New Beta Version - May 17th (5-17)

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Would someone be so kind as to link me to the instructions for how to submit a bug report with the required logs and memory dumps and save files and all that? I have a reproducible CTD on turn 99, during the barbarian turn of all things.

Barbarian turn is technically the 'gameturn' for the core, so it's not likely the barbs. But maybe.
 
I like the lakes working for coast, it makes coast-focused civs a little less hurt by Pangea or Great Plains type maps.
Chicago was built on the idea a lake can function as a coast.
 
So how is this patch? I was considering starting a new game today but it seems there's some annoying bugs on GitHub.

Nice change log though!

\Skodkim
 
So how is this patch? I was considering starting a new game today but it seems there's some annoying bugs on GitHub.

Nice change log though!

\Skodkim
Yes, the change log is excellent, but I got 99 turns into a game before encountering a gamebreaking CTD, so personally I'd recommend sticking with the previous version, which I've found to be very stable. :)
 
Not sure what the eulas/rules whatever are regarding mods to civ but making money of the mod could have implications.
If someone makes money from modding I assume Firaxis (or current owner or the licens) would want a share of the cake.
There is likely a reason Gazebo consider asking for money to pay for the cert only.
 
where can we chip in with $$?

Not sure what the eulas/rules whatever are regarding mods to civ but making money of the mod could have implications.
If someone makes money from modding I assume Firaxis (or current owner or the licens) would want a share of the cake.
There is likely a reason Gazebo consider asking for money to pay for the cert only.

Agreed, I was referring to chipping in for the cert (not that I wouldn't be happy to send a few bucks Gazebo and company's way, but Firaxis would probably take a dim view of that).
 
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Not a big fan of equality to be honest.
 
Anyone else unable to put citizen on natural wonders which count as mountains?

Also upon reloading the game, freshwater status isn't loading correctly (farms give 3 food instead of 4, a city on a lake earns 2food 1hammer 1 gold, instead of 3food 1 hammer).
 
There's something pretty wrong with the calculation for the quantity and the dealing of luxury resources. I have 4 copper but currently have exported it 5 times (2 times with China because the happiness bonus didn't increase with the first luxury exchange deal :crazyeye:) and still have one for myself. The resource overview shows 3 exported, 1 owned.

Also the gold income per turn from other civilizations doesn't match with my existing deals. The overview says 52, the sum of the current deals in the deal history says 58.

There's a bug report on Github which seems to address this issue but the actual problem seems to be even broader:
https://github.com/LoneGazebo/Community-Patch-DLL/issues/7871

I'm playing with CP only.
 
Tech costs were not touched.
The first row of techs defaults to a cost of 63 in this version, I'm pretty sure it was 70 last patch, but I don't know what files to check to confirm.

Just noting the difference, it isn't necessarily good or bad.
 
G doesn't want our money. He and the team are real life, actual good people that do this for "fun" lol
 
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