They were already in the base game, from day one, when the game was released. Or at least, they were on YouTube, for I added them to my ever-growing Civilization IV soundtrack.2. Did you get music files for Poland? I don't see any in the OST folder...
I know that. I even extracted them from the game files. But the thing is music files in the OST folder have much better bitrate.They were already in the base game, from day one, when the game was released. Or at least, they were on YouTube, for I added them to my ever-growing Civilization IV soundtrack.
I do find the sheer number of bonuses a bit overwhelming. Jadwiga's UA has three separate components and Poland's UA has two, and then there's also the UU and UB. Seven unique things about a civilization is a lot. I think it might be more elegant to reduce the number of uniques and make them more memorable. Contrast Poland's plethora of bonuses with those of a simple Civ like Greece or Rome; I think the latter kind of design is less cluttered and more effective.
Wow, Poland looks indeed stronk. Unfortunately there's no direct bonus towards their ability to into space, but a faith and expansion Civ looks very interesting indeed.
Some very nice ideas! I particularly enjoy your categorization of Stonehenge as being a Chinese unique since it almost always does belong to themPoland ...
Why is she dressed like a court jester?
Ah, but she's a woman.
Anyway, this civilisation seems to have about double as many bonuses as needed, at the least. Perfect for a DLC, sigh.
Straight from Wikipedia:The fact that a woman was crowned as king and not queen demonstrates her unique fortitude. Only a few women have achieved that throughout the world.
Unfortunately the policy card to boost production of Winged Hussars is at the bottom of the tree, at Divine Right, which requires 2 Temples to boost, a high opportunity cost boost. So it looks like a great unit but will take some time to get it out on the field, and if your opponent puts as much production into Knights as you do WH, he/she can build 7 knights for the same production cost as 5 hussars, not even considering upgrades from heavy chariots. How many turns are needed to allow 5 Winged Hussars to beat 7+ knights in a vacuum? Probably more time than it takes for them to tech to Musketman. But - you put Winged Hussar's together with Crusade and forward-settled culture bombs, and maybe a GG from those encampments - and you've got some easy cities to conquer. Or - the Winged Hussar will be wonderfully resistant to Crossbowman - they serve as fantastic vehicles for hostile religious conversions with Apostles behind the front lines.
The downside of the Sukiennence is that most of the time you want to use trade routes to boost a very young city, giving it extra production/food, but the Sukiennence only works for trade routes originating from the city in which it's built. You could chop woods to get a Commerce Hub and Sukiennence up fast in a young city, but generally speaking it will be best used to get enough gold to pay maintenance on all the Hussars you are putting in the field. Even 3 internal trade routes from a city with this will pay for 6 WH's in conjunction the -1 gold unit maintenance cost policy card, and you use the centralized production from those trade routes to help pump out the Hussars.
Why is she dressed like a court jester?