Qualanqui
Chieftain
- Joined
- Feb 17, 2013
- Messages
- 56
I am actually finishing a game in the previous beta so apologies if this has been fixed already but what is with the crazy long wait for a city to raze?
I have just finished a war in which I captured several useless cities (no resources at all, tiny peninsula) so I decided to torch them, 10 turns later I was scrolling past and these cities were still burning and when I checked to see how long it was going to take it was still going to be another 21 turns!
I get it was a big city of around 21 pop but I thought this was crazy this was 30 odd turns that I had to defend a city I didn't even want which was busy producing rebels which sucked up even more units and it was a complete pain in the posterior even some of the smaller cities I was burning where taking forever.
So anyway can the raze time be (drastically) lowered say 5 turns for every 10 pop maybe? That would still give you ample time to recapture if necessary.
I have just finished a war in which I captured several useless cities (no resources at all, tiny peninsula) so I decided to torch them, 10 turns later I was scrolling past and these cities were still burning and when I checked to see how long it was going to take it was still going to be another 21 turns!
I get it was a big city of around 21 pop but I thought this was crazy this was 30 odd turns that I had to defend a city I didn't even want which was busy producing rebels which sucked up even more units and it was a complete pain in the posterior even some of the smaller cities I was burning where taking forever.
So anyway can the raze time be (drastically) lowered say 5 turns for every 10 pop maybe? That would still give you ample time to recapture if necessary.