New City State Info

The red and green dot on the minimap that makes it look like a city is probably the location of your current unit and maybe a hostile unit or barb camp.

I believe the red dot is natural wonders in neutral territory. Look at the 60 turns video (Quills), you will see that the tile with great barrier reef that is outside the city radius is a red dot on the map. Not sure on the green.
 
Whatever it is, it seems it is not a city - cities are squares in the minimap, and this one is a dot.

Additonally, for it to be a civ, frontiers should be showing in Zanzíbar screenshot, and there are no more frontiers than the ones from the city state.
 
They sad something about that the player can add marks to the map. So it could be that. There is also a green dot right next to the red one.
On the gameplay video there are 2 great barrier reef tiles, one visible the other in fog of war one inside the borders other outside. But only 1 red dot visible in the minimap. Which is the one outside the borders.
 
I took another look and on Quill18's video at 2.37 a green and a red dot are visible coinciding with the 2 GBR tiles. So probably it is also a 2-tile natural wonder.
 

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I would prefer it if the envoys were moved on the world map rather than assigned on a screen like civ 5 spies. I don't really like the civ 5 spy menu. It is weird that I can reassign a spy from anywhere in the world to anywhere else in the same amount of time. I can assign a spy somewhere my units can't even get to!

I think it would be better if an envoy was a unit on the map that you had to actually move to its destination. Make it be able to cross other units so 1UPT isn't too annoying. If envoys need to move back and forth to make sense, have it be like the trade route mechanic, where there is a real path on the map even though you don't need to micromanage the unit.
 
I would prefer it if the envoys were moved on the world map rather than assigned on a screen like civ 5 spies. I don't really like the civ 5 spy menu. It is weird that I can reassign a spy from anywhere in the world to anywhere else in the same amount of time. I can assign a spy somewhere my units can't even get to!

I think it would be better if an envoy was a unit on the map that you had to actually move to its destination. Make it be able to cross other units so 1UPT isn't too annoying. If envoys need to move back and forth to make sense, have it be like the trade route mechanic, where there is a real path on the map even though you don't need to micromanage the unit.


While that is true, babysitting marching units across the map would make me want to poke out my own eyes so I'm good with it.
 
Would it really be that tedious? I mean, it's not like spies get reassigned all that often. You move it somewhere and then leave it there. And if you're not moving it through a war zone, you can just give it the destination and it will go there over multiple turns do you don't have to babysit...
 
I like that quests appear to now only be given once you've placed an envoy, reducing quest spamming, and allowing players to more intimately target and develop relationships.

This may also possibly remove the 'accidental ally' that turns out to be one of the best things to ever happen to a player. I'm not sure if I like that kind of randomness being taken away -- That said, accidentally allying or gaining influence with a city-state is NOT confirmed to be out of the game, but the 2K media article does not clarify or even talk about it.

P.S. I have consolidated today's information into my own thread on City-States which I started many days ago.
Sorry if this annoys anyone. Mods can choose to merge is necessary.
 
Would it really be that tedious? I mean, it's not like spies get reassigned all that often. You move it somewhere and then leave it there. And if you're not moving it through a war zone, you can just give it the destination and it will go there over multiple turns do you don't have to babysit...


I'd really rather not send a unit cross county not knowing what Barb or anything else that might pop up. Small steps. I suppose one could escort said envoy, but that's the same pain in the backside.

I'm pretty sure they are trying to get away from that tediosity. Similar when they dumped building separate transports.
 
I'd really rather not send a unit cross county not knowing what Barb or anything else that might pop up. Small steps. I suppose one could escort said envoy, but that's the same pain in the backside.

I'm pretty sure they are trying to get away from that tediosity. Similar when they dumped building separate transports.

There appears to be arrows between envoys in a city when you have the city state list open, indicating that it is a button push kind of mechanic. So I dont' think they're physical unit.
 
There appears to be arrows between envoys in a city when you have the city state list open, indicating that it is a button push kind of mechanic. So I dont' think they're physical unit.

I know, I was responding to some who are concerned about the lack of controllable units.
 
Escorting a spy, an individual or small group that is supposed to go undetected, with a large army seems kind of strange... :lol:

But as for whether envoys should be units on the map, I think the main question should be what would be gained by having them be units on the map? They can't fight or interact with the terrain in any way, so is the benefit just so they can be captured?
 
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