Mort_Q
Prince
- Joined
- Nov 13, 2006
- Messages
- 362
The fact that envoys are "removed" when you declare war implies that removed=dead/gone.
Removing envoys in other ways is probably something done to you by an enemy.
That's how I read it, too.
The fact that envoys are "removed" when you declare war implies that removed=dead/gone.
Removing envoys in other ways is probably something done to you by an enemy.
The red and green dot on the minimap that makes it look like a city is probably the location of your current unit and maybe a hostile unit or barb camp.
The red dot can also be seen in the minimap in the gameplay video, but there's nothing noticeable in the hex it's indicating.
It's farther north than that.great barrier reef tile
It's farther north than that.
I took another look and on Quill18's video at 2.37 a green and a red dot are visible coinciding with the 2 GBR tiles. So probably it is also a 2-tile natural wonder.
I would prefer it if the envoys were moved on the world map rather than assigned on a screen like civ 5 spies. I don't really like the civ 5 spy menu. It is weird that I can reassign a spy from anywhere in the world to anywhere else in the same amount of time. I can assign a spy somewhere my units can't even get to!
I think it would be better if an envoy was a unit on the map that you had to actually move to its destination. Make it be able to cross other units so 1UPT isn't too annoying. If envoys need to move back and forth to make sense, have it be like the trade route mechanic, where there is a real path on the map even though you don't need to micromanage the unit.
Would it really be that tedious? I mean, it's not like spies get reassigned all that often. You move it somewhere and then leave it there. And if you're not moving it through a war zone, you can just give it the destination and it will go there over multiple turns do you don't have to babysit...
I'd really rather not send a unit cross county not knowing what Barb or anything else that might pop up. Small steps. I suppose one could escort said envoy, but that's the same pain in the backside.
I'm pretty sure they are trying to get away from that tediosity. Similar when they dumped building separate transports.
There appears to be arrows between envoys in a city when you have the city state list open, indicating that it is a button push kind of mechanic. So I dont' think they're physical unit.