explode.

I just want to play the game for fun and not be faced with opaque mechanics.
 
Well, you won the war. Building units at 140% cost is better than being wiped out entirely, yeah? :)

War weariness hurts you too; I'm not sure where you're getting the idea that it doesn't. Eventually it'll reach the maximum value if you're just stalling.

I can see it not being that big of a problem because the way the AIs warscore increases and other bonuses.
Maybe it actually should be like that. If you lost your cities and got them razed you should suffer. Its just bit weird to me still but idk what the solution could be. Maybe because other players can declare war on you too and then you just cant do anything.
If we just ignored this topic is perfectly fine with me btw. Thx 4 your time in case I was wrong im a bit tired now so im rly not sure tbh.
 
To be honest, as a casual player, I don't want it explained. I already have my brain stuffed to breaking point with useless information, and learning the mechanics of VP might just cause it to explode.

I just want to play the game for fun and not be faced with opaque mechanics.

Are you sure it cant be fun to others? If you dont want learn a mechanic thats literally what the 8 difficulty levels are for.
 
I'm not sure what you mean. Did you quote my post by mistake?
The instant yields. You said its not fun, but its not clear what is fun and opaque. Its just another mechanic giving complexity and depth to the game. Without it the game wouldnt be better for the reasons tu_79 just said.
But if you dont find it fun enough to learn it, you can always move down a difficulty and enjoy the game anyways. There are 8 difficulties for that purpose.
 
As a casual player I’d say that it’s not that there’s too much info but rather that it’s poorly presented. I miss the diplomacy displays from Gal Civ 2. I don’t want to have to use a spreadsheet and look at line graphs every turn. But that sort of ui polish is probably not realistic to hope for when the mod is constantly being worked on. It’s a small matter.
 
The instant yields. You said its not fun, but its not clear what is fun and opaque. Its just another mechanic giving complexity and depth to the game. Without it the game wouldnt be better for the reasons tu_79 just said.
But if you dont find it fun enough to learn it, you can always move down a difficulty and enjoy the game anyways. There are 8 difficulties for that purpose.

I didn't say that. Please don't misrepresent my words - It is discourteous.
 
Anyone still experiences CTD on early turns even with pure VP without modmods? I have such problem since 2-18 version and now installed 3-1 and is even worse (CTD on first 20 turns).

What logs do you need to analyse that?

I played 1-11 for a long time and have no such problem. Now mod is unplayable for me.
 
Puppet Happiness: The tooltip says every fifth citizen causes an unhappiness, but I just got my forth citizen, and he caused 1 unhappiness.
 
Anyone still experiences CTD on early turns even with pure VP without modmods? I have such problem since 2-18 version and now installed 3-1 and is even worse (CTD on first 20 turns).

What logs do you need to analyse that?

I played 1-11 for a long time and have no such problem. Now mod is unplayable for me.

Have you tried this patch by Gazebo? https://github.com/LoneGazebo/Community-Patch-DLL/issues/6313#issuecomment-593676515 He posted it on page 3 I believe. After applying this patch I haven't gotten any CTDs.
 
I noticed in the previous beta patch notes about compatibility with JFD's mods; is the beta version of just the Community Patch (not VP as a whole) compatible with JFD's new RtP mod series?
 
I didn't say that. Please don't misrepresent my words - It is discourteous.
What are you talking about? You didnt say
The instant yields. You said its not fun.
?

You said :
To be honest, as a casual player, I don't want it explained. I already have my brain stuffed to breaking point with useless information, and learning the mechanics of VP might just cause it to explode.

I just want to play the game for fun and not be faced with opaque mechanics.
Referring to the instant yields, the only mechanic you talked about, clearly. Just as I claimed. No?

To which I replied then that its not clear whats notfun and opaque, especially for different ppl.

Moderator Action: Please provide your input without personalizing the input of others. leif

Edit: I personalized His input?? How? I literally just quoted him and asked a question. I actually dont understand whats happening here lol. Also sry Leif I'd have massaged u and ask this in private but couldnt find your acc... So if you would please explain this to me. Id be grateful.
 
Last edited:
Status
Not open for further replies.
Back
Top Bottom