New BTS Interview on IGN (w/ New Screenshots!)

The return of Privateer is a very good news, but why not extending the concept of hidden nationality to land units?.

I mostly play in multiplayer games, and people are often reluctant to attack other players; they are afraid of starting a never ending war.

With hidden nationality land units, it becomes possible to damage opponent's land, cities and units without entering a total war.

By hidden nationality land units, I think about rebels, mercenaries, terrorists. These units would be quiet expensive, and only foot units (I mean no tanks, no planes), to avoid people doing war with army of hidden nationality units.

Specific technologies / buildings would be necessary to build them.

I understand Firaxis may be reluctant to introduce terrorism related concept in Civilization, because of 9/11 and Iraq, but this is part of human civilization (Terrorism is not an invention of the 20th century), it shaped our world.

What do you think?

Probably one of the many "sounds great in theory but when playtested turns out to be exploitable or simply UN-FUN".

I'm seeing the uselessness of Open Borders agreements, the frustration of the human player as the AI's send wave after wave of 'neutral' units - especially on higher difficulties with their inherent 'build' bonuses - and increased micromanagement of units to defend against, what is essentially, modern barbarians.

If this was introduced, it would be nice if these neutral units or guerrillas carried a substantially higher upkeep cost to represent the bureaucracy needed to create shell corporations & supply lines to establish untraceable methods of funding. Also, to pay enough to a solitary unit to essentially single-handedly attack a nation!! :trouble:

I think it would be interesting if they are defeated in enemy territory and there was a percentage chance of them revealing where their funding comes from, creating an instant war or -at a minimum- a massive negative modifier to relations.

In multi-player, I am sure we would see a lot of 'Highest Scoring Player' getting dogpiled by vast numbers of 'hidden nationality' fighters as the weaker players (in that specific game) band together and invade en masse. Would probably get frustrating fast. [pissed]

Maybe there is balanced solution. :)
 
You could just make it a national unit like the Missionary, where only a fixed number are allowed in play at a time for each player.
 
Probably one of the many "sounds great in theory but when playtested turns out to be exploitable or simply UN-FUN".

I had the opportunity to meet Sid Meier in Paris, in 2002, when he came to promote Civilization 3 (I used to be a journalist in the video game industry).
I asked him why not including Religion, slavery, disease ...

At that time, he told me a game has to be fun, he didn't want the player to feel bad because of these concepts being mis used.

They finally find the good way to introduce most of these concpets, and I don't think we players feel bad when we play Civilization.

I also remember he told me they thought about introducing the Internet as a new technology, but, when playtested it turns out to be unbalanced.
They finally find a way to integrate it it in Civilization 4.

So I'm sure there is a way to nicely integrate hidden nationality units! :)

If this was introduced, it would be nice if these neutral units or guerrillas carried a substantially higher upkeep cost to represent the bureaucracy needed to create shell corporations & supply lines to establish untraceable methods of funding.

Good idea :)

I think it would be interesting if they are defeated in enemy territory and there was a percentage chance of them revealing where their funding comes from, creating an instant war or -at a minimum- a massive negative modifier to relations.

Great idea :)
 
Players can block foreign corporations from operating in their cities by adopting the Mercantilism civic, and they block all corporations, even their own, by adopting the State Property civic.
That is an extremely bad downside to the best Economy Civic ever. [pissed]
 
I've got an observation from the screenshots that has me a little worried - the one entitled "Navy" seems to only show the regular Modern Era naval units.

Do you think that means there aren't any new, modern naval units?

I would be sad.

Lets keep our fingers crossed but I do think there will be new navy units, probably at least ww2 and modern era cruisers as they have done with Civ3. If not, I would be sad too.
 
The things I hear about Beyond The Sword keep getting better and better.
 
Unless Thunderfall knows someone that we don't. I really can't think of any worthy new trait, except the diplomatic one myself and others have suggested. Actually, with BtS, this actually might make sense.....hhhmmmmmm :mischief:

I've also wondered about Diplomatic trait, but what would it do?
 
Yahoo! Space Civ Scenario! And Sioux!

And Great Spies! Go go James Bond :crazyeye: special ability: score all women in a city to decrease population by 50% :lol:

What is a Carrack? Alternate Caravel/Frigate or even Galleon? If it is, I'm glad finally to have a naval uu
 
Judging by one of the screnshots in the interview, the old Crusader unit is back. And the Knights look much better than they did before.
 
The Knights... do you mean these, on the far left?
displayimage.php

Those can't be the real knights. Besides, I use the Black Knight With Teamcolor.
 
Or we use Macs with Bootcamp exclusively for gaming (it keeps games from getting in the way of your work and vice versa).
 
It's NOT "Native American" civ...

It's Sioux!

Check the official IGN interview out - it says it is Sioux, not Native American civ..

Where does it say this? I do not see it.
 
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