New Beta Version - May 21st (5/21)

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Nope, it's probably something different, reloading did not fix it for me. The baffling part is it started suddenly without warning about 1 year ago. For Skaz it started now. It was happening only when CP was active. I suspect the new drivers of the graphic card were downloaded and changed some settings without permission.

Ya, I said that reloading didn't fix it. Restarting did, however. Happened to me twice now. I tend to leave the game open for long periods of time, >24 hrs.
 
Can you please remove this feature "civ has brokered peace of your behalf". It makes no sense whatsoever, there has never been a peace deal brokered in history where one party does not agree to peace.
http://imgur.com/jIWJ2XL
How can Germany just declare the war that they started is over, where is the logic?? There is no such thing as declaring peace on someone.

The player has the hability to by peace between two AI while talking to only one of the two. It is a functionnality from vanilla Civ V.
If the player can, then AI can too. It's just that vanilla AI is too silly to use it.

After few testing, some conditions were added :
You can only buy peace to the "winner", and after a certain time of war.
 
Ya, I said that reloading didn't fix it. Restarting did, however. Happened to me twice now. I tend to leave the game open for long periods of time, >24 hrs.

Ah, yes, sorry, that's what I meant, typing on the phone. If I remember correctly, restarting the game made it go away for a turn out two and then it reappeared.
 
The player has the hability to by peace between two AI while talking to only one of the two. You can only buy peace to the "winner", and after a certain time of war.

I suppose that's fair enough but imo I wasn't losing the war, I was basically farming him for xp. How is winning/losing calculated? As far as I remember he lost way more troops than me though he did have a much bigger army but my cities position meant I was never in danger.
 
I've noticed that I only seem to be getting negative events. Every turn there seems to be a mine collapse or a brush fire or a pirate invasion. When will I get a positive event that will help me?
 
I've noticed that I only seem to be getting negative events. Every turn there seems to be a mine collapse or a brush fire or a pirate invasion. When will I get a positive event that will help me?

Every turn that you're not struck by a hurricane is a positive even :D

Seriously speaking, historically there are rather few random events that would actually help you, while there are a whole lot of things that can go wrong and screw you over.
 
I dislike those historical events where ' whole lot of things that can go wrong and screw you over.'. You may find it challenging. I don't. I just want to have fun.

It doesn't change difficulty at all, the AI gets the exact same events.
 
After installing the mod, I can activate all the mods except 6b, it says "Mod is missing required dependencies". Note this is for Non-EUI

Did the normal cleaning of cache and mod user data, still not working.
 
After installing the mod, I can activate all the mods except 6b, it says "Mod is missing required dependencies". Note this is for Non-EUI

Did the normal cleaning of cache and mod user data, still not working.

Did you mess up the install somehow? Did you use the installer?
Could you try just emptying your modfolder and run the installer again?
 
Did you mess up the install somehow? Did you use the installer?
Could you try just emptying your modfolder and run the installer again?

The modfolder was the problem. It cleaned out everything else except on old copy of the 6b. Once I removed that and reinstalled it worked.
 
Putting your scouts on auto-explore seems to freeze the game up as soon as the barbarian turn starts, the game fails to end the turn, doesn't auto-save, doesn't crash, happens from turn 45-85, when the game starts to settle in

Active mods list
- all CBP mods with EUI
- Faster Aircraft animations
- Infoaddict
- Ingame Editor
- JFD's The Russian Federation (I am not playing this currently, nor is the civ an AI in crashes)
- Mechanized inf with S...
- Music Changer
- Nation Wonder Collection
- Quick Turns
- R.E.D Modpack
- Reforestation
- Remove XCOM Squad
- RemoveBanLuxury"
- Reseed!
- Special Forces upgrade for Marine
- Useful Oil Mod

All the mods were in use in all the previous patches and updated to latest versions, My pc is pretty meh, i3 processor with stock (terrible) graphics card. I'm guessing that's the cause of why I can't leave my scouts on auto-explore.

Also, terracotta Army sometimes clones all my units when I start a new Era, idk if that's intended
 
Also, terracotta Army sometimes clones all my units when I start a new Era, idk if that's intended

You sure that's Terracotta Army? If you for example have vassals, you receive free units from them every era.
 
You sure that's Terracotta Army? If you for example have vassals, you receive free units from them every era.

That's probably what it is, sorry, this mod has so many features, anyway I am far more concerned with what could be feezing my game
 
Putting your scouts on auto-explore seems to freeze the game up as soon as the barbarian turn starts, the game fails to end the turn.
Active mods list
- Nation Wonder Collection
- Special Forces upgrade for Marine
- Useful Oil Mod

And the game (almost) never CTDs if you are not automating scouts?? Also have you tried playing without the other mods? I am little bit concerned about the 3 ones quoted above - you have never had problems with them before?
 
And the game (almost) never CTDs if you are not automating scouts?? Also have you tried playing without the other mods? I am little bit concerned about the 3 ones quoted above - you have never had problems with them before?

I've never had problems with them before, and yes, I will play another game today, and test it again, I do build the scouts but I manually scout with them lol

(I've been using these mods with CBP since I discovered CBP in January)
 
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