shaglio
The Prince of Dorkness
I'd be interested in hearing the thoughts from the modding community. If a modder wants to create, say, a Hittite civ, I wonder how difficult it will be to remove Hattusa from the game and substitute in a new CS?
I wouldn't say quantified. Having 1 tile of Wheat counts for 1, etc. Could be that they just list. But it could also mean that they're tradable for one.![]()
I'd be interested in hearing the thoughts from the modding community. If a modder wants to create, say, a Hittite civ, I wonder how difficult it will be to remove Hattusa from the game and substitute in a new CS?
I'd be interested in hearing the thoughts from the modding community. If a modder wants to create, say, a Hittite civ, I wonder how difficult it will be to remove Hattusa from the game and substitute in a new CS?
As a player who thought that City States were a failed addition to the Civilization saga, colour me impressed. The lead designers have addressed the main problems of the City States:
- No more pay to win mechanics. This was long, long overdue, but perhaps there will be steep manteinance costs for envoys that might interlock economic and diplomatic systems
- City States adding actual diplomacy to the table. As in, putting more conflicting goals and becoming of more strategic importance thanks to the next point...
- Differenciation and flavour between City States due to unique abilities. This have me incredibly excited due to the all the possible options that it opens, my God. I can't wait to know each and every single of them in dettail! It seems that being sympathetic to certain city states could be quite game changer!
City States looking pretty good. They have come a long way since they were mere vending machines. Lol.
I do hope that there will be a realistic way of sending envoys - that is,
you'll have to literally move the as units to the CS (as in Gazebo's mod in civ5)...
I do hope that there will be a realistic way of sending envoys - that is,
you'll have to literally move the as units to the CS (as in Gazebo's mod in civ5)...
Well, if they don't do it like that, then it's just BS... the envoy system's main (key) feature is to add locality (spheres of influence) to the CS diplomacy. No unit, no core feature, thus rendering the envoy system just a conversion from money to production. I'm sure they are not that stupid, and watched how Vox Populi evolved into a very fine system.
I hope we won't actually have to move the Diplomat units to the CSs... That could get tedious in a hurry, especially on a giant map. If an element of 'locality' is needed, just make it more costly to send envoys to CSs that are far away from your borders. Problem solved and a billion useless clicks eliminated.
Sorry, I'm not sure I understand what there is to gain between having an actual unit and not. It sounds a little like people railing over the "missing" transport units when the CivV rumors were starting. I know there are things people don't like about V but I don't think the lack of transport ships is among them these days.
I'm sure there are other ways to make stronger ties with closer neighbors if they choose to go unitless.
The City State Diplomacy Mod actually stopped making me go for influence.
Anyway, the screenshots indicate arrows with City State Envoys suggesting you can easily rearrange them.