sylvain5477
Cerebrus father
- Joined
- Dec 30, 2007
- Messages
- 752
Would it be possible to shift the city color vaguely? It gets a bit heavy on the green after a while I've noticed, and some name signs are half under the blobs too![]()
Possible !

You think brighter would be better, is that so ?
First time 1% absorption reached, but now I cant seem to build more cities. Do I need Festivals for deeper rooting stuffs to continue?
No.
Nomally you should be able to deep root infinitely, but only in 2 cities at a time.
Would you have a save game showing you cannot deep root anymore ?
Also, more of a FF thing rather than DT civ thing. While I appreciate things being rougher and more advanced in FF, having no normal goblins/warriors and scorpion clan goblins <everywhere> gets VERY annoying. They're not a true problem, but need some seriously extensive zerging. I can understand that they come in fairly early, but when they sometimes pop up right to you and then one of those bastards start pillaging and you cant do a thing it gets very frustrating. And thats not hard, thats poor techlevel/unitlevel scaling of the game IMO.
Random events and dungeons is a whole other bit alltogether as dungeons should be scary, but this...
For FF Team this one

I had poor luck and burned off 11 Wilds to get a fort in one turn that was giving me a lot of trouble... but now later on when I have Distress Tears, I just gun everything down before attacking and I can imagine just stomping anything that comes my way quite soon.
Actually I think it is not wise to attack with Wilds, unless backed up with Prides, you should definetly focus on developement early on, as you cannot be easily attacked, and once getting specials (Shame/Passion/Pride) or real Tier 2 to upgrade to.
Then you can start thinking invasion.
Have yet to test any other tech Tier 2 units, but getting Hunting in a few turns, however Im taking a break for the moment.
Rolling on Emperor, btw.
I only played on Monarch, so it's good to have impression from another level.
Another thing. If you got any ideas to make the city system more user friendly, that'd be worth tweaking IMO. This time around I've been more careful with unit placements and timing of the ritual, however I cant really help it when Im cleaning my territory of goblins and splat, useless city. =\
I just thought I could split the ritual in 4, one for each direction (North/South/West/East) so that you coud better choose the overall spreading.
What would you think about that ?